It's still posible to rely heavily on story without the need of voice acting.
This is Pokémon ffs, i'd rather them spending those resources on anything else.
It's still posible to rely heavily on story without the need of voice acting.
Don't rob 6 year olds the chance to practice their reading. They might become overly reliant on voice acting.
Well that would obviously happen too, but don't forget they are trying for a specific art style hereTrainer, npc, and main character models need to be drastically improved in terms of geometry and animation both in and out of battle. Again, this is base expectations.
If Game Freak wants to go heavy on story elements, they should incorporate voice acting.
Pokémon games have innovated a lot. I am sick of this narrative.the pokemon games haven't changed much. i know the graphics style changed quite a bit with X+Y but otherwise they are more or less the same games with more uninspired pokemon stuffed in.
the games sell like crazy so the formula is doing them well but they really haven't innovated much. i won't be buying another pokemon game until they try something new gameplay wise.
It's still posible to rely heavily on story without the need of voice acting.
This is Pokémon ffs, i'd rather them spending those resources on anything else.
Pokémon games have innovated a lot. I am sick of this narrative.
the pokemon games haven't changed much. i know the graphics style changed quite a bit with X+Y but otherwise they are more or less the same games with more uninspired pokemon stuffed in.
the games sell like crazy so the formula is doing them well but they really haven't innovated much. i won't be buying another pokemon game until they try something new gameplay wise.
Then why even tell fans to keep their expectations in check? They'll see what the next pokemon game looks like in May (assuming it releases in 2018)JDSpades there is something called modesty. Even if the game is mind blowing fantastic, he's not going to say "just you wait it will blow your minds". When the game is shown you can make up your mind.
You sure? The dialogue in Sun and Moon is...ok. Nothing close to "good" if we compare it to other narrative heavy rpg (or jrpg) games.Not every game needs voice acting. Sun and Moon had smartly written dialogue that wouldn't have translated well into voice acting. Lillie and Hau are really fun characters that makes you feel you're on a journey with them.
Today?It's still posible to rely heavily on story without the need of voice acting.
This is Pokémon ffs, i'd rather them spending those resources on anything else.
BothIgnoring the rest of the games out there, or from an series-isolated point of view?
What new Pokemon are uninspired? Even the ratata of Gen 7, yungoos, was inspired by the Hawaiians importing the mongoose to combat their rat problem. Certainly more inspired than "Muk" or "Seel"
Then why even tell fans to keep their expectations in check? They'll see what the next pokemon game looks like in May (assuming it releases in 2018)
You sure? The dialogue in Sun and Moon is...ok. Nothing close to "good" if we compare it to other narrative heavy rpg games.
Today?
I'm sure Game Freak has the money to hire competent voice actors without having it negatively effect other aspects of the game.
I don't really see many people calling for Pokemon to not be turn based. The game can be open world (or at least, more open) while still being turn based. These aren't mutually exclusive and don't require a "genre shift".The issue is almost entirely that older players want Pokémon to be solely for them. So many completely disregard the younger fanbase and so they want a hack&slash action RPG with huge open world aspects, completely ignoring the fact that Pokémon also appeals to, and is targeted towards, the young audience.
These people are constantly advocating a change in genre to suit their needs. In arguing this here before, I have had people try to claim that the young audience doesn't exist anymore, which is so far from the truth.
Pokémon is a turn based game. It has difficulty (if you play USUM and don't overlevel and say it's easy, then you're a damned liar). It now has story too (which after years of people claiming it didn't, it now does and so they complain that it has too much).
I don't think people are saying there haven't been innovations and advancements at all. Just that those innovations and advancements should be greater for a series that has been running 20 years with near annual releases. Game Freak also has the (dumb) tendency to create a new feature for a game that is then taken away or greatly diminished in the next title. It feels very two steps forward, one step back, frequently.Well that would obviously happen too, but don't forget they are trying for a specific art style here
Pokémon games have innovated a lot. I am sick of this narrative.
Just because they haven't changed majorly like what happened with Breath of the Wild does not mean they don't innovate
No, there are people who legitimately believe there have been no innovations and enhancementsI don't think people are saying there haven't been innovations and advancements at all. Just that those innovations and advancements should be greater for a series that has been running 20 years with near annual releases. Game Freak also has the (dumb) tendency to create a new feature for a game that is then taken away or greatly diminished in the next title. It feels very two steps forward, one step back, frequently.
Today?
I'm sure Game Freak has the money to hire competent voice actors without having it negatively effect other aspects of the game.
I prefer the gibberish language in something like Ori and the Blind Forest to some awkwardly delivered VA. (Odyssey did this too)
Imagine some of the cheesier Pokemon dialogue with potentially awkward English voice overs.
As someone who follows the main series for the most part, I really haven't noticed anything special or innovative regarding GFs game design.
Sun and Moon was a great "first step" How about taking those games and greatly improving the scale and exploration? Give me the 3D space of Sun and Moon with a significantly larger number or routes. Why can't we compare the next pokemon to Xenoblade Chronicles 2 (in terms of world and environmental detail)? They're both jrpgs.I don't think people are saying there haven't been innovations and advancements at all. Just that those innovations and advancements should be greater for a series that has been running 20 years with near annual releases. Game Freak also has the (dumb) tendency to create a new feature for a game that is then taken away or greatly diminished in the next title. It feels very two steps forward, one step back, frequently.
I don't really see many people calling for Pokemon to not be turn based. The game can be open world (or at least, more open) while still being turn based. These aren't mutually exclusive and don't require a "genre shift".
I think having a world that is fully third person with a controllable camera makes sense and is the direction Pokemon has started to head in the past two generations. The Switch entry makes total sense to be the one to take the full plunge, and that doesn't have to come at the cost to turn based battles.
No, there are people who legitimately believe there have been no innovations and enhancements
Maybe I'm glossing over these people. But I do genuinely believe that most fans of this franchise don't want to see it become an action game. I think most -do- want to see it become more open world. But that is okay and a somewhat inevitable change that Game Freak has been -very- slowly implementing for a decade now.You really need to look at other "Pokémon on Switch" threads here :/
I don't disagree. Especially since Pokemon will be on the system -after- a big RPG like that. Comparisons will be drawn. Again though, I don't think the world has to be -that- open. But I do think running around in 3D fields is what a lot of people are expecting... and again, that doesn't have to come at the cost of turn based battling (which I absolutely think is necessary).Sun and Moon was a great "first step" How about taking those games and greatly improving the scale and exploration? Give me the 3D space of Sun and Moon with a significantly larger number or routes. Why can't we compare the next pokemon to Xenoblade Chronicles 2 (in terms of world and environmental detail)? They're both jrpgs.
Golf Story did great dialogue boxes. Just copy that, Game Freak.Yes. Today. It is possible, actually.
Voice acting on Pokémon is a waste on money and cartridge space. I'd rather read every single line of dialogue than lose some content because of the projected cartridge size.
Maybe I'm glossing over these people. But I do genuinely believe that most fans of this franchise don't want to see it become an action game. I think most -do- want to see it become more open world. But that is okay and a somewhat inevitable change that Game Freak has been -very- slowly implementing for a decade now.
You do know that this already exists, right?On my long list of quality of life improvement wishes would be do away with the whole forget ability system.
You still limit moves per pokemon to 4 but instead of forgetting moves completely, moves just get put into a dormant ability list.
From which you can equip/requip them(and you can put more limits on that like you have to be in a pokemon center etc).
Japanese people and kids are more literate than ever before, in a world where more games are voiced than ever before. They'll manage just fine.Don't rob 6 year olds the chance to practice their reading. They might become overly reliant on voice acting.
It does? Last one I played was X it wasn't in there. My bad for that part then. Fairly sure the tm thing though is still item based of you having to navigate to a menu and use that item.
It's existed since Ruby & Sapphire...
The games they play usually don't have voice acting. Many people have said that they learned to read playing Pokémon and Dragon Quest. No reason to add voice acting when reading works just as well.Japanese people and kids are more literate than ever before, in a world where more games are voiced than ever before. They'll manage just fine.
It's existed since Ruby & Sapphire...
Sun & Moon expanded it further by letting you teach Pokémon moves that it has yet to learn as well.
Yeah I think you misunderstand me. The way I imagine it is think like any kind of lootgame with character gear and how effortless it often is to change in change out equipment. That kinda approach for abilities that your pokemon has learned at one point in time. If that is already in X pls explain how to do it I booted it up and can't find it.It's existed since Ruby & Sapphire...
Sun & Moon expanded it further by letting you teach Pokémon moves that it has yet to learn as well.
Yes, you need to locate someone to do it for you for a price, but technically is there. Every single move learned (even egg moves) by a Pokémon are not deleted but moved aside. You can make the Pokémon relearn them paying a heart scale. In essence it's the same, but you can't do it on the go.That isn't quite what he's asking. Yes technically you can achieve what he wants but it's a very roundabout way.
I don't care about VA but your reasoning for why it shouldn't be there is bizarre nonsense. Literacy rates aren't going to drop because of voice acting in DQ and Pokemon.The games they play usually don't have voice acting. Many people have said that they learned to read playing Pokémon and Dragon Quest. No reason to add voice acting when reading works just as well.
Doing it on the go would easily break the game.Yes, you need to locate someone to do it for you for a price, but technically is there. Every single move learned (even egg moves) by a Pokémon are not deleted but moved aside. You can make the Pokémon relearn them paying a heart scale. In essence it's the same, but you can't do it on the go.
Thx yeah that's kinda of what I meant.Right, doing it like this instead of talking to different NPCs and having some sort of price attached would be very convenient:
https://youtu.be/3Or5K6JURu8?t=3m58s
(Imagine on the left there's still only 4 slots you can equip abilities to).
I don't see how.
I never said literacy rates would drop, I said that it was a way to practice reading. And a fun way at that. Children have to learn to read one way or another or forever be a burden on their parents and society.I don't care about VA but your reasoning for why it shouldn't be there is bizarre nonsense. Literacy rates aren't going to drop because of voice acting in DQ and Pokemon.
LOL, yeah. The Ride pokemon get so much praise but they cleared chunks of land in both land and sea in the same way.
The rollerblades in XY were so much better imo
Probably the same reason we dont get adult oriented Mario
That's what's naturally gonna happen when like.on switch comes out,some of you guys just think its just gonna be a 3ds game in HD and I guess it's negative if thsyd the right word because every Pokemon game has introduced qol things and graphics upgrades and with the switch being as powerful as it is, they are gonna have to take their biggest leap yet, once the trailer drops people are just gonna shut up about it because "wow hd Pokemon" and things like it should be BOTW will fall by the wayside for a whileThat's what I'm saying, they don't have to change the formula too much. But a game like MHW brings tons of new features, QoL improvements, modern design decisions... It feels exciting, even if at its core it's still the same concept. I think if they did the same with Pokemon people would lose their mind.
Black and White nailed it, then X and Y sent it waaaaay back. I know that was a technical neccesity, but I'd honestly trade slightly less detailed models for a battle system that wasn't a total bore.Turning off animations makes it fast, but it also makes it look static and lifeless. Something inbetween would be great.
"Burden on parents and society", Jesus Christ. They can practice their reading just fine with VA. With the added bonus of not having to ask their parents how to read that kanji in Dragon Quest as often, because they can now hear how it's pronounced. Burden on parents lessened, isn't that great.I never said literacy rates would drop, I said that it was a way to practice reading. And a fun way at that. Children have to learn to read one way or another or forever be a burden on their parents and society.
How would it break the game though? Like my main point isn't make this function available without restrictions. My main point is more about making this function convenient to use menu navigation wise. Basically the only thing I have in mind is that equipping different abilities should feel as effortless as equipping gear in most rpgs(dragon quest, FF, trails etc). You can retain whatever restrictions on top of that(like can only be done in x place for y price etc).
I mean likely there are currently technical limitations at work with the way those games are programmed I assume.Turning off animations makes it fast, but it also makes it look static and lifeless. Something inbetween would be great.
The single player game would be broken
The single player game would be broken
You could theoretically change movesets of a single Pokémon for each gym/trainer that challenged you instead of going out to catch something in the area to beat them like Gamefreak intended