Nintendo can afford to have similar production values but leans heavily in the direction of maximizing profit than producing polished efforts these days.
Yeah we all know that if there's one thing Nintendo is bad at, it's making polished games.
Lol
Nintendo can afford to have similar production values but leans heavily in the direction of maximizing profit than producing polished efforts these days.
How long were previous Fire Emblem games versus Three Houses?FE has sold just as well as Divinity. And it has certainly sold more than Battletech.
Nintendo can afford to have similar production values but leans heavily in the direction of maximizing profit than producing polished efforts these days.
Yeah, I played Valkyria Chronicles 4 on Switch six months ago and I can't understand people saying that the game had a lot more budget.Fire Emblem Three Houses looks a bit rough around the edges(literally) but it's absolutely high budget, especially in comparison to any other Japanese SRPGs. There's probably more VA for incidental dialogue than there are for entire games.
Also it looks pretty okay overall, nothing amazing but people are being way too harsh on it.
I said Nintendo can afford to do better. Do you think Paradox or Larian makes more money than them? What figure do you think is too much for nintendo to afford?Do you have any proof of both budgets? Apart from the fact of being on different platforms and such.
False, all the Nintendo EAD games look great. ACNH, Splatoon 2, Mario Odyssey, BOTW, MK8DX, ect....FE has sold just as well as Divinity. And it has certainly sold more than Battletech.
Nintendo can afford to have similar production values but leans heavily in the direction of maximizing profit than producing polished efforts these days.
Yeah I guess it doesnt matter that many of the online efforts of recent Nintendo games have had issues because nobody cares about online gaming.Yeah we all know that if there's one thing Nintendo is bad at, it's making polished games.
Lol
But Koei games have always been janky. If you compare TH to previous less budget heavy games you dont see that jankiness. I dont understand why IS took a hands off approach here. Do they intend to outsource it moving forward as well?I think it's a situation where money can't fix everything. The game can be either huge in scope and a little rough looking or smaller and gorgeous and they decided to go with the first option this time.
On more powerful consoles than Switch ...I said Nintendo can afford to do better. Do you think Paradox or Larian makes more money than them? What figure do you think is too much for nintendo to afford?
Divinity is a console game too btw.
IS probably didn't had an engine ready to go for a big HD Fire Emblem game. Their previous HD game, Color Splash, was a totally different thing to FE.But Koei games have always been janky. If you compare TH to previous less budget heavy games you dont see that jankiness. I dont understand why IS took a hands off approach here. Do they intend to outsource it moving forward as well?
Games from previous generations had collision physics. Games on Switch have collision physics. Why exactly would that break the bank?On more powerful consoles than Switch ...
We haven't seen how Original Sin 2 looks on Switch.
So Nintendo games are not "polished efforts". I wonder how a polished game is then.Nintendo can afford to have similar production values but leans heavily in the direction of maximizing profit than producing polished efforts these days.
See, the game uses an engine that is basically aimed to big battles with tons of enemies, low detail terrain and lots of pop-in. It's not a matter of polish or a matter of budget, it's a matter of collaboration with Tecmo-Koei, which has a bad tech reputation, because it was an available partner and they decided to work with them because of Nintendo Musou collaborations and a stablished relation with the company.Games from previous generations had collision physics. Games on Switch have collision physics. Why exactly would that break the bank?
You can say this about a lot of genres.It's a genre when gameplay systems will always trump graphics, so budgets, no matter how high, will always be balanced accordingly.
But Koei games have always been janky. If you compare TH to previous less budget heavy games you dont see that jankiness. I dont understand why IS took a hands off approach here. Do they intend to outsource it moving forward as well?
You could point to many before they started implementing online.So Nintendo games are not "polished efforts". I wonder how a polished game is then.
So they found a partner who could do it cheaply who would also cut back on other aspects people have come to expect from FE.See, the game uses an engine that is basically aimed to big battles with tons of enemies, low detail terrain and lots of pop-in. It's not a matter of polish or a matter of budget, it's a matter of collaboration with Tecmo-Koei, which has a bad tech reputation, because it was an available partner and they decided to work with them because of Nintendo Musou collaborations and a stablished relation with the company.
They delayed the game twice, but even so the engine is what it is and restarting the project was not a possibility after creating all the content.
Edit: Also we don't know what game are developing most of IS workers, it can be FE4 remake, it can be a new Paper Mario... it can be anything, so they decided to split the efforts between the two teams (most of IS and some IS working with Tecmo).
You could point to many before they started implementing online.
So they found a partner who could do it cheaply who would also cut back on other aspects people have come to expect from FE.
This is what I was going to post, although I'm not sure it counts as an RPG? It is TBS though.
I don't think that people expected great graphics from FE. Sure, Echoes had a great presentation but it was a remake that had only a fraction of the content in 3H and really bad map design. The thing with 3H is that they focused the efforts on content and changing lots of mechanics from FE games. And the reception of the game has been great, the multiple routes and monastery exploration are praised and the fans are happier with this game that with the 3 3DS entries.So they found a partner who could do it cheaply who would also cut back on other aspects people have come to expect from FE.
I don't know how much more stylized you can get without going chibi and solid colors. Koei Tecmo's games have never been lookers and FE suffers from the engine being optimized for other thingsWell OP, you'll be glad to hear that Fire Emblem: Three Houses is selling quite well so I do imagine the next FE game would be an improvement production wise :)
Honestly in terms of presentation the music and voice acting is already there, I think what we need is perhaps more stylized graphics so squeeze the most of the Switch and more anime cutscenes.