I mean, it's great that they will move more to the multiplatform side, but I'm worried about the "quantity over quality", let's ser How that Will play out for them
I think we should keep our expectations in check for Gears and Doom. I really don't think we're going to see very much of them. At best, I think we can an in-engine teaser with a few snippets of gameplay, but I think CGI trailer is very realistic.
There's plenty of other games that will be showing gameplay and likely releasing sooner than Gears and Doom, so they can save the full reveal for next year or whenever else (maybe something at QuakeCon for Doom).
the new strat is quality over quantity, tweet is oddly written. And by quality of course they mean AAA games from massive IPs (sound familiar?)I mean, it's great that they will move more to the multiplatform side, but I'm worried about the "quantity over quality", let's ser How that Will play out for them
"coming to PS5 and Selling Well"
lmao love some good fanfiction
its quality over quantity.I mean, it's great that they will move more to the multiplatform side, but I'm worried about the "quantity over quality", let's ser How that Will play out for them
Where is that from?
the new strat is quality over quantity, tweet is oddly written. And by quality of course they mean AAA games from massive IPs (sound familiar?)
Sounds like some fanboy making things up
I mean, it's great that they will move more to the multiplatform side, but I'm worried about the "quantity over quality", let's ser How that Will play out for them
People outside of places like this probably don't even know Sony owns Bungie.Do you think people (outside of places like this) know that Bungie games will be hitting Xbox due to contractual obligation?
I don't think it will happen either, but Xbox has made itself such a non-threat to Playstation that a Helldivers 2 port probably would just be free money for Sony with no real repercussions to the Playstation business.Living in a dream world if the thought that Sony will willingly port Helldivers 2 or their live service games to Xbox. Why would they, port and maintain their games to two skus, with a modest install base, with some of the install base being conditioned to predominantly play games via Gamepass rather than purchase software.
Sony's strategy is predicated on having high quality, compelling first party exclusives, supplemented with third party timed or permanent exclusives. I can see them opening up to PC further following the success of Helldivers 2, but not rival consoles.
I believe I read a part in the SE financials that mentioned "catalog titles" which I assume means games that have already released on certain platforms while skipping others?
hey xbox did a deal with netease!! cmon!! (this is irony)Oddly, the full-throated strategy shift for Squeenix to include Xbox has done more for me to be optimistic about the platform than anything Xbox has done all year.
Sony would prefer to just take that money by eating up more market share in that circumstance, is the issue.I don't think it will happen either, but Xbox has made itself such a non-threat to Playstation that a Helldivers 2 port probably would just be free money for Sony with no real repercussions to the Playstation business.
Oddly, the full-throated strategy shift for Squeenix to include Xbox has done more for me to be optimistic about the platform than anything Xbox has done all year.
Oddly, the full-throated strategy shift for Squeenix to include Xbox has done more for me to be optimistic about the platform than anything Xbox has done all year.
some people will absolutely believe that, though.There is nothing about HFR sales or even game pass metrics that would lead to some kind of insane unsustainable royalty payout. Especially not for a continued period. If there were some kind of awards bonus it would still just be a temporary one time thing.
Their "tools" being better for ps5 (ue4) is also dumb. It's just taking the df videos and running with it. It's not like they can't be catered towards Xbox moving forward.
And i don't think Tom would snitch with information received from a source smh.
I rate this bait last weeks chum / 10
There is nothing about HFR sales or even game pass metrics that would lead to some kind of insane unsustainable royalty payout. Especially not for a continued period. If there were some kind of awards bonus it would still just be a temporary one time thing.
Their "tools" being better for ps5 (ue4) is also dumb. It's just taking the df videos and running with it. It's not like they can't be catered towards Xbox moving forward.
And i don't think Tom would snitch with information received from a source smh.
I rate this bait last weeks chum / 10
So that's why Grounded port was so bad. Obsidian thinking ahead.If "DF proved our games running better on PS5" is the metric, so expect more studios to be closed really soon, because all those ports had better features on PS5 then the Series X
Was on Bloomberg Terminal before the employees knew I bet.Going by their twitter, it didn't sound like a lot of them knew it was coming.
Yep. Everyone trying to wish Sony into multiplats based on the gaming industry and excuses Microsoft gives for it are missing the crucial fact that even if the overall console market is flat, there is room for Sony to grow by just stealing Xbox market share as MS self combusts by porting over everything to the competition. The PS360 Gen had the same overall install base on console as the next one, but PS4 grew a ton by stealing 40m sales from Xbox. Same thing will keep happening until Xbox hardware is dead, at which point no need to port anyway.Sony would prefer to just take that money by eating up more market share in that circumstance, is the issue.
Yep. Everyone trying to wish Sony into multiplats based on the gaming industry and excuses Microsoft gives for it are missing the crucial fact that even if the overall console market is flat, there is room for Sony to grow by just stealing Xbox market share as MS self combusts by porting over everything to the competition. The PS360 Gen had the same overall install base on console as the next one, but PS4 grew a ton by stealing 40m sales from Xbox. Same thing will keep happening until Xbox hardware is dead, at which point no need to port anyway.
New releases tend to be met with either marked success or marked failure as players throng to a handful of major titles.
Yep. Everyone trying to wish Sony into multiplats based on the gaming industry and excuses Microsoft gives for it are missing the crucial fact that even if the overall console market is flat, there is room for Sony to grow by just stealing Xbox market share as MS self combusts by porting over everything to the competition. The PS360 Gen had the same overall install base on console as the next one, but PS4 grew a ton by stealing 40m sales from Xbox. Same thing will keep happening until Xbox hardware is dead, at which point no need to port anyway.
So that's why Grounded port was so bad. Obsidian thinking ahead.
If it has multiplayer then it shouldnt be.
This bit from Squeenix is intersting:
Seems to be implying that they feel mid-budget 'sucess' stories are being harmed greatly by the forever games. Makes you wonder about the HB2 and South of Midnight projects of thr world from Xbox. The playing time that might have gone to games like that a decade ago are getting hoovered up by forever games? So big AAA hits are still part of the industry but there is little space for modest hits, or even less than there was before.
It's like the stated Xbox strategy of Game Pass giving these types of games cover has been cut off at the knees from the shift in market realities here. The math might have worked better for these types of games being viable due to Game Pass in a time before forever games.
Everything is being hoovered up by forever games, including big AAA stuff. I don't think this means games like HB2 or South of Midnight don't have any space, especially since their costs should not be so high as stuff like FFVII Rebirth.This bit from Squeenix is intersting:
Seems to be implying that they feel mid-budget 'sucess' stories are being harmed greatly by the forever games. Makes you wonder about the HB2 and South of Midnight projects of thr world from Xbox. The playing time that might have gone to games like that a decade ago are getting hoovered up by forever games? So big AAA hits are still part of the industry but there is little space for modest hits, or even less than there was before.
It's like the stated Xbox strategy of Game Pass giving these types of games cover has been cut off at the knees from the shift in market realities here. The math might have worked better for these types of games being viable due to Game Pass in a time before forever games.
I don't think they're completely cutting of mid-budget titles, but are being far more careful which one to develop - in previous fiscal reports they said they were doubling down on quality and succesful stuff, and games like Octopath and the 2D-HD stuff are pretty succesful (most of them, at least). There's also a lot of opportunity with remakes/remasters with their huge catalogue of IP's, too.Not a surprise although unfortunate, since they've all but communicated cutting down their mid-budget titles with the write down. It's all big budget AAA across multiple platforms with a more streamlined development operation.
I don't think they're completely cutting of mid-budget titles, but are being far more careful which one to develop - in previous fiscal reports they said they were doubling down on quality and succesful stuff, and games like Octopath and the 2D-HD stuff are pretty succesful (most of them, at least). There's also a lot of opportunity with remakes/remasters with their huge catalogue of IP's, too.
I think there's something to be said for Hellblade 2, South of Midnight etc. being games that Xbox themselves greenlit and likely knew full well their prospects from the beginning of the process. Obviously that doesn't mean they can't change their mind on what games to greenlight going forward, but I'm optimistic that they will view Hellblade 2 and SoM as important stepping stones towards bigger projects for Ninja Theory and Compulsion (maybe even new franchises, who knows).Seems to be implying that they feel mid-budget 'sucess' stories are being harmed greatly by the forever games. Makes you wonder about the HB2 and South of Midnight projects of thr world from Xbox. The playing time that might have gone to games like that a decade ago are getting hoovered up by forever games? So big AAA hits are still part of the industry but there is little space for modest hits, or even less than there was before.
It's like the stated Xbox strategy of Game Pass giving these types of games cover has been cut off at the knees from the shift in market realities here. The math might have worked better for these types of games being viable due to Game Pass in a time before forever games.
Yeah, it sucks because i think stuff like Paranormasight, which is FANTASTIC, is not happening under these new development guidelines. I think they're not wrong on trying to be more picky since a lot of their games were kinda mid or didn't have the necessary investment to shine but, ugh. What a depressing scenario all around.You're right, should have said slimmed down rather than cut-down. People forget how many of those they release, cause it's a shit ton and some of the release timing is absolutely bizarre, like 3 in the span of a week that doesn't do them any favors. But yeah, they'll focus on the hits like Octopath etc., which is great. I just hope the younger devs don't get the short-end of the stick since AFAIK, some of those titles are for new grads to get experience.
i mean i love my series x, doesn't change much for me. if the next hardware sucks or there isn't anything i'll just continue playing on PC (mostly play on PC/Xbox today) and eventually get a Switch 2 and maybe the next Playstation.I think the real question people should ask themselves as a consumer is whether or not they continue investing in Xbox hard- and software when the multi-plat strategy hits. The decisions have likely been made (apart maybe from big AAA singleplayer titles) and whether that's good or bad is not really the point anymore given where we are in May 2024.
Agreed. I've always said that if they went day and date multiplatform tomorrow, literally nothing would change for me because Xbox is still and will continue to be my preferred platform for a multitude of reasons beyond the games being exclusive.I think the real question people should ask themselves as a consumer is whether or not they continue investing in Xbox hard- and software when the multi-plat strategy hits. I think the decisions have likely been made (apart maybe from AAA singleplayer titles) and whether that's good or bad is not really the point anymore given where we are in May 2024.
I think there's something to be said for Hellblade 2, South of Midnight etc. being games that Xbox themselves greenlit and likely knew full well their prospects from the beginning of the process. Obviously that doesn't mean they can't change their mind on what games to greenlight going forward, but I'm optimistic that they will view Hellblade 2 and SoM as important stepping stones towards bigger projects for Ninja Theory and Compulsion (maybe even new franchises, who knows).