I will say this: the mockery around piss filters and bloom feels misplaced. It was an overdone trend, but that doesn't mean that literally every application of it was bad by default. Every single generation of games had overdone trends that crept into the absurd (parallax scrolling, mode 7/scaling/rotation, colored lighting, bloom, etc. Just look at how many early PS4/XBO games relied on wet pavement and showers of particles!) but those still form part of those games' visual identities. There were games like Deus Ex: Human Revolution and Resident Evil 5 that were clearly made with overly warm color grading ("piss filters") in mind and look haphazard with it removed.
(Also: mark my words that in 10 years there will absolutely be "retro" games with overdone bloom, aggressive color grading and faux-camera filters, and Plasticine character models. People will love it. You're going to read this and say, "no way, that visual style has aged so badly!", but that's 100% what people said in the mid-2000s about the possibility of retro nostalgia games that emulated early 3D.)