I guess they don't want it to sell then!
I guess they don't want it to sell then!
It's not a mass market device, so don't expect mass market prices.
Ha, exactly!=pIt's not a mass market device, so don't expect mass market prices.
Half measure is the whole point. There just doesn't exist a massive market for really expensive consoles. At some point approximately one out of five of every PS4 sold was a Pro after its release, so when most still decided to just get the basic PS4, I doubt a beefier Pro would up those numbers. Then of all Pro sales only 40% were upgrading from PS4, so majority were new customers.And in retrospect it was a mistake. A half measure. The base model is still the one people on a budget bought, and the people that bought the Pro would have happily spent more for more power.
It is still a mass market device even if it is aimed at enthusiasts, more of a balancing act between the two. They want mainstream buyers that are fine with buying best version to pick it up as well.It's not a mass market device, so don't expect mass market prices.
It's for enthusiasts.
I don't know how I forgot about this, and I'm surprised I haven't seen it posted in this thread (maybe I missed it?)...
But what about the PS5 Pro using FSR3 to help it *run* at 60fps? Frame generation.
Oliver brought it up at the end of today's DF Video.. Great watch like always.
View: https://youtu.be/YDmpaa3qmRE?si=qBVkv_PmCZKRGOsM
Just my own out of ass thoughts.
Three modes..
Quality Mode locked at 30fps
40fps Mode (some dips)
60fps FSR3 (some Frame Generation image quality sacrifices/input lag?)
?
Existing information
New information:
- In July 2023, Tom Henderson reported that the PS5 Pro, "codenamed" Trinity, is currently in development. According to him it has 30WGPs, 18 gbps GDDR6, and is targeting a Nov 2024 release date. He also mentioned it has "accelerated ray tracing."
- Reliable hardware leaker "Kepler_L2" reported in July that AMD's codename for the SoC is "Viola."
- Both Trinity and Viola codenames follow the existing Shakespearean inspiration for codenames surrounding the latest Sony consoles. Viola is the protagonist in the Shakespeare play Twelfth Night, and Trinity references the Holy Trinity Church (Stratford-upon-Avon) where Shakespeare was baptized, married, and buried. But it also carries another meaning that we'll get to later.
- Kepler_L2 recently said the PS5 Pro's CPU upgrade is "rather small."
- (Let me know if I missed anything in terms of previously established rumors)
- Viola is fabbed on TSMC N4P.
- GFX1115
- Viola's CPU is maintaining the zen2 architecture found in the existing PS5 for compatibility, but the frequency will once again be dynamic with a peak of 4.4GHz. 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 8 MB of L3 shared (4 MB per CCX).
- Viola's die is 30WGPs when fully enabled, but it will only have 28WGPs (56 CUs) enabled for the silicon in retail PS5 Pro units.
- Trinity is the culmination of three key technologies. Fast storage (hardware accelerated compression and decompression, already an existing key PS5 technology), accelerated ray tracing, and upscaling.
- Architecture is RDNA3, but it's taking ray tracing improvements from RDNA4. BVH traversal will be handled by dedicated RT hardware rather than fully relying on the shaders. It will also include thread reordering to reduce data and execution divergence, something akin to Ada Lovelace SER and Intel Arc's TSU.
- 3584 shaders, 224 TMUs, and 96 ROPs.
- 16GB of 18 gbps GDDR6. 256-bit memory bus with 576 GB/s memory bandwidth.
- The GPU frequency target is 2.0 GHz. This lands the dual-issue TFLOPs in the range of 28.67 TFLOPs peak (224 (TMUs) * 2 (operations, dual issue) * 2 (core clock)). 14.33 TFLOPs if we ignore the dual-issue factor.
- 50-60% rasterization uplift over Oberon and Oberon Plus, over twice the raw RT performance.
- XDNA2 NPU will be featured for the purpose of accelerating Sony's bespoke temporal machine learning upscaling technique. This will be one of the core focuses of the PS5 Pro, like we saw with checkboard rendering for the PS4 Pro. Temporally stable upscaled 4K output at higher than 30 FPS is the goal.
- September 2024 reveal
That would be nice!Sounds like Sony is aiming to keep PS5 Pro priced at $499 with a modest bump to CPU speed.
I think Sony is aiming to launch PS5 Pro at $499 and not higher. And I not longer think PS5 Pro will be capable of running GTA VI at 60fps. Native 4K with RT at a locked 30fps seems more likely.
You could make any game run at these higher "fps". Just enable motion interpolation in your TV.But what about the PS5 Pro using FSR3 to help it *run* at 60fps? Frame generation.
You could make any game run at these higher "fps". Just enable motion interpolation in your TV.
Game side FG should be better of course but I still wouldn't call that "60 fps" because it's not exactly 60 fps, it's the visual fluidity of 60 fps only.
FG at below 60 FPS gonan cause more harm than benfits tbh. At this state even doubling stuff beyond 60 FPS can cause a lot of artifacts.
Maybe DLSS4 and FSR4 could make that happen douybling 30 FPS with less problems by 2025.
View: https://twitter.com/LeviathanGamer2/status/1734639727402237987
It seems the problem is Zen4c itself which is not compatible with 6nm and 8Cores but just the 16core layout.
I wonder if the stuff will get advanced by end of next year or a viable full 16 core non Multithreaded solution is possible but I doubt.
Lol @ thinking Sony is going to sell a $700 console.
Lol @ thinking Sony is going to sell a $700 console.
They gonna sell it for $600, without a disc drive that is. If you want one, you can just buy the external disc drive they already sell.
Isn't that what FMF is doing?You could make any game run at these higher "fps". Just enable motion interpolation in your TV.
Game side FG should be better of course but I still wouldn't call that "60 fps" because it's not exactly 60 fps, it's the visual fluidity of 60 fps only.
Imma bet on $549 digital so they can recoup more when people inevitable buy the $80 disc drive.
So they are making a console which would justify launching games in broken state on the original unit? Sounds interesting /sMLID dropped a video today (I know, I know). Also referenced this thread. Opinions are all based on the current rumors, if true.
Y'all have probably already speculated on the above already. I just found the Sony going for cost/value angle very interesting.
- Says Sony wants to go for cost/value; might not cost that much more over PS5 to make on the new node (wouldn't be surprised if it went for $500 with no disc drive or even $600).
- Targeting more stable/higher framerates over resolution.
- Devs can just put in very little/no effort to take advantage of the hardware to get more stable/higher framerates
- Also mentions it would be a great opportunity to market the Pro and GTA6 together as the best place to play
- Might've missed some more details but that's the gist of what I got while multitasking.
Though most devs haven't followed Insomniac's example, 40fps would seem viable, maybe even a little higher to get in the VRR window. I think most people interested in this type of product would also have a 120hz VRR display.
More games need these modes in general. I really hate how it's been ages since Sony implemented VRR on the PS5 and we first saw the standard suite of modes (40fps, 120hz, the ability to unlock framerates combined with LFC), but it's only Sony first-party games that have bothered to implement it IIRC. Even major third-party exclusives like FFXVI simply do not bother, even though they could actually use them more than others. It would also make a lot of the recent UE5 games much more bearable. Xbox doesn't seem to bother much with it either, even though it would be perfect for a game like Starfield.
The PS5 Pro's power combined with those modes would be spectacular, but I don't expect any dev to implement them that wouldn't do so on the regular PS5.
I wish people would stop posting MLID, dude never knows anything. Like, ever.
40fps with FSR3 isn't good. Over 60fps is the min and even then it has issues.Doesn't fsr3 helps with cpu bound scenario? 40fps to 80fps via FSR3 should feel very responsive. Still waiting for DF video on updated FSR3 on avatar. I hope it is not a boring straight off the shelf cut down 7800XT even though that is a decent upgrade over PS5. If anything PC is showing us, AI based image reconstruction and frame gen is the way to go without raw GPU performance. FSR2 need to have a base resolution of 1440p to achieve almost native resolution IQ unlike DLSS which can go as low as 1080p so they cant count on already available FSR2
40fps with FSR3 isn't good. Over 60fps is the min and even then it has issues.
He might not be right all the time, but I'm pretty sure he knows more than any of us do. Or at the very least he is in a better position to "guesstimate" what will happen.I wish people would stop posting MLID, dude never knows anything. Like, ever.
I would probably get one of these anyway, but these would absolutely get me to buy in for sure.
- Targeting more stable/higher framerates over resolution.
- Also mentions it would be a great opportunity to market the Pro and GTA6 together as the best place to play
Based on his leaks, I sure hope Intel's Meteor Lake isn't crap...because I got money riding on $INTC 🥴 I still take with a grain of salt but...it's nice to get some idea of "insider" knowledge.
Yeah, if anything, I'd bet against anything he saysI wish people would stop posting MLID, dude never knows anything. Like, ever.
Hahahaha noImma bet on $549 digital so they can recoup more when people inevitable buy the $80 disc drive.
What makes you say the disc drive is not a higher margin device?Hahahaha no
Accesories have a high margin for retailers. The disc drive isn't a money maker.
It is a high margin for retailers. Accesorios have 30%-50% mark up.What makes you say the disc drive is not a higher margin device?
I thought it would be high margin for manufacturer and retailer, I remember DS4s and some other PS4 accessories being roughly 30% for the retailer.It is a high margin for retailers. Accesorios have 30%-50% mark up.
My bad if you thought I was saying the opposite. I meant not a money maker for Sony.
Jeff Grubb is backing up these specs as mostly in the range (though not everything is locked down yet?) He singles out the Sony proprietary AI upscaling solution as the real secret sauce. Also interesting that Nintendo should be releasing a console with DLSS by this point, its kind of Sony staying ahead of the game...
View: https://youtu.be/tEOGgA-JB-U?t=1462
Jeff Grubb is backing up these specs as mostly in the range (though not everything is locked down yet?) He singles out the Sony proprietary AI upscaling solution as the real secret sauce. Also interesting that Nintendo should be releasing a console with DLSS by this point, its kind of Sony staying ahead of the game...
View: https://youtu.be/tEOGgA-JB-U?t=1462
Jeff Grubb is backing up these specs as mostly in the range (though not everything is locked down yet?) He singles out the Sony proprietary AI upscaling solution as the real secret sauce. Also interesting that Nintendo should be releasing a console with DLSS by this point, its kind of Sony staying ahead of the game...
View: https://youtu.be/tEOGgA-JB-U?t=1462
Jeff Grubb is backing up these specs as mostly in the range (though not everything is locked down yet?) He singles out the Sony proprietary AI upscaling solution as the real secret sauce. Also interesting that Nintendo should be releasing a console with DLSS by this point, its kind of Sony staying ahead of the game...
View: https://youtu.be/tEOGgA-JB-U?t=1462
Seeing as how they try to collaborate with AMD even with their own developed hardware features, it makes sense to ensure the implementation is as seamless for game devs. Adoption for CBR was not universal like FSR, so it will be interesting to see what they come up with.AMD wanting to keep FSR open to any vendors is holding it back. DLSS/XeSS show ML backed by specific hardware simply produces better results. Guess Sony internally is just not happy with FSR and it makes sense.
Interesting also is MS had their own ML TAAU in development but scraped it, i guess the obvious reason is AMD performance was lacking.
All TAAUs are basically pick and choose, they all require more or less the same input data. Providing a ML based TAAU with PS SDK isn't going to create any problems since the vast majority of developers are already using some TAAU solution - whether it's their own or FSR2 doesn't really matter.Seeing as how they try to collaborate with AMD even with their own developed hardware features, it makes sense to ensure the implementation is as seamless for game devs. Adoption for CBR was not universal like FSR, so it will be interesting to see what they come up with.
Maybe the base system continues to use FSR, or is it possible that Sony and AMD could integrate the ML upscaling hardware into a modified FSR? Would that even be possible?All TAAUs are basically pick and choose, they all require more or less the same input data. Providing a ML based TAAU with PS SDK isn't going to create any problems since the vast majority of developers are already using some TAAU solution - whether it's their own or FSR2 doesn't really matter.
What I do wonder though is where this would leave the base PS5 h/w. One would think that if Sony will be providing their own TAAU they would need to support both h/w tiers even though the lower one won't be able to make use of the ML component.
Jeff Grubb is backing up these specs as mostly in the range (though not everything is locked down yet?) He singles out the Sony proprietary AI upscaling solution as the real secret sauce. Also interesting that Nintendo should be releasing a console with DLSS by this point, its kind of Sony staying ahead of the game...
View: https://youtu.be/tEOGgA-JB-U?t=1462
FSR isn't exactly Sony's product and I don't know if they even include it in the SDK right now? But sure that's possible - although this opens another can of worms in the form of whether or not this MLFSR will be available on PC and how and where will it work.Maybe the base system continues to use FSR, or is it possible that Sony and AMD could integrate the ML upscaling hardware into a modified FSR? Would that even be possible?