It is as a great game. It needed more boss variety though. All is forgiven when you remember that it gave us the greatest character of all time.
The dungeons sucked. The controls sucked. There were only like three dungeon aesthetics repeated across seven dungeons. The music wasn't even that great. The overworld sucked. The story was barely there. The Imprisoned sucked. The mandatory stealth fetch-quest bullshit sucked. Tadtones nearly made me rage-quit the game out of sheer boredom. No one would forgive this game if it didn't have the Zelda branding. It's a 6/10 at best. The Metacritic score is an insult. It's not "bad for a Zelda game", it's just bad, period.
This is meas as wellA game with cool characters, a cool story, and a cool setting but a very bland overworld and dungeons and janky motion controls that largely sour the experience and render it forgettable.
I never finished it on release, but I just started playing it again. The controls feel really inaccurate. But I like everything else, so far.
A game with cool characters, a cool story, and a cool setting but a very bland overworld and dungeons and janky motion controls that largely sour the experience and render it forgettable.
This might depend on your setup, but I found I had to periodically pause the game and press... I think it was Up on the D-pad? to recenter the remote calibration. Game is unplayable without doing this every 5 minutes for me.
Even doing this they are laggy and inaccurate. Truly shits all over an otherwise very good game.
It has a very fun speedrun, and while I've personally never played it, my friends attest to it being great.
It sold over three million copies in 2011 on the Wii. It probably ended up falling just short of 4 million. It was massively successful critically as well. I'm not sure where I see performed "poorly".A good game that performed so poorly that they overhauled the Zelda games.
Then again i remember the Wii often throwing a fit with anything to do with the pointer depending on what was going on with the lighting in my room so who knows.
It sold over three million copies in 2011 on the Wii. It probably ended up falling just short of 4 million. It was massively successful critically as well. I'm not sure where I see performed "poorly".
I had never thought of this game as one you would speedrun. How is it played? Do speedrunners use the original hardware or emulate it and do things that would bypass the inaccurate nature of the controls? I can't imagine someone trying to speedrun this game and getting close to a WR only for the motion controls to screw them over somehow.
Twilight Princess was the best selling game at the time Skyward Sword released. By that metric the only Zelda games that didn't perform poorly were TP and BotW.By Zelda standards it sold a fraction. Less than half of what Twilight Princess did.