This is the only one in the series I don't have on original hardware. Still trying to rectify that someday.Metal Slug 6 on Atomiswave
Most people played this game on PS2 or the Anthology Collection but how many got a chance to play the original release on Atomiswave?
King of Swing is actually a really important game for the DK series because it's when Nintendo stablished the current designs for all of the kongs, being the first game made in Japan featuring the extended cast. Dixie, Cranky, Candy, Wrinkly, and Funky as well as K.Rool and the Kremlins, all of them had their designs redefined and have been left unchanged to this day. The only change I have seen since was Retro updating Diddy's jetpack and peanuts gun. Smash brought K.Rool closer to his classic design, but it's uncertain if that'll apply to any future non-Smash appearances.
I think this would be one of those times where the phrase "Ignorance is Bliss" would be technically accurate. I've played RM&F on the Wonder Swan far too many times and its easily one of the worst games in the series, with a hilariously bad cast of villains, awful level design and perhaps the worst final boss in series history.Also, many people aren't aware that the game had a Japan-only sequel for WonderSwan Color:
Im curious how changing the title would make it a 10/10 game. Its objectively one of the weaker Capcom NES releases (though not the worst, at least not while Pro Yakyuu? Satsujin Jiken! exists).
Its a distinctly average game with a couple of fun moments. But its far from Capcom's best for the console.
As for a real Capcom hidden treasure, and an obscure sequel to a pretty low key release - I'd say Higemaru Makaijima: Nanatsu no Shima Daibouken fits the bill. Its a Famicom (and MSX) Japan only sequel to the arcade title Pirate Ship Higemaru. Except the game abandons the linear single screen based action and increases the scope to something more akin to a Zelda game (while retaining the same fun and addictive gameplay the original Higemaru had). Its also got a weird series of requirements to see the true ending - after you defeat Higemaru himself the game tasks you to complete a series of tasks which opens up one final area that has you fighting against Ghosts n Goblins Red Arema - its a rather weird crossover but one I genuinely enjoyed (and as far as Capcom RPGs goes, its by far my favourite on the system, with the full blown RPG mode in Ide no Yosuke no Jissen Mahjong II a close second... and then you have the travesty that was Willow...)
No, I think its one of the lesser Capcom Famicom releases. When you lock the end game behind a stupid grind for a spell, I kinda have to side eye the game... especially as you then have to further grind for several more levels to have enough extra MP in order to have enough left over shots of the magic in case you miss.You didn't like Willow? I replayed that pretty recently (I grew up with the game) and thought it held up fairly decently. A few of the areas are repetitive and easy to get lost in, and I hate losing all accrued EXP from your current level to your next level when you die.