It really depends on how you use ADS. Halo doesn't force it upon you like other shooters (Destiny for instance) you can very much win a 1v1 with a BR not using ADS against someone who does, it's a situational mechanic in this game, not a fundamental one in order to get critical shots or something, that mostly functions to slightly boost close ranged guns rather than mid to long ones.
Yeah in the end I didn't mind how 5 did it. The game feels great to play and I fully ignored ADS pretty much. Given that most people seemed to as well, it's just bizzare they include it. It's either mostly pointless like in 5, or encroaches on that pure flow of arena style gameplay, in which case it's a negative. The insistence on including it is strange to me.
I'm just worried because it realllllly looks like they're just trying to transition over to ads focus, regardless of what the community asks for. Arena shooters are hard to find these days, and they're so fun.
I commented before about how punishing sprinting is sometimes (not being able to recharge your shields while doing it), and that's something that impacts the way we traverse and move around the map. Although I get the system behind it, I personally don't like it. Also ground pound seems very useless 90% of the time.
Yeah I really feel it was a bandaid solution. They wanted to keep sprint, but get rid of people running away from gun fights rather than committing and outplaying. I really feel that a faster movement speed that is entirely controlled with the stick is better. As it is, like with ADS, it's just this weird half-breed hybrid with conflicting ideas. If you want people to not run away, don't punish them for sprinting. Instead, encourage them to say and fight. It's negative reinforcement that isn't necessary except for the fact that they just really want it in there.
And I really should clarify I am a late bloomer here. I played CE for the first time in like 2014. The difference in what I had played before was immense and I loved the changes. Played Halo 3 multiplayer for the first time then too. Even with it's awful netcode, and feeling like there was a giant brick on the end of your gun, fights always felt fair, even when I played terribly. Being forced to actually encounter people rather than run away was just more fun because it forced me to learn the game. So no nostalgia goggles here. It's just a fun, good solution. Why eliminate that when currently halo has the Monopoly almost on arena shooters. They're going to lose it soon if they aren't careful. You could argue they already are.
Plus again, running takes you out of fights because you can't use your gun. I would rather eliminate it and just encourage people to focus more on placement and gunplay. It makes them better players, and in the end, the game more fun.
Edit: Man, it feels so great to have decent discussions away from the toxicity of that other site.
Indeed.