I feel like whatever they come out with will never please everyone. You've got some people who want the old school style, some people who love the new gameplay, some people who want it to further evolve. That's just for gameplay mechanics... then you've got people who want certain directions with story, certain directions with multiplayer types., etc. I'm personally confident, as I've adored the gameplay of Halo 5 and while didn't love the story, I have faith it'll be markedly better this time around, judging by what little we've seen. Here's hoping!
Not to mention, as soon as I see the words Fable, that's all I will need to convince me to buy an Xbox Series X... lol!
Well the load times is likely to get fixed on SSD on XSX. Here's hoping for at least 4k on Lost Odyssey. I'm fine if it doesn't get 60fps due to it not being a fast twitch type of game.I want to play Lost Odyssey 4K 60 without the obnoxious load times. Please happen!
30fps isn't a big deal as long as smooth. Needs more consistent performance and less load waiting for sure though.Well the load times is likely to get fixed on SSD on XSX. Here's hoping for at least 4k on Lost Odyssey. I'm fine if it doesn't get 60fps due to it not being a fast twitch type of game.
Yeah I was never into battle royale (until the recent COD Warzone) but I do agree it could work with Halo. I think they should definitely take a shot at a large population mode of that ilk. The Halo universe just suits it so well and gives it a nice spin with all the unique vehicles, characters, weapons, environments, and general game style. Really eager to see what kind of ideas they have!You could sell it to the mainstream with a battle royale, as much as I am not a fan of it overall Halo could work with that model. PC and console groups would love 150 players drop on a Halo Ring and fight to the end.
Eh, what? I mean, yes, that's part of a tweet but this is not what the thread is about actually. I mean, how do you get that from the title, for example?
It'll likely be locked 30fps on XSX. Have you played it on One X? Isn't already pretty stable and close to locked 30fps?30fps isn't a big deal as long as smooth. Needs more consistent performance and less load waiting for sure though.
Jesus--can we not with this shit?You'd think they'd showcase their first-party future before taking potshots regarding who better manages the past.
The BC team makes improvements to games themselves. This probably means that instead of a universal boost mode, some games that are locked to 30 will be hand tuned to take advantage of the new hardware (e.g. Sunset Overdrive, it doesn't have an 1X patch but I could see them giving it the XSX treatment of upping the res to 4K and going for 60fps or 120fps)I don't understand the no boost mode / downclocking claim other than a shot at Playstation 5.
It doesn't sound like every game will automatically run better. If the game was designed with unlocked frame rates and dynamic resolutions they will automatically see benefits (is this not "boost mode"?), but a lot of games that were locked to a specific frame rate and resolution won't automatically be able to run better? (Would the XSX not be downclocking itself to run those games?).
Not to be rude, but you just come across like you want people to praise PS? Gamepass is a much better service than PSnow, and Xbox BC at this time appears markedly better than PS... Not sure what you're trying to say, but clearly OP is using each platform's biggest strengths as their pros. Not just any old "feature". In that sense, this list is quite accurate, give or take a couple more things (Xbox is the more powerful system, PS+ has better game offerings, etc)
Not to mention library and friends tied to a platform has nothing to do with either platform and is entirely personal...
I don't understand the no boost mode / downclocking claim other than a shot at Playstation 5.
It doesn't sound like every game will automatically run better. If the game was designed with unlocked frame rates and dynamic resolutions they will automatically see benefits (is this not "boost mode"?), but a lot of games that were locked to a specific frame rate and resolution won't automatically be able to run better? (Would the XSX not be downclocking itself to run those games?).
Wait, are you sure? Every 360 game will run in 4K on Series X?I can't comment on Xbox One games, but Xbox and 360 games should get a automatic resolution boost.
I don't understand the no boost mode / downclocking claim other than a shot at Playstation 5.
It doesn't sound like every game will automatically run better. If the game was designed with unlocked frame rates and dynamic resolutions they will automatically see benefits (is this not "boost mode"?), but a lot of games that were locked to a specific frame rate and resolution won't automatically be able to run better? (Would the XSX not be downclocking itself to run those games?).
One difference I think you're ignoring is that XSX will run ALL Xbox One games. PS5 will only run whichever PS4 games they end up deciding to upgrade
All games will be enhanced (as they are today) with anisotropic filtering, more stable framerates and dynamic resolutions, and auto HDR if they didn't support HDR originally.
This is incorrect. All games receive performance improvements. Most games are just locked to 30 or 60fps (this is the peak performance they are referring to) and for select titles they may be able to override this and double the framerate
If we take a game running at 40 FPS on current gen consoles, then this means it will run at the cap (60FPS presumably) all the time while it depends on the mode the game uses on PS5. If it uses PS5 mode, then the same applies. However if it's using one of the legacy modes it'll still run at 40FPS.
Selling a digital copy of an old game makes them as much as selling a digital copy of a new game
This right here. I never beat it back in the day. I made it to the third disc and got too busy with college. I own it on BC but I want to see if XSX enhances it in any way (even if it's just load times) before I give it a go.I want to play Lost Odyssey 4K 60 without the obnoxious load times. Please happen!
Wait, are you sure? Every 360 game will run in 4K on Series X?
From my experience, the loading times are already a great improvement over the original on both an OG Xbox One and One XI want to play Lost Odyssey 4K 60 without the obnoxious load times. Please happen!
I want to play Lost Odyssey 4K 60 without the obnoxious load times. Please happen!
The majority of games don't run locked at their framerates, so Xbox One games running at 30 or 60fps capped will run close to or locked 30 or 60fps at all times on XSX. Obviously games already running locked at their framerate cap won't benefit in that regard unless they're one of the select games that have been enhanded to increase resolution and/or framerates beyond their cap by the BC team.I don't understand the no boost mode / downclocking claim other than a shot at Playstation 5.
It doesn't sound like every game will automatically run better. If the game was designed with unlocked frame rates and dynamic resolutions they will automatically see benefits (is this not "boost mode"?), but a lot of games that were locked to a specific frame rate and resolution won't automatically be able to run better? (Would the XSX not be downclocking itself to run those games?).
Hmm ok, I understand what you are saying and that makes sense to me. If that is the case, that's a fair point to critique.
But I would like to counter that argument with the PS4 PRO. In particular this Digital Foundry video:
Basically, games without a PRO patch, still run better on the PRO compared to a base PS4. So would the same not apply to PS5 aswell then?
They wont be. The article quite literally says that some games will run as they were, some will see improvements (if the team chose so in their list of handpicked games)
That's using the Boost Mode, meaning the PS4 game code is being run by the GPU at higher clocks with 1/2 of the CUs enabled. The Pro patch means it opens up the full GPU and runs at the higher clocks giving it full access to the increased resources, and in most cases means they've added something to the game or upped the resolution which could negatively impact performance vs running the game in Boost Mode which is the base PS4 code being run on more resources.
I don't think we know yet.
Will this be a automatic option? Like how Xbox One S doesn't give Xbox 360 games a resolution boost, but Xbox One X does? Or a optional setting for games? Or only on select titles?
Hopefully we find out more at the June event.
Looking at some videos of Ninja Gaiden 1 and 2 running on the One X tho, both look great. 120 FPS would be cool.
Got that. But what stops the PS5 of using that (upto the user to choose legacy mode/ enhanced mode)?
Very true, you're right, it matters what system you're coming from, but I don't think his post was as poorly intentioned as you seem to believe. XSX backwards compatibility is just objectively better right now. It covers all four Xbox generations, all Xbox One games, and includes enhancements and boosts for eligible games. Sony just doesn't offer anything similar that we know of yet.I don't care one bit what console people pick and never said PS offers were better but that post made it sound like those things are exclusive to Xbox when in reality PS5 will be offering the same things and it's up to people to decide what service is better.
When he brings up that BC is a one of the major points of picking a system it's kind of important to own those games on that platform or you would have a far better experience regardless staying on the platform you are currently on unless you are willing to pay for the same games again.
If you're saying that not every game is automatically enhanced, then you're either saying that XSX will not match the existing BC implementation, or that these automatic enhancements will not apply to Xbox One games. I assume you mean the second? By my read of the article, Xbox One games will at least benefit from more stable framerates and dynamic resolutions automatically, since this is the entire point of the Xbox system's virtualized approach to backward compatibility.
I did a quick and dirty video talking about the HDR component here
The majority of games don't run locked at their framerates, so Xbox One games running at 30 or 60fps capped will run close to or locked 30 or 60fps at all times on XSX. Obviously games already running locked at their framerate cap won't benefit in that regard unless they're one of the select games that have been enhanded to increase resolution and/or framerates beyond their cap by the BC team.
Selling a digital copy of an old game makes them as much as selling a digital copy of a new game
I honestly am not trying to dismiss anything being said and done. It's fantastic, and much better in every regard what we know so far about PS5.
But the following quote really does imply to me that it does not enhance all the games. It's a game to game basis.
"Beginning with Xbox One X, the compatibility team developed brand new innovations that could be applied to a hand curated list of titles to enhance them even further than what was possible when they were first created. Techniques such as the Heutchy method, which enables titles to render with increased resolutions up to 4K, or applying anisotropic filtering to improve the final image quality bring these classic games up to modern standards, better than ever before."
This to me implies, a certain (maybe large) number of games receiving enhancements.