I agree. Larian has taken the time and effort to do something that only they can do. Other studios should be doing their own thing too. If instead they wanna try and make a Baldur's Gate clone then yes it only makes sense that there will be a certain standard to reach.This is such a BS criticism and feels like sour grapes from other devs.
Larian is raising the bar, other companies with equal resources should step up. And they did it without lying through their teeth to their customers, gutting content for day one DLC, or season passes and microtransactions.
Maybe consumer standards should be higher.
They've been at this shit for decades, building quality CRPGs. Not chasing dumb industry trends, not throwing out their skill set to cash in on some flavour of the week BS. Just quality titles that earned a dedicated fan base that was willing to work with them on early access to ensure a great release.
Oh it won't. They are going to learn from it (if it's very successful) that consumers want character sheets, and a party, and levels, and attacks of opportunity, and lots of schools of spells, and complicated rules heavy classes, and large inventories. And elves, and dragons, and bear sex.If it persuades other AAA studios to stop dumb downing their role playing mechanics, then this is good however my goodness some fans are going to be super obnoxious urgh.
I feel like the conversation doesn't end at CRPGs, BG3 is jarring because it looks like a AAA game but the interactivity and player reactivity (a couple reasons people enjoy RPGs in the first place) are just way way above what other AAA RPGs are offeringThis thread sure is something. The idea that there are *tons* of developers on Larian's level or higher doesn't take into account how many of them are making cRPGs. Most of them aren't, most of them are smaller, but they'll be held to the same standard anyway. Saying "Oh well no one but terminally online people would do that" is making excuses for those online people, folks developers will still have to deal with.
WRPG Studios:This is such a BS criticism and feels like sour grapes from other devs.
Larian is raising the bar, other companies with equal resources should step up. And they did it without lying through their teeth to their customers, gutting content for day one DLC, or season passes and microtransactions.
Maybe consumer standards should be higher.
They've been at this shit for decades, building quality CRPGs. Not chasing dumb industry trends, not throwing out their skill set to cash in on some flavour of the week BS. Just quality titles that earned a dedicated fan base that was willing to work with them on early access to ensure a great release.
I feel like the conversation doesn't end at CRPGs, BG3 is jarring because it looks like a AAA game but the interactivity and player reactivity (a couple reasons people enjoy RPGs in the first place) are just way way above what other AAA RPGs are offering
On release day there are going to be a bunch of people that feel completely overwhelmed by character creation alone, and I've experienced the same sort of thing with other genres, but if you actually make an effort to learn and understand what the game is doing you might find that you actually love it.It looks like a AAA RPG, but I'm not gonna lie that zoomed out isometric shit is a turn-off for me as a fan of AAA WRPGs. The question becomes do you wanna take that risk to emulate what they're doing here and just hope the casual RPG fans will enjoy it as much as the core ones do?
Since when did the views of the terminally online gamer represent everyone?
I understood the tweets as compliments to the game and the devs involved, not passive-agressive attacks
The Witcher 3's DOES have tons of expensive cinematics. There's a ton of custom animation during the conversations which is why it became a new standard and made games liek Horizon Zero Dawn come off as stiff in comparison. And for the type of game that it is there is a ton of alternate scenes/outcomes that exist in the game. It's an incredibly well thought out game which is how it earned its status as one of the greatest games ever made.Of course we should not expect every dev to match BG3 in scope and production value, but the industry as a whole benefits from new standards. In a post TW3 world, I have much lower tolerance for shit side quest. TW3 shows you can make a fetch quest interesting, and not necessarily by throwing a ton of money at it. You don't need expensive cinematics, just a well written story.
These are still reasons from a fan of the series to be upset, which are reasonable but not really that of a shareholder.Oh yes I would be. Like I would be about SimCity, or Command&Conquer, and many others. And I don't like Command&Conquer. Ultima is just easier because it is, or should be, undeniable, and with very large amounts compared to the other IP.
They pissed away the franchise, forced bad decisions upon bad decisions unto Origin, and have an opportunity lost the size of Olympus Mons. And from a pure dividend perspective, it's not like they were forced to abandon it to make Ultimate Teams. They killed it much earlier than that, and they absolutely had the money, people and bandwidth to do all of it.
It looks like a AAA RPG, but I'm not gonna lie that zoomed out isometric shit is a turn-off for me as a fan of AAA WRPGs. The question becomes do you wanna take that risk to emulate what they're doing here and just hope the casual RPG fans will enjoy it as much as the core ones do?
Never go full gamer™. Because the venn diagram between people saying this should be the standard and the peopel who'd complain about games taking too long to make is a circle.no, I as a player wish this become a standard, these game aren't for free, either lower the price of your games or make similar quality to this one to make it worth full price
Diablo 4 is Blizzard's fastest selling game ever. Making the game isometric, even on a AAA budget, is not a risk.
I think Bloodborne and Elden Ring are pretty perfect comparisons because although there was already an established fanbase for those kinds of games from that studio they also simultaneously brought in a ton of new fans who were experiencing that type of game for the first time.I think it's a bit complex. I wouldn't say top down camera makes your game automatically a huge gamble, but I would say there are audience expectations for certain genres. If the next Last of Us was a first person only game you'd probably see rioting in the streets, even though first person perspectives are extremely common and popular in gaming. In the past even quite successful franchises like Dragon Age shied away from top down cameras over time in lieu of more cinematic angles and so on for the console releases. Were they mistaken to do so? Maybe. I would also say that despite both being "RPGs" I don't think you could at all assume an audience match between Diablo 3/4 and Baldur's Gate 3, they're radically different types of games. Some people will like both but only in the same way that some people love Call of Duty and Mario at the same time. They're giving you borderline unrelated game experiences.
A little more philosophically, I don't think you could have jumped straight to Bloodborne or Elden Ring without first releasing the games that built up the audience and culture around that. And here, I don't think BG3 is a game anybody would have dared attempt make without first seeing an increasingly successful series of games built up by Larian from D:OS, to D:OS2, and now this. Being attached to D&D helps given it's immense popularity over the last 5 years, boosting production values helps (but comes with equal amounts of risk if you calculated wrong!). Arguably BG3 might be a break out title for this type of game targeting the broader console RPG audience at this scale of budget.
I do think that the project is risky, not necessarily because of the perspective of course. I think that's a maybe... small risk, compared to the very big risk of the fact that they've got several hundred staff for half a decade or more on this project.
Yup, that's why I said "cost of its making", and not production cost which accounting tradition make a more limit and specific (and to me utterly maddening) thing. Although I should have used an even broader term, maybe just something like "costs", because the cost of advertisement for example should absolutely be part of it. But then we would argue about relevant costs or not, and that will get us nowhere.
And yes, sales potential are not the same for every product. Niche things tend to be more rare (to sell more units when they finally release), or cost more, or both.
It doesn't mean prices shouldn't be indexed on costs.
But that's not even my argument today (even though it usually is), that's apparently the argument of most of those gamedevs and industry people trying to have potential customers not look too closely at Baldur's Gate 3. If you have complaints about the argument, maybe talk to them?
Well yes. That's why we don't talk about their goals, but their competency, when we go more in depth on these subjects. Like, to take a very common example from those types of discussion: Electronic Art. Everybody and their dog is saying it doesn't matter EA is hated and ridiculed, they are still making tons of money, therefore they are right. To which we answer, what are the lifetime profits on the Ultima franchise? And how is that number compared to the cumulative lifetime numbers of Warcraft and Elder Scrolls (a very conservative estimate). Making money is not enough, if I was an EA shareholder, I would be pissed.
So, no. They don't maximize profits. Because corporations aren't people, nor sapient entities. The people inside the corporation maximize personal profit and perceived perks. Which is why these companies tend very strongly to focus on very, very short term, because short term is what their people are incentivized to. And we're back to EA's profits on Ultima, as a low hanging example.
Yeah it is just a bad look.This is such a ridiculous discussion to really even be having. Like "no slight against Larian" for literally raising the bar? They built toward this bit by bit. It is like saying we shouldn't expect other musicians to be the Beatles because they spent all that time in Hamburg honing their craft and they were able to devote their lives to it. Like, duh. That's what we do as creators. Nobody is saying every new RPG is going to have to be to the level of BG3, but if no lessons are learned whatsoever, then it would be very disappointing. Even Larian themselves have been working to recreate the magic of Ultima VII—a game that came out over 30 years ago.
To me it comes off as preemptive damage control for future games that are business as usual rather than pushing the bar in any meaningful ways.
I think Bloodborne and Elden Ring are pretty perfect comparisons because although there was already an established fanbase for those kinds of games from that studio they also simultaneously brought in a ton of new fans who were experiencing that type of game for the first time.
Breath of the Wild is a very interesting, and funny example. Because the main thing it does and shame other games with, at least from the discourse I have seen from gamers and industry people and games media, is its open world. Similar to Elden Ring, how it creates a real sense and joy of pure exploration. Which contrast to Ubisoft collectathon, and almost all other AAA (and many AA and indies) games.Botw kinda ruined every other open world that wasn't as good. Similarly BG3 could ruin RPGs.
No it's not. I said BG3, if as good as it is presumed (big if, but we'll see), should absolutely raise the standard of design quality for the crpg genre (not the base level of content, but quality of design and attention to details). And I never complain about games taking too long to make, in fact I often publicly say the opposite, and support announced delays.Never go full gamer™. Because the venn diagram between people saying this should be the standard and the peopel who'd complain about games taking too long to make is a circle.
I mean the overall topic of the dev's thread is about how games like that are a huge gamble just by virtue of the part where if they fail that could have drastic consequences for the studios involved. Elden Ring's level of success was not predicted at all, like they expected revenue and to make a profit, but not for it to blow up the way it did. Similarly I expect BG3 to be one of those moments.Well, what I'm trying to get at really is that I think even as late as BB you could have had a serious debate with somebody about whether making a game in the same style with a much larger budget and an intent to sell 20+ million would be practical or possible. At that time you might have seen that the peak of their sales were somewhere in the 5-6 million range, and you might have been met by comments like - "well, they've hit about as high as they can go, because only so many people want really hard games", or similar. "Oh, this is popular for what it is, but it can never be a Skyrim type experience". Or maybe they'd express skepticism about ideas for "going bigger" - like that if you took it open world it would ruin what made it good, so people wouldn't like it, and so on.
I can definitely understand why the devs in the OP are worried that people will start expecting everybody to "go big" in the CRPG space. It's not even proven yet if BG3 will pay off commercially - I'm hopeful it will of course. I know Sawyer in particular already struggled with some of this stuff in Pillars 2, where they had a budget increase to compete with Larian's full voice acting (something they said was very painful but they believed was necessary). Even if it isn't fair, it can certainly make being a smaller guy in a certain space a lot tougher.
Skyrim would not have been such a massive success if it "failed" at making the player feel a sense of exploration, sense of wonder, or joy. It just approached that differently than older games. Even to this day it maintains its status as one of the most influential games of the generation it was made in. Which yea, comes back to BOTW, wherein the devs played it to see how a game can elicit the feelings they wanted their game to have and then, as Skyrim did with the games that inspired it, did things differently.Breath of the Wild is a very interesting, and funny example. Because the main thing it does and shame other games with, at least from the discourse I have seen from gamers and industry people and games media, is its open world. Similar to Elden Ring, how it creates a real sense and joy of pure exploration. Which contrast to Ubisoft collectathon, and almost all other AAA (and many AA and indies) games.
And I say those two games are funny in that way, because that what we old farts customers of the crpg genre, have been asking for and talking about and demonstrating the superiority of, for many, many years. That was the crux of the the critique going from Morrowind to Oblivion then to Skyrim. These developers killed the exploration, and the marvel and joy, sense of wonder and trepidation of wonder, and engagement that goes with it. They killed it with their magical gps, and quest markers, and methods of fast travel, and so on.
That sense of "modern exploration" (as in designed with restraint, care, attention to details, depth of thought, giving a emotion of exploration and being intrinsically rewarding) is not a Breath of the Wild, or Elden Ring, thing. Morrowind did it. Ultima did it extensively (albeit with much less immersive graphics and camera). Fallout (talking about 1 & 2, of course) did it in their own way. Arcanum did it. Hell even outside the genre, Elite did it in the early 80s. Even in a more guided and limited way, Freelancer did it. Of course not to mention the games that goes hard on it, like Arma.
But it was killed by AAA for a host of reasons, one big seminal one was the console market... publishers having zero trust in the intelligence of their customers, and the skill of their gamedevs to adapt exploration to a more distant TV and a shitty gamepad.
I see a lot of people not refuting anything the dev thread said btw. Which makes me wonder how many people read the tweet thread cause, there wasn't a single lie. And there's even a followup video that directly refutes the concerns raised ITT.
View: https://www.tiktok.com/@writnelson/video/7255876794841238830
They're concerned about bad discourse derived from unrealistic expectations. They're not saying that it's a bad thing that BG3 is poppin off, they're just pointing out the obvious fact that it is in and of itself an anomaly in the same way that something like RDR2 or The Witcher 3 is an anomaly. Like it's amazing that such games exist, but it's important to note the factors that led to the reasons why and how.I watched this. Yes, games are a huge risk. Baldur's Gate 3 maybe paid off. They worked for decades building up their studio, etc. So? This should be seen a a success story about a new classic, not a moment of concern for other people/games who aren't Baldur's Gate 3.
You're speaking anecdotally but "games are taking too long to make" is one of the most common complaints on this forum and in the gaming community. Hell we JUST had a thread about Wonder Woman no having any gameplay trailers yet.No it's not. I said BG3, if as good as it is presumed (big if, but we'll see), should absolutely raise the standard of design quality for the crpg genre (not the base level of content, but quality of design and attention to details). And I never complain about games taking too long to make, in fact I often publicly say the opposite, and support announced delays.
Apart from joke productions, like Duke Nukem or Skulls&Bones, the only way I can think of to not support production delays is when the team is crunched by its management, and months of delays will just mean months of crunch turning into a death march (which on top of everything else, very rarely lead to a great game).
BGS3 is by no means an effort made by a small studio. It's 100% a AAA game and arguably more of the more expensive ones when you look at the logistics.I don't think it's supposed to be a standard, but the fact that even people who work at huge studios are trying to lower expectations is...well, very sad, in a way.
Nobody asks small or medium size studios to pull off Baldur's Gate 3. However, people aren't being too unfair if they ask more from Bethesda, Ubisoft and company.