How better is the CPU? I saw it on google and the PS5 CPU is 3.5 GHz and the XSX CPU is 3.8 GHz, is that a big difference?
The mic drop can't happen without Sony revealing their price first.
I'm curious to know why this would be any worse than issues related to a lower-speced PC (let alone the Switch or an XBO)?It's not about tech and it's not about a whether this is a good or bad business decision for some large corporation (who even cares about that).
It's about an overworked studio needing to spend time on this thing. They have PS5, XSX, and various cloud techs to worry about in addition to lockhart now.
On top of that, in places I've worked and continue to work, do you think engineers and artists are excited to work on lockhart level hardware? News flash, they are not. You can moan all you want and you can lie to yourself all you want but the truth is they would not be excited. Being assigned to investigate an issue on lockhart will most definitely be met with a heavy sigh.
So what do you get when the worker bees are overworked, under time pressure, and not very excited to work on something? You get subpar output and you take time and energy away from the thing that they do enjoy working on and should be working on. It's a bad situation for everyone. Lockhart is not a free device to target by a long stretch and that non free cost is now a burden for everyone.
Lockhart is a time and people distraction. Less time will be devoted elsewhere. The journalist should ask some anonymous workers about lockhart. Does lockhart make things easier or harder for you? Do you enjoy working on it?
Numbers only matter when it's not about the SSD speed or the Lockhart v PS5/XSX TF gap. XSX CPU is 3.8Ghz with SMT off, and 3.6 GHz with SMT on. PS5 is 3.5Ghz SMT on or off. Suddenly, 100Mhz is an important gap. That being said, I don't think Lockhart will hold back the gen, but it's unrealistic to assume a significant gap does not exist between it and the main consoles.How better is the CPU? I saw it on google and the PS5 CPU is 3.5 GHz and the XSX CPU is 3.8 GHz, is that a big difference?
lolNumbers only matter when it's not about the SSD speed or the Lockhart v PS5/XSX TF gap. XSX CPU is 3.8Ghz with SMT off, and 3.6 GHz with SMT on. PS5 is 3.5Ghz SMT on or off. Suddenly, 100Mhz is an important gap.
Probably limiting scope of gamesJust curious, what do you people understand by "holding back"?
I'm curious to know why this would be any worse than issues related to a lower-speced PC (let alone the Switch or an XBO)?
Just curious, what do you people understand by "holding back"?
I don't really think anything will "hold back next-gen" in terms of games developed for PS5 and Series X specifically.
Just curious if at some point PC versions are going to require SSDs to play certain games.
It's not about tech and it's not about a whether this is a good or bad business decision for some large corporation (who even cares about that).
It's about an overworked studio needing to spend time on this thing. They have PS5, XSX, and various cloud techs to worry about in addition to lockhart now.
On top of that, in places I've worked and continue to work, do you think engineers and artists are excited to work on lockhart level hardware? News flash, they are not. You can moan all you want and you can lie to yourself all you want but the truth is they would not be excited. Being assigned to investigate an issue on lockhart will most definitely be met with a heavy sigh.
So what do you get when the worker bees are overworked, under time pressure, and not very excited to work on something? You get subpar output and you take time and energy away from the thing that they do enjoy working on and should be working on. It's a bad situation for everyone. Lockhart is not a free device to target by a long stretch and that non free cost is now a burden for everyone.
Lockhart is a time and people distraction. Less time will be devoted elsewhere. The journalist should ask some anonymous workers about lockhart. Does lockhart make things easier or harder for you? Do you enjoy working on it?
Just curious if at some point PC versions are going to require SSDs to play certain games.
But what about its SSD?
Codename for a low-cost next gen Xbox that targets 1080p instead of 4k.
It's just in it's first year( I think).That's great and all, but aren't all first party games playable on Xbox One as well? Wouldn't that hamper next gen games?
It's already happening. Star Citizen is basically unplayable without an SSD.Just curious if at some point PC versions are going to require SSDs to play certain games.
It's the codename for a low-cost next-gen Xbox.
Seeing official specs won't suddenly educate the 90% of people here who don't know what those specs mean.Can we wait for it to be officially revealed With official specs before we start defending its existence?
Will be interesting to see how this goes. This is also my concern.That's great and all, but aren't all first party games playable on Xbox One as well? Wouldn't that hamper next gen games?
Just in the first year. Like last gen and the gen before that, launch is just full of cross gen games, even if they are only on the new console.That's great and all, but aren't all first party games playable on Xbox One as well? Wouldn't that hamper next gen games?
Tom warren is not a dev and quiet frankly often get technical stuff wrong.
Not doubting you, but could you give an example?See his SSD discussion in the past few months. But Microsoft is his beat so 🤷♂️
I find it weird that people keep bringing PC gaming up in these conversations. If I'm making a game that needs a better GPU than a 970, I just list it in the minimum requirements and that's it, I'm not forced to support it if I want to release the game on the platform. In this case, if somebody with a 970 buys the game and it's unplayable, it's their own fault.
Journalists doing Microsoft's job for them continues to be weird to me.