This looks bad. Like Star Wars TCG bad.
This looks bad. Like Star Wars TCG bad.
It could very well be because it's a showcase demo and to be fair I had the sound off because I'm currently at work, but it looks very simplistic. In the past, Wizards of the Coast designed the Star Wars and Harry Potter TCG which were simplistic in design. They didn't catch on despite the big licenses attached to them. Before that came into being though, a company named Decipher had acquired the Star Wars license and designed the Star Wars CCG, which got popular with the CCG crowd because it had a lot of depth to it. Unfortunately, Lucasfilm didn't renew the license and so Wizards of the Coast, with the backing of Hasbro, got the license likely because of a more lucrative deal.Why's that? I don't know enough about card games to tell from watching that.
Hmm. The Cyberverse toys have been trash so far according to all the reviews, EXCEPT the Ultimate Class Prime and Megatron. They're no Generations, but they seem like they're not bad for the lower price point. I just got my son PotP Leader Class Optimus a couple weeks ago, so maybe the Cyberverse Megs for $30 would be a good stand in for the Combiner Wars Megs I haven't been able to force myself to spend $80 on eBay for. Seems like Ultimate Class in Cyberverse is about the same height as Leader Class in Generations at least.
I mean, game has too heavy tactical building levels, your team, then your deck. It may be worth having a bunch of weaker characters without traits if you have a leader that can activate them in a single attack. Plus they are setting up multiple types of characters, right now we have car/tank/plane standard sub groups, plus Titan super characters. We'll likely see combiners in a wave or two that have more unique actions.It could very well be because it's a showcase demo and to be fair I had the sound off because I'm currently at work, but it looks very simplistic. In the past, Wizards of the Coast designed the Star Wars and Harry Potter TCG which were simplistic in design. They didn't catch on despite the big licenses attached to them. Before that came into being though, a company named Decipher had acquired the Star Wars license and designed the Star Wars CCG, which got popular with the CCG crowd because it had a lot of depth to it. Unfortunately, Lucasfilm didn't renew the license and so Wizards of the Coast, with the backing of Hasbro, got the license likely because of a more lucrative deal.
There have been a lot of niche but still profitable collectible card games in the past and they all share one basic requirement: depth. No one likes to play the same games over and over again. (I guess Hearthstone is the exception hurr hurr.)
Lost Light #22
Yeah this issue was good but holy heck that ending
"...that's Primus"
I've had mine for a couple weeks and while I was originally really turned off by several things it is really nice in person and a ton of fun to work with, pose and transform.I received my Predaking!
First impressions: stickers. OMG, the stickers. They tell you to do Divebomb first and once you've placed his you're halfway done. The stickers really go up to the edges so if you align them a little bit off they will stick outside.
They are worth it though. They add a ton of detail. I'm afraid they will scrape off along the edges eventually.
The animal forms are blocky, there's no way around it. Not very posable and too much like the G1 versions, like Tantrum's super child safe horns.
The robots look really good though. I've learned to ignore kibble, especially if it's black. Headstrong and Tantrum actually look the best, their proportions work better and they're supposed to be blocky. The others are okay but have too short arms and legs.
The combination is very satisfying and fairly simple. I've watched reviews but I barely had to look at the instructions. The torso locks together very solidly.
And the final result is awesome. The proportions are great. We've lived with a super stocky Predaking for so long that we expect it, but this is much better. I'm fine with the waist, it makes him look athletic and feral, like a male night elf or something. He's also quite posable and seems very durable.
Since I had to import him he became a bit expensive, but there's really a lot of bang for the buck here. I used to want a Feral Rex, but this costs as much as 1,5 of them and (I think?) it's bigger. It's pretty much the same price as five voyagers (now that TRU stopped having insane SEK prices for those), and the end result is huge. I sold my G1 Fort Max recently so this slots in as my biggest Transformer now. He won't fit in my normal display but he'll get a prominent space somewhere else. Even with the drawbacks on the individual figures, the final Predaking is a 9/10 with very little wrong with him.
Is KO discussion / screenshots allowed here?
Just wanted to share some photos of my newly acquired Jinbao OS Gravity Builder Set B (Mixmaster & Scrapper).
Is KO discussion / screenshots allowed here?
Just wanted to share some photos of my newly acquired Jinbao OS Gravity Builder Set B (Mixmaster & Scrapper).
How is the qiality on those Jinbao KOs? I thought I read that they simplified the figures somewhat from the originals. I love that the team all have battle masks and actually look good individually. The originals were just too expensive for me though. I'd love a cheaper alternative, if the quality is there.
The plastic feels really good but I have never touched the originals from GT. Supposedly the Jinbao offer some extra joints, have no idea which are those though. The only minor issues I have are that some parts are not very tight and won't stay in place when you move them. Someone suggested I use tape or polish to make them tighterAre you thinking of the NBK KOs? Those are simplified. They're cheap, but from what I read and seen, they're not good.
The Jinbao versions don't feel cheap at all, and while there are apparently minor differences, they look pretty much like oversized versions of the original.
That was the worst but I got a couple more...Future floor polish is great for loose joints.
The only part that is really loose on the first set is Scavenger's chest part that's supposed to tab just below his head. Everything else is fine. The ratcheted limbs are great.
One of the best part of the issue is howJust read it. I'm still reeling, hahah. Not just from that, but all the other reveals. That kind of takes the cake, though.
One of the best part of the issue is howMegatron's canon isn't a canon anymore as he uses it to carry his tools for helping fix up Cybertronians.
So I finally saw the Cyberverse toys. I guess it's like the RID line, more for kids but with no cartoon? Because if I miss out on the last few waves of PotP because of this stuff, I'm going to be upset.
There is a cartoon..
Both it and the toys seem aimed at very young kids.. lots of gimmicks (spinning arm blasters etc.. and some of the toys don't have a proper bot mode, you get a mid transform with an 'action feature' instead..
..a shame because some of the character designs are quite nice..
Fuck. They gave Bumblebee the stupid radio voices. Not that I liked him to begin with, but this makes me hate him even more. Just give Bumblebee a normal voice, dammit.
So I finally saw the Cyberverse toys. I guess it's like the RID line, more for kids but with no cartoon? Because if I miss out on the last few waves of PotP because of this stuff, I'm going to be upset.
In a world where even 8 year olds have tablets, the notion of reading comics on a screen that small seems a little ridiculous.
Also, Netflix's success kind of proved that people would rather have an all-you-can-consume buffet for a monthly fee than pay per title, so $8 a month to read all you want is probably more attractive to a lot of people.
It could very well be because it's a showcase demo and to be fair I had the sound off because I'm currently at work, but it looks very simplistic. In the past, Wizards of the Coast designed the Star Wars and Harry Potter TCG which were simplistic in design. They didn't catch on despite the big licenses attached to them. Before that came into being though, a company named Decipher had acquired the Star Wars license and designed the Star Wars CCG, which got popular with the CCG crowd because it had a lot of depth to it. Unfortunately, Lucasfilm didn't renew the license and so Wizards of the Coast, with the backing of Hasbro, got the license likely because of a more lucrative deal.
There have been a lot of niche but still profitable collectible card games in the past and they all share one basic requirement: depth. No one likes to play the same games over and over again. (I guess Hearthstone is the exception hurr hurr.)
I thought the Star Trek CCG was way more obtuse than Star Wars honestly. Doesn't help that games could take ages. Ain't nobody got time for that.
You're right of course. Broadening your demographics is a sound business approach. I wonder though, how many kids and teens are growing up with Transformers? I know it's popular in China, but in the US I'm not so sure. I see movie Bumblebee toys in stores but the TCG uses the retro designs, right? Who is it appealing to other than the adult male crowd?