HMP XBONE.
Doom veteran, but I still want my first time to be the recommended standard before flipping the UV switch at a later time.
I'm 6 stages down, but I think... I think this game's immediate problem is the platform traversal. It feels sloppy, and there's a few times where I've genuinely got a question mark above my head on where exactly to go, especially now that Buff Totems are in play, and those bastards tend to be incredibly out of the way.
As for combat itself, it's way more intense than 2016, but it's kind of that DmC Devil May Cry feel where they put in a bit too many variables into your combat. I can tell the big monsters that start out as end stage bosses and require special treatment will be regular encounters soon. I find myself retreating and re-positioning way more often than I do standing my ground and fighting like I did in DOOM 2016, even on UV. The heavyweights are just a little too heavy sometimes and way too abundant, and having less ammo overall amplifies this quarrel. It feels like they tinkered with the balance a little too much. If their goal was to force you to throw everything except the kitchen sink at the horde, mission accomplished, but it also screws with the speed of fighting. Not a great result, IMO.