Currently replaying Morrowind on GP. I'm amazed at how many details I remember. Quest to go find some relatively obscure NPC in Balmora? I can walk right up to her house without a second thought. Go talk to this person in Mar Gaan? Don't even need the directions. One of the artifacts, Mentor's Ring, is in some random crypt in the southwest swamps? I know exactly how to get there. All the NPC names even started coming back to me as I walked around new towns.
The game has certainly aged and might be difficult for newcomers to get into, but I'll be damned if this isn't still the best game I've ever played. The background history of this title makes it all the more impressive. After a few commercial disasters, Bethesda Games Studio was running on fumes and on the verge of shutdown. Todd Howard made the pitch to go big or go broke with this alien world on OG Xbox and PC, not sure if console players could even play a game like this, and the rest is history. Who knows if Arkane, MachineGames, Tango, or Id would even be operating right now, let alone part of Xbox.
It always struck me that, during the BGS segment of the Xbox/Bethesda roundtable, Ashley Chang (BGS's representative) put it: "On behalf of everyone at BGS, I wanna thank everyone who played Morrowind back in the day, and every game we've made since." There's certainly a reverence around the game. It's always missing in those "most influential games" threads, but Morrowind's success made a lot of later things possible. Might be worthy of a separate thread.