yeeeeah.....this isn't true. Some years, it's somewhat comparable. Most years, Nintendo publishes significantly more software than any other company in the industry.Sony publishes Way, WAY more stuff than Nintendo does and it is not close at all.
yeeeeah.....this isn't true. Some years, it's somewhat comparable. Most years, Nintendo publishes significantly more software than any other company in the industry.Sony publishes Way, WAY more stuff than Nintendo does and it is not close at all.
You included everything and the kitchen sink for Sony and literally only included the basics for Nintendo. If you want to make your argument seem genuine at least bother to do a little research.
yeeeeah.....this isn't true. Some years, it's somewhat comparable. Most years, Nintendo publishes significantly more software than any other company in the industry.
see my above quote. I absolutely did not. I excluded a shit ton of stuff from Sony and could triple that list if I included "everything and the kitchen sink."
I personally haven't cared for a single Nintendo IP since the N64 and I haven't felt the "need" to rush out and buy anything from them. Whereas with Sony, their IPs are across many more genres, so it's a no brainer to me.
Sony doesn't use Sony IPs past a generation. Kratos is the only character I can think of that has successfully shown up in three of four generations. PS1 was filled with classics, but Sony doesn't own the IPs.
Yeah they really hit a wide swath of genres. Look at the last 18 months even...
Days Gone - single player action/adventure
Spider-Man - single player action/adventure
God of War - single player action/adventure
Shadow of the Colossus - single player action/adventure
Detroit: Become Human - single player action/adventure
And coming up we've got...
Concrete Genie - single player action/adventure
MediEvil - single player action/adventure
Death Stranding - single player action/adventure
The Last of Us 2 - single player action/adventure
Ghost of Tsushima - single player action/adventure
Sony doesn't use Sony IPs past a generation. Kratos is the only character I can think of that has successfully shown up in three of four generations. PS1 was filled with classics, but Sony doesn't own the IPs.
MLB
were all multi generational IP, off the top of my head. at least 2 of 4, some are 3 of 4
Shouldn't we count active IPs? Historically, Nintendo had the best IPs, but it's not like they're doing much with most of them anymore, so it's kind of a moot point.
Major League Baseball is not an IP. Shit, it's not even the only game to have the MLB license.
I mean, I think Nintendo still wins depending on where you make that cutoff and how you define active (how narrow you go here determines a lot of what can be counted as active or not since many IPs still make regular appearances, just not always as brand new games). Microsoft doesn't have enough to really be in this conversation, and Sony doesn't actually have a ton of active IPs, certainly not longer running ones with ONLY Ratchet and Clank and God of War making it to the new generation alongside MediEvil getting a specific remake of the older ones.
You really need to take a look at some of the Sony IP lists in this thread, or just get more familiar with them in some way. I'm not going to repeat myself or others on a point that has been made countless times already.
Anyways, I consider 5 years a good cutoff for "active" IPs. And ports don't count, it has to be a new game. That means it has been over 5 years since a new Mario Kart or NSMB game. And sure, those are big IPs and great games, but even Mario Kart 8 isn't doing much for me in 2019, and MK9 is nowhere in sight. And for a lot of Nintendo IPs the story is much worse.
It's currently named MLB: The Show which is the ONLY Major League Baseball title being developed by anyone.
Labeling Mario Kart and New Super Mario Bros. as non-active franchises is probably the funniest thing I've read in this thread. Even if you discount the Deluxe ports, which is insane considering how strongly the market has embraced them, both series have received new mobile entries within the past three years. So yeah, they're active franchises.
I was agreeing with you. Microsoft's IP are so forgettable even Microsoft has forgotten about them. The person you were quoting is crazy.
Really?
You know they own all the Rare IPs yeah? Which if brought back and done properly would be pretty big stuff.
Any old IP can be rejuvenated if brought back properly. Look at God of War.
Now do action/platformers for Nintendo and multiplayer shooters for Xbox since you like deconstructing games in such a reductionist way.Yeah they really hit a wide swath of genres. Look at the last 18 months even...
Days Gone - single player action/adventure
Spider-Man - single player action/adventure
God of War - single player action/adventure
Shadow of the Colossus - single player action/adventure
Detroit: Become Human - single player action/adventure
And coming up we've got...
Concrete Genie - single player action/adventure
MediEvil - single player action/adventure
Death Stranding - single player action/adventure
The Last of Us 2 - single player action/adventure
Ghost of Tsushima - single player action/adventure
Obviously Sony here. Nintendo's stable of IP has barely changed in generations.
Zelda
Smash
Mario Kart
Wii (X) [dead IP]
Donkey Kong
Mario
Metroid
Pokemon
Punch Out!!
Starfox
Animal Crossing
Kirby
Fire Emblem
Splatoon
I may be missing one or two, but most of these (Sans Wii whatever) have been around since the NES or SNES. Nintendo has consistently been pumping these titles out for decades. But do they move consoles?
Nes: about 64 million
SNES: about 49 million
N64: about 32 million
Gamecube: about 21 million
Wii: about 102 million
Wii U: about 14 million
Switch: about 36 million (and counting)
This is....incredibly inconsistent. Despite a steady stream of first party titles, nintendo's console sales are all over the place. There's a dedicated audience that buys them but they are not pushing systems to the broader audience. There's a very good argument to be made that it's the hardware that's been selling systems for Nintendo and not the software since at least the Wii.
Sony's IP on the other hand?
Gran Turismo
Twisted Metal
Wipeout
MLB: The Show
MediEvil
Ratchet and Clank
Killzone
Siren
Sly Cooper
God of War
Little Big Planet
Demon's Souls
Bloodborne
Infamous
Ico/SOTC/Last Guardian
Uncharted
The Last of Us
Knack
Driveclub
Until Dawn
Everybody's Golf/Hot Shots Golf
Astro Bot
Days Gone
Dreams
Horizon: Zero Dawn
Death Stranding
Ghosts of Tsushima
This ignores long dormant franchises Sony hasn't done anything with in a long time, such as Dark Cloud, Jak & Daxter, PaRappa, The Getaway, Mark of Kri, Frequency/Amplitude, Everquest, SOCOM, Ape Escape, Singstar, Syphon Filter, Motorstorm, Resistance, Heavenly Sword, or Warhawk/Starhawk.
Nintendo doesn't have the breadth or depth of IP to compete with this.
That stable of IP hits a broader audience than nintendo does, one that's more in line with the titles that third parties like to produce (which encourages third parties to produce titles for the system) and most recent titles have a multiplayer component that's in line with where the market's been for the past two generations.
I personally prefer Sony, but Nintendo is in a completely different ballpark. It's like comparing HBO to Disney. Yeah HBO creates amazing titles that push artistic boundaries and tell compelling and mature stories, but everyone in the world knows who Mickey Mouse is.
I would say their IP has everything to do with it. Nintendo has shown time and time again that they don't treat their handhelds like a second or third tier device, and they put out a ton of original and established IP on their handhelds frequently and consistently. People aren't buying Nintendo's handhelds for no reason. Yeah, the competition was lacking, but it also showed how much more care Nintendo puts into the handheld space and how much they're willing to develop for their handheld devices which has made them so consistent much like Sony is in the home console space. They make their handhelds worth owning.It doesn't, because the handheld side has had no viable competition outside of the Sony PSP. Token efforts were put forth by Atari, Bandai, SEGA, NEC, and SNK, but it was never anywhere near as competitive as console-land. Nintendo owned that space by default, not through strength of IP.
Ok, so I missed Microsoft taking a swing at the MLB license after years of "The Show" being the only MLB game on the market. How does that change a single thing I said?
I would say their IP has everything to do with it. Nintendo has shown time and time again that they don't treat their handhelds like a second or third tier device, and they put out a ton of original and established IP on their handhelds frequently and consistently. People aren't buying Nintendo's handhelds for no reason. Yeah, the competition was lacking, but it also showed how much more care Nintendo puts into the handheld space and how much they're willing to develop for their handheld devices which has made them so consistent much like Sony is in the home console space. They make their handhelds worth owning.
The N64 with every single Rare IP on it sold an anemic 36 million consoles total. The best selling rare developed title was Goldeneye, and the Bond license is not among the rare IP.
How on earth is "God of War" an Old IP?
God of War 1 and 2 sold about 4 million copies each on PS2, God of War III sold 5 million copies on PS3, and Chains of Olympus sold about 3 million on PSP before God of War PS4 sold 10+ million copies on PS4.
Sony kept God of War an active IP generation over generation. The Rare stuff largely hasn't been seen in a decade and hasn't been relevant since the 1990s.
You said MLB is Sony IP. That was not true. And btw that's multiplatform.
But God of War was rejuvenated. It was reimagined.
Also, it's a 14 year old IP. It's not exactly new.
I truly do not get this distinction.Once again- name recognition and strength of IP are two completely different things. Mickey Mouse is more universally known, but Game of Thrones got 20 million people an episode watching season 8.
I truly do not get this distinction.
Mickey is more recognizable,
Now do action/platformers for Nintendo and multiplayer shooters for Xbox since you like deconstructing games in such a reductionist way.
Like why is this viewers per ep of something the metric though. Mickey drives merch. Same with something with Disney Princesses, it's absolutely titanic seller and continues to push their older movies as well as vehicles.
I said MLB because sony changed the name of their first party MLB game across generations. It's currently "The Show", it used to be called something else.
MLB The Show is exclusive and can never be ported to any other system, nor can any of the other MLB games sony made because they aren't multiplatform.
The only thing licensed are the names of the players, franchise names, and ballparks. The rest of the game is built from the ground up and is exclusive to the platform, much like racing games like Gran Turismo and Driveclub which license cars from auto manufacturers.
your comparison is a bad one. God of War was a consistently active IP. You say it's "reimagined?" Sony "reimagined" the God of War IP into a multiplayer title With God of War: Ascension (which i forgot to list previously) on PS3.
There is a vast, vast difference between a legacy IP that gets entries every couple of years, and an IP that's been completely dead and irrelevant since the late 90s, which is where virtually all of the Rare IP is right now.
I sometimes wonder what we would get if Sony managed their IPs like Nintendo did. Did Resistance need to die, the 1st and 3rd games were well liked and that style of story based FPS isn't being made a lot anymore. Twisted Metal seem like an obvious choice to try a hero shooter type game. Legend of Dragoon was really successful back on the PS1, if they had nurtured the brand, it could have become more than a FFVII clone. Not all of Nintendo's decisions are great, but for the most part, they know how to manage and grow the IP.
I don't know how you can continue to ignore facts. Your MLB was a Sony IP. Major League Baseball is not a Sony intellectual property any more than any other licensed game. The license in no way shape or form belongs to Sony.
Sony has an incredible amount of great IP. MLB is not one of them. Period.
Name recognition and strength of IP are two completely different things. My grandmother knows what Pac-man is, but has never heard of Fortnite. Which one is the more valuable IP?