The Maestro

Member
Feb 12, 2018
119
It is as a great game. It needed more boss variety though. All is forgiven when you remember that it gave us the greatest character of all time.

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Glass Arrows

Member
Jan 10, 2019
1,414
Also, while the story of SS is fine overall, I don't really think of it as a high point of the game, Ghirahim and Groose were cool but that's about it. I thought that WW and MM were much better and more resonant narrative experiences.
 

badnewsbeers

Member
Dec 10, 2017
430
Ontario, Canada
I hated it. I hated the controls. The world and characters felt lonely and cold. The bosses were poor. It's the worst Zelda I've ever played, and I go back to the NES days. I was relieved when it was over and it put me off of gaming for a while.
 

mrmickfran

The Fallen
Oct 27, 2017
27,472
Gongaga
It's a decent game

There's a lot of flaws underneath. Enough to make me never want to play again.

Weakest 3D Zelda by far
 

Croix

Member
Oct 25, 2017
141
It's fine, I guess. =p

Being serious now, at the time when I finished it, I felt like I hadn't been as satisfied in a Zelda game since Majora's Mask. It's a fantastic game overall.
 

Pyro

God help us the mods are making weekend threads
Member
Jul 30, 2018
14,530
United States
I'm sure the game has its fans but I've laonly ever seen it talked negatively
 
Nov 1, 2017
1,365
Motion control issues and all its other flaws aside i would still rate SS above BotW. I love the setting and it has some good characters apart from Ghirahim who is very gross. Its dungeons are great which is still my favourite part of Zelda games and Lanayru Desert and its time travel-ish mechanic is one of my favourite bits in any Zelda game. Its got so many weird issues though that seem so strange and easily fixed. I have no idea why the game will keep insisting on slowly explaining to me what a blue rupee is every time you load a save file. I had to keep "resetting" the motion controls way too often, it made the game have an amateurish broken quality i rarely associate with Nintendo games. It takes forever to get going and the sky overworld is so barren and devoid of any kind of life or, well, fun that it might as well not exist. It pads out its runtime with some reused areas and bosses as well. Still, i loved how it ended and for whatever reason i look back on it more fondly than i do of other games in the Zelda series but at the same time I have no desire to ever play that game again.
 

Unknownlight

One Winged Slayer
Member
Nov 2, 2017
10,668
I honestly didn't mind the controls, it was the rest of the game I couldn't stand.

The dungeons sucked. The controls sucked. There were only like three dungeon aesthetics repeated across seven dungeons. The music wasn't even that great. The overworld sucked. The story was barely there. The Imprisoned sucked. The mandatory stealth fetch-quest bullshit sucked. Tadtones nearly made me rage-quit the game out of sheer boredom. No one would forgive this game if it didn't have the Zelda branding. It's a 6/10 at best. The Metacritic score is an insult. It's not "bad for a Zelda game", it's just bad, period.

Yeah, basically this. But I disagree about the story being "barely there". If anything there were too many cutscenes.
 
OP
OP
MAX PAYMENT

MAX PAYMENT

Banned
Oct 29, 2017
4,246
I never finished it on release, but I just started playing it again. The controls feel really inaccurate. But I like everything else, so far.
 

Khanimus

Avenger
Oct 25, 2017
40,584
Greater Vancouver
Suffers from so many of the same problems as Twilight Princess of being so aggressively linear and hand-holdy, and wastes your time too much with pointless or repetitive tasks.

That said, I think it has some really fun level design.
 

Rezae

Member
Oct 28, 2017
191
It was the only mainline Zelda I never finished. I tried multiple times and think I got around halfway through it. The gameplay and controls just never clicked with me.
 

Vimes

Member
Oct 25, 2017
2,289
I'm almost done playing the game for the first time, and my only major complaints are the garbage motion controls, and Fi. It's got charming art and amazing dungeons.

Between this and beating twilight princess a year or so ago, I'm gradually coming to terms with the fact that a bad 3D zelda game is still better than most games out there.
 

Deleted member 2145

User requested account closure
Banned
Oct 25, 2017
29,223
some really awesome dungeons and bosses. skykeep was a great moment as well. some cool puzzle-like combat with the motion+. cool items with the motion+. the item wheel to pick on the fly was cool. did some interesting things with the typical zelda conventions while sticking to the formula. I thought the overworld areas being almost like dungeons themselves was pretty cool. gave exploring kind of a dark souls feel because you had to be deliberate and knowing in your path forward and when you got somewhere you felt like you fought to get there. great story, especially as the 25th anny game. the aha moment with impa got me. some surprisingly touching moments during the story. utterly bloated. one of the worst openings in a zelda game. the tadpole swimming section is a down note for the entire series. dowsing is legit dumb. yeah.
 

Deleted member 4260

User requested account closure
Banned
Oct 25, 2017
4,630
I do think it's on the lower end of 3D Zelda games, though I would put it above Twilight Princess which is my least favorite.
 

Seafoam Gaming

One Winged Slayer
Member
Nov 3, 2017
2,716
Actually having proper dungeons made it infinitely better than BOTW to me despite how bad the exploration bits in the sky was. I still hate that thunderstorm area you had to go through so much, but elements like the boss rush mode (Seriously one of the best elements of any game in the series IMO. I absolutely love how it and OOT3D had it but was sad that they got rid of it after those two) and the motion controls made me really enjoy the game, though I'd also like a remake that doesn't have motion. (or at least, not Wii remote motion, and more accurate motion instead)

The lack of sequence breaks were a big bummer for me too when it came to SS since TP and OOT had so much of them but that's more of an unintentional thing so I can't really knock the game too much for it. Ranking wise I'd personally rank it near the bottom of 3D zeldas as just above BOTW but before TP. I'd still gladly play SS over a lot of the bad 2D zeldas though, like Spirit Tracks or especially Four Sword Adventures since SS's monotony is nothing compared to the design choices those two went with
 
Oct 25, 2017
13,138
It sucks, it almost made me give up on Zelda and I was insane about the series before the Wii generation.

I'm glad that those times are long gone now.

It's so bad that sometimes I can't even believe it.
 

Dogui

Member
Oct 28, 2017
8,917
Brazil
There's no consensus, it's pretty divisible.

Imo it's great, tho not exactly one of my favs in the series.
 

Vimes

Member
Oct 25, 2017
2,289
I never finished it on release, but I just started playing it again. The controls feel really inaccurate. But I like everything else, so far.

This might depend on your setup, but I found I had to periodically pause the game and press... I think it was Up on the D-pad? to recenter the remote calibration. Game is unplayable without doing this every 5 minutes for me.

Even doing this they are laggy and inaccurate. Truly shits all over an otherwise very good game.
 
Oct 28, 2017
37
Skyward Sword is a fine game, but it stops at that, it's just fine. The game can be tedious to play through at times, with a tutorial section that lasted just too long, and then the game never lets up with trying to hold your hand. The 4 land areas you traverse through are just bland, extremely forgettable. The dungeons have nothing in particular that stands out about them, they're not the worst in 3D Zelda but not the best either, pretty bland as well. The story was good though, one was of the better showings of the relationship between Link and Zelda, oh and the Koloktos fight was incredible with the motion controls, which by the way also had zero issues, everyone just swings the remote like a lunatic so it doesn't register properly.

TLDR: The game was repetitive and bland, and despite being an ok game, is easily my least favorite 3D Zelda.
 

Nessus

Member
Oct 28, 2017
3,953
It's a mostly good game, weakest of the mainline 3D Zeldas, with a handful of great moments and one truly great dungeon (the Sand Ship) that is better than most Zelda dungeons and should have been the gameplay mechanic the whole game was based around.

Also the overworld should have been entirely in the sky with more and larger floating Islands.
 

J_Atlas

Member
Apr 11, 2019
391
It has a very fun speedrun, and while I've personally never played it, my friends attest to it being great.

It looks fun if a bit awkward in certain ways. As an outside observer, I enjoy it existing.
 
Oct 20, 2018
1,281
Brazil
It's a very divisive game but I absolutely love it and I'm really desperate for a remaster, it's by far the best 3D Zelda for me. I really hope that the Switch Lite being a thing now doesn't decrease the chances of it being remastered though (because of the Joycons and all).

If they do remaster it though, I just want QoL changes and nothing more since I fear what post-BotW Nintendo could do to it (like adding voice acting shudders).
 

Procheno

Alt Account
Banned
Nov 14, 2018
2,879
It's a fun game with unique combat in a somewhat derivative structure. Really good dungeons with good and bad bosses. Music is godly
 

PedroRVD

Member
Oct 25, 2017
550
Ecuador
The first 10 hours were horrible ... I stopped there.

After several years I gave it a second chance: the first hours were horrible again .... but ... after that...

It became my favorite Zelda game, after Majora's Mask. (Now after MM and BOTW).

It's a beautiful game if you get past the atrocious start. Controls never bothered me.
 
Nov 1, 2017
1,365
This might depend on your setup, but I found I had to periodically pause the game and press... I think it was Up on the D-pad? to recenter the remote calibration. Game is unplayable without doing this every 5 minutes for me.

Even doing this they are laggy and inaccurate. Truly shits all over an otherwise very good game.

I feel like if they had really nailed the motion controls people could have forgiven some of the game's other flaws. But god damn, if you're going to implement something like that either make it rock solid or dont bother. I can't think of another Nintendo game, hell any other game period that has a dedicated button for fixing the controls when they break. Mine wasn't as bad as yours weirdly enough but i would feel the need to recalibrate every 30 mins or so, which is still 30 mins too much let alone every 5 minutes. You may have had a wonky MotionPlus. Then again i remember the Wii often throwing a fit with anything to do with the pointer depending on what was going on with the lighting in my room so who knows.

It has a very fun speedrun, and while I've personally never played it, my friends attest to it being great.

I had never thought of this game as one you would speedrun. How is it played? Do speedrunners use the original hardware or emulate it and do things that would bypass the inaccurate nature of the controls? I can't imagine someone trying to speedrun this game and getting close to a WR only for the motion controls to screw them over somehow.
 

Laxoon

One Winged Slayer
Member
Jan 24, 2018
1,845
I really, really liked it for the characters, story and many of the dungeons. There are some super irritating parts for sure that would keep me from going back but most of all; I'm never digging out my damn wiimote and nunchuck for any game again, fuuuck that.

If you're willing to waggle around a bit on the Wii it's a lot of fun.
 

Vimes

Member
Oct 25, 2017
2,289
Then again i remember the Wii often throwing a fit with anything to do with the pointer depending on what was going on with the lighting in my room so who knows.

Yeah I think it's related to room lighting. I've lived in three places with my Wii and it was never reliable in any of them.

A lot of people who claim that there's no issue with the wii motion controls got insanely lucky. But if I have to completely rearrange my setup and plunge my whole living room in darkness to make your product work, your product is broken.
 

Jane

Member
Oct 17, 2018
1,276
Zelda is my favourite game series overall (see username) and Skyward Sword is my favourite of them all, making it one of my top favourite games ever. ¯\_(ツ)_/¯
 

bionic77

Member
Oct 25, 2017
30,909
The filler was not great but man the controls and some of the dungeons and bosses are truly amazing. Like nothing else before or since.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,423
Midgar, With Love
There is no overall consensus on 3D Zeldas not named Ocarina of Time or Breath of the Wild. Skyward Sword least of all.
 

doemaaan

Member
Oct 27, 2017
1,739
It's one of "my" favorite Zelda titles. What I really want is for this graphic/art style to be remade with current gen... no next gen (🙂) hardware. This and Okami.
 

J_Atlas

Member
Apr 11, 2019
391
I had never thought of this game as one you would speedrun. How is it played? Do speedrunners use the original hardware or emulate it and do things that would bypass the inaccurate nature of the controls? I can't imagine someone trying to speedrun this game and getting close to a WR only for the motion controls to screw them over somehow.

Its a long one, but its fun I think
Here is an any% run
 

LegendX48

Member
Oct 25, 2017
2,072
It's a game with a lot of problems. The gameplay/motion controls are NOT one of those problems (honestly, they're one of the absolute best things/highlights about the game imo).

Still, I beat it 4 times and I would absolutely rather beat it 2 more times than boot up BOTW.