From a development standpoint, I do sort of understand this. If they make PS5 VR games for PSVR1, they're sort of forced to support PSVR1 in some format for PS5 VR titles in future, even when PSVR2 is out (or have some messy "PSVR2 only" badge that people will miss). It makes it harder to develop games specifically around PSVR2's capabilities (presumably wireless and controllers that are 10 billion % better) when you need to take the first gen hardware into consideration as well.
I've been hoping for some PSVR1 gains on PS4 BC titles on PS5 through patches, though. Improved resolution and framerate consistency, etc. I'd be happy with that... and I'm hoping that the eventual PSVR2 will work through BC with PS4 PSVR games with whichever more reliable tracking tech it'll be using at least.
I've been hoping for some PSVR1 gains on PS4 BC titles on PS5 through patches, though. Improved resolution and framerate consistency, etc. I'd be happy with that... and I'm hoping that the eventual PSVR2 will work through BC with PS4 PSVR games with whichever more reliable tracking tech it'll be using at least.