Tell me about it.Okay, as a PS4 Pro owner I am officially jealous. Damn Sony, step your game up!
Wouldn't be the first time he was incorrect on technical specifics, but here's Albert Penello saying they revisited original code to get these enhancements working for 360 games on Xbox One X
https://twitter.com/albertpenello/status/922673607666384896
Crazy. Looks stunning. Need one just for the lastgen games. No need for remasters.
Ah yeah, your interpretation would make more sense.I don't think he is saying that they touched the original code, just that it had to have been coded a certain way initially for them to inject these upgrades. Likely in how they are managing things in the gpu. The possibly interesting thing about Gears 3 getting upgraded, is that maybe all Unreal engine games are possible to eventually have them touched.
I don't think he is saying that they touched the original code, just that it had to have been coded a certain way initially for them to inject these upgrades. Likely in how they are managing things in the gpu. The possibly interesting thing about Gears 3 getting upgraded, is that maybe all Unreal engine games are possible to eventually have them touched.
Why are we doing 360-to-one X comparisons again?
I think the One X should be the new benchmark for console BC, but this seems a little bit misleading to me.
Maybe they are doing them in order. Also there is that remaster of some of the others that might still be selling.
Maybe they are doing them in order. Also there is that remaster of some of the others that might still be selling.
Assuming it does DSR from 4k, absolutely.
I don't think he is saying that they touched the original code, just that it had to have been coded a certain way initially for them to inject these upgrades.
Ah yeah, your interpretation would make more sense.
So I guess for native 4k, they are doing 4x 720p, so maybe they're prioritising those games with an easy route to integer upscaling. Although I don't know if all the games so far were originally 720p.
Yeah the engine thing could make sense, if they're hooking into the rendering of the original engine and tweaking settings to increase the output resolution.
I dunno, the technical details of this are outside my understanding, but I find it pretty fascinating. The Xbox One X, despite being cutting edge gaming hardware, is also a fantastic retro gaming machine.
PGR 4 should have top men on it. Top men.
Thanks for the clarification. It's a very impressive BC implementation.Regardless, the emulation team are geniuses. Glad you're enjoying the games.
I dunno, for me he's saying they can't apply to all games, because it requires the original code to behave in a specific way, not that they needed to mess with the code to enable that.Wouldn't be the first time he was incorrect on technical specifics, but here's Albert Penello saying they revisited original code to get these enhancements working for 360 games on Xbox One X
https://twitter.com/albertpenello/status/922673607666384896
Their engineers should be very proud for getting to this level, and its all because the hardware designers have been sequentially forward thinking as opposed to Sony, who changed everything about their hardware and software programming basically every generation.
Atleast one good thing about unifying behind AMD architecture is that it'll be infinitely easier to supply PS4 BC for PS5, and they'll need it with MS's excellent efforts in this area.
Actually the 360 ran on PowerPC architecture, meaning they did change a fundamental part of their hardware design before going back to x86, which only makes the whole BC thing even more praiseworthy.Their engineers should be very proud for getting to this level, and its all because the hardware designers have been sequentially forward thinking as opposed to Sony, who changed everything about their hardware and software programming basically every generation.