So, I wasn't even following the release of this game, but recent news got me extremely interested. It seems like it's going to be an amazing game, and these testimonials from the developers only add to my hype.
He cited several things that separate Baldur's Gate 3 from most RPGs in the market:
For example, Grimlore Games (SpellForce 3) senior narrative designer Rebecca Harwick noted that while she expects Baldur's Gate 3 to be a once-in-lifetime RPG, she hopes "no one expects a 10, 20, 40-person team to make one."
View: https://twitter.com/thelintspeed/status/1678122139918934017
Insomniac Games design manager Ryan McCabe urged others not to use a singular game to set expectations for everyone developing RPGs because it "isn't useful and instead foolhardy."
Obsidian Entertainment design director Josh Sawyer noted that "having the foundation set and the funding to build things on your own terms is invaluable." This is not about downplaying talented people working on BG3, but about acknowledging this case is atypical for the games industry.
View: https://twitter.com/jesawyer/status/1677919203225903104
The article showcases some other statements from game developers, it's worth taking a look.
People who are following the early access of the game, is it really that good? Oh my god. It's been a while since I felt so excited about a game!
What sparked the Baldur's Gate 3 debate?
This all started with a Twitter thread by Strange Scaffold* head Xalavier Nelson Jr. (*the studio is best known for Space Warlord Organ Trading Simulator and the upcoming Max Payne-like shooter El Paso, Elsewhere).He cited several things that separate Baldur's Gate 3 from most RPGs in the market:
- Long development cycle that started back in 2017;
- Two previous games, Divinity: Original Sin and Original Sin II, "worth of tech and institutional knowledge to draw from";
- Successful Early Access period lasting three years that provided Larian with community feedback, bug hunting, and cash flow;
- Huge team of over 400 developers across seven offices;
- The license for one of the largest entertainment IPs (Dungeons & Dragons).
How did other developers react to this take on Baldur's Gate 3?
Nelson Jr.'s thread went viral, with many developers from AAA companies and indie studios stepping in to support the main point.For example, Grimlore Games (SpellForce 3) senior narrative designer Rebecca Harwick noted that while she expects Baldur's Gate 3 to be a once-in-lifetime RPG, she hopes "no one expects a 10, 20, 40-person team to make one."
View: https://twitter.com/thelintspeed/status/1678122139918934017
Insomniac Games design manager Ryan McCabe urged others not to use a singular game to set expectations for everyone developing RPGs because it "isn't useful and instead foolhardy."
Obsidian Entertainment design director Josh Sawyer noted that "having the foundation set and the funding to build things on your own terms is invaluable." This is not about downplaying talented people working on BG3, but about acknowledging this case is atypical for the games industry.
View: https://twitter.com/jesawyer/status/1677919203225903104
The article showcases some other statements from game developers, it's worth taking a look.
Why devs consider Baldur’s Gate 3 anomaly, not new standard for RPG genre: “It’s Rockstar-level nonsense for scope” | Game World Observer
A few weeks prior to its launch, Baldur’s Gate 3 looks like one of the most promising RPGs in recent memory. However, some devs are urging players not to rate all other games in the genre by such a high standard, appealing to Larian Studios’ unique combination of vast experience and resources.
gameworldobserver.com
People who are following the early access of the game, is it really that good? Oh my god. It's been a while since I felt so excited about a game!