- Nov 13, 2017
Because in the console space going from 5400RPM mechanical drives to SSDs is an enormous improvement.
I wonder how many folks are going to ignore and simply handwave it as "marketing hype" and downplay the significance of much an NVMe SSD vastly decreases loading times. The average read speeds of a 7200RPM HDD are 120MB/s.
That's beause PCIe 3.0 as seen in most PCs does not offer those huge improvements over SATA with the current random access file storage on PCs. AMD's X570 chipset was recently released with PCIe 4.0 support, offering much higher sustained read and write speeds.Even if it's a super fast NVMe next gen SSD I still have doubts about the ability of the system to process that amount of data. This is somewhat evidenced by many PC benchmarks that shows gaming load times are significantly improved going from HDD to SSD, but show little improvement going to NVME SSD.
It really is a game changer.Check a look!
Path of Exile with a SSD makes it feel like a faster loading Diablo 3, and Diablo 3 already felt like magic with how fast it loaded (PC) zones. Path of Exile must be played with SSD and the Standalone version not Steam (patching takes so long on steam since it allocates such a big file before patching a 20mb hotfix for example).
I am afraid you and many others here don't get the premise.
My point is, because the consoles have finally caught up with the PC reading a disc media doesn't mean that their hardware is suddenly going to be a game-changer for the PC gamers that are already using SSD drives now. So it's really only GREAT news for the console players.
And not this. These kinds of posts have zero credibility.
I really don't think many full next-gen games will be having a switch SKU.
Well this is rich.
Except the Xbox has been, but right now Sony just confirmed the new console, so people are talking about that.
Good grief. The reason they are getting press about it is because they are talking about it. The thread title only saying Sony is pretty dumb, when both MS and Sony will have them.
I was thinking maybe redundant data would be a thing of the past, but unfortunately PC won't be like the next gen consoles, and devs will want to make sure PC players using HDDs wouldn't have a horrible experience.
This smug dismissal being so pervasive is kind of really funny to me.
But who cares if SSDs have already been available if everyone has to design games as if they aren't necessarily.
Hmm well that sounds pretty major, interesting. Thanks for the explanation.But who cares if SSDs have already been available if everyone has to design games as if they aren't necessarily.
What about asset duplication making games bigger just so that the spindle on the hard drive doesn't have to go as far and making loading a little faster? What about hallways and elevators and player speed limitations and winding corridors and forced cutscenes designed to mask loading that will no longer be necessary? These aren't all things that can be eliminated today because games are designed to have them, and engines are designed to expect them. So even though we have the hardware to do it, we don't have the games to take advantage of the hardware, because they are being designed for slower hardware.
So cases where it's simply a loading screen, yes you see massive differences. But cases where a game is literally designed around expecting to have slow hardware, with an engine that expects slow hardware, no you don't see massive differences. Once SSDs are the baseline, the latter can essentially be completely eliminated. That's pretty huge considering EVERY GAME has to do this in some way. Devs have just gotta very good at masking it.
And even if none of this was true, load times being slashed like that Monster Hunter example on the first page is huge and it's great that console players will get it (remember that even though SSDs make some difference on consoles today, they are bottle-necked by SATA II for some bizarre reason). The fact that that is only one of the benefits is kind of awesome. Like, that's a benefit we can see now, on a game that wasn't designed to take advantage of SSDs, so all that is changed is the loading time between areas. With games designed around SSDs, we'll see yet another level improvement that will making PC gaming even better, which as a PC gamer, is pretty damn exciting.
If you want to be educated do what I've done and follow actual developers talking about this stuff instead of smug, cynical forum posters.
Right? See like I feel like this is something to be optimistic about. There will still be people who are disappointed, but I think that if you have a proper understanding of what this involves, it is definitely something to be happy about. I think a lot of Era gets so used to being cynical they don't actually think critically about what's going on.
The CPU power increase isn't going to change games as much as people think. It's basically going to drive those lower load times, manage more shit AI code because it's the developers faults that we have bad AI, which is why Fear from last generation still has some of the most convincing AI of any game released.I'm not sure why the use of an SSD is being downplayed so hard here, mechanical HDDs have been a primary bottleneck on PC for a while now. Mechanical HDDs, at least at the consumer level are near the end of production, especially 2.5" HDDs. Some started ceasing production years ago.
Maybe a bit on the GPU end but definitely not on the CPU front which is where the main "biggest performance jump ever" stuff comes from because the PS4/XBO's netbook CPU is shit.
You can buy a 1TB SSD today for about $100 retail (and probably see some for around $50 next month when major sales come about) and that price will continue to go down as these new consoles release. Check the prices for a 1TB 2.5" 5400RPM or 7200RPM hard drive on Amazon, NewEgg or whatever reliable seller you find, options are becoming limited these days and the price gap isn't nearly as big and in some cases the HDD can cost as much or more than an SSD. The price per GB argument only really holds any water anymore when it comes to 3.5" HDDs since they're still widely available but they're not going to be put into a console and from the sound of things they're going with something NVMe size or smaller instead of the old 2.5" form factor. Besides that, Sony and MS aren't paying anywhere close to retail for their SSDs.
Also, I'll be surprised if any consumer level 2.5" HDDs are still in production by the mid-way point of the next generation. Hell, I'll be surprised if any consumer level HDDs are being produced at all by then.
The biggest selling point comes from data streaming for games with open world and/or large, detailed environments that's been issue with mechanical HDDs as games get bigger/more detailed over the years and have become a bottleneck over the last decade in many cases, even outside of gaming. SSDs can absolutely help frame rates/times in certain situations like off initial loads into a game or whenever storage is being hit and reduce stuttering, Batman Arkham Knight which to be fair, is a bad example because the PC port was shit (but I'm sure someone can come up with a better one) however running the game off an SSD allowed people (including myself) to brute force the severe frame rate killing LOD issues it had. Your examples are games set in relatively small, closed environments so no, outside of load times they probably won't see much impact unless developers go nuts but it's going to still be noticeable it when games take a second to load. GTA V on PC I think it's a good example of seeing the benefits of an SSD vs HDD, especially when moving at higher speeds.
This is about games actually being able to be designed around having an SSD, that's going to make a difference to any game that relies heavily on streaming assets like every open world game. The door opening to being able to do that hundred or however times faster is going to have an impact.
Also, the average user whether it's in a game console or PC is not going to kill an SSD from write cycles. Your HDD is going to more likely fail from mechanical breakdown before you kill an SSD from writing to it too much.