https://www.windowscentral.com/why-xbox-game-pass-nintendo-switch-and-other-systems-smart
While we already have a thread on this article (and a good amount on xCloud on Switch in general) this was something I felt was worth highlighting (but feel free to report for lock if that isn't the case) as it has largely been glossed over in favor of general discussion of xCloud that the story covers. With so much talk in the Direct-Feed thread about what the native port of Ori means for Microsoft titles on Switch outside of streaming, hearing that the ports are potentially born of proof for third-party devs—neither studio is owned by Microsoft—is interesting. Perhaps the ports aren't as significant a sign of things to come as some folk were taking them to be.
Either or, If the above quote is true, that may mean we'll hear about the ports sometime before or during GDC next month as pitching that SDK to developers is one of Microsoft's sponsored panels for the conference. Though with neither game supports online multiplayer (currently) you would have to figure, to really demonstrate the development kit, crossplay would need to be shown as well. Perhaps there are more games being looked at or maybe the online co-op component for Cuphead is finally coming down the pipe as well.
Main components of the SDK (as seen in Minecraft) are...
With that and the xCloud presentation at GDC perhaps this March could be a lot more exciting for game news than we're used to.
I've also heard games like Ori and the Blind Forest and Cuphead may be test-cases for the new Xbox Live SDK for third-party developers, which will facilitate Xbox Live-services on Nintendo Switch and mobile devices, features which were previously restricted to Microsoft internal titles like Minecraft.
While we already have a thread on this article (and a good amount on xCloud on Switch in general) this was something I felt was worth highlighting (but feel free to report for lock if that isn't the case) as it has largely been glossed over in favor of general discussion of xCloud that the story covers. With so much talk in the Direct-Feed thread about what the native port of Ori means for Microsoft titles on Switch outside of streaming, hearing that the ports are potentially born of proof for third-party devs—neither studio is owned by Microsoft—is interesting. Perhaps the ports aren't as significant a sign of things to come as some folk were taking them to be.
Either or, If the above quote is true, that may mean we'll hear about the ports sometime before or during GDC next month as pitching that SDK to developers is one of Microsoft's sponsored panels for the conference. Though with neither game supports online multiplayer (currently) you would have to figure, to really demonstrate the development kit, crossplay would need to be shown as well. Perhaps there are more games being looked at or maybe the online co-op component for Cuphead is finally coming down the pipe as well.
Main components of the SDK (as seen in Minecraft) are...
- Xbox Live accounts
- Achievements
- Cross-play
- Cross-progression
- Single purchase of DLC (most content tied to one purchase regardless of platform)
With that and the xCloud presentation at GDC perhaps this March could be a lot more exciting for game news than we're used to.