I don't care WHO gets upset I hope the Kinect stays dead and Microsoft never does anything similar to this ever again lol.
Thank god casuals moved on from consoles.
Thank god casuals moved on from consoles.
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Please no more
Lol I just meant to remove the video. I just meant no more kinect.
Oh okay. I will do that.Lol I just meant to remove the video. I just meant no more kinect.
Thank you. You're a god!
lol. I just REALLY pray we see nothing like the Kinect again. I have nothing against casual gamers but ignoring one demographic in favor of the other was a nightmare.
As long as Phil Spencer is around that will never happen.lol. I just REALLY pray we see nothing like the Kinect again. I have nothing against casual gamers but ignoring one demographic in favor of the other was a nightmare.
Thank god. Speaking of Spencer if and when the Xbox Series X is a success and Satya is impressed.... How big of a budget do you and everyone else think Phil will get for the Xbox division?
Motion controls are going to slowly comeback in various formats as an easier access and more immersive way to interact in VR.lol. I just REALLY pray we see nothing like the Kinect again. I have nothing against casual gamers but ignoring one demographic in favor of the other was a nightmare.
That's different from a gimmicky peripheral that has no place in gaming.Motion controls are going to slowly comeback in various formats as an easier access and more immersive way to interact in VR.
If Phil can convince Satya to spend $2.5 Billion on mojang/minecraft, im pretty sure he can get whatever he wants out of him lolThank nicolas cage. Speaking of Spencer if and when the Xbox Series X is a success and Satya is impressed.... How big of a budget do you and everyone else think Phil will get for the Xbox division?
It was gimmicky in regular games that just added Kinect support, but games built around it were much better. Dance Central and working out "games" were great for Kinect. This will all carry over with more sophisticated tech towards VR with software built from the ground up to make maximum use of such interaction.That's different from a gimmicky peripheral that has no place in gaming.
Minecraft was obviously worth it though.If Phil can convince Satya to spend $2.5 Billion on mojang/minecraft, im pretty sure he can get whatever he wants out of him lol
Maybe for body tracking but playing without physical controllers feels bad. It feels nice to have a chunk of plastic in my hands.\It was gimmicky in regular games that just added Kinect support, but games built around it were much better. Dance Central and working out "games" were great for Kinect. This will all carry over with more sophisticated tech towards VR with software built from the ground up to make maximum use of such interaction.
Sure for gamey games. The word game is going to be expanded with rather unique experiences that a lot of people aren't really going to call games which will work well with body tracking and no physical controllers.Maybe for body tracking but playing without physical controllers feels bad. It feels nice to have a chunk of plastic in my hands.
Okay and now moving away from games I guess.Sure for gamey games. The word game is going to be expanded with rather unique experiences that a lot of people aren't really going to call games which will work well with body tracking and no physical controllers.
I think VR's ultimate experiences aren't really going to be games but simulations and experiences.
Motion controls are going to slowly comeback in various formats as an easier access and more immersive way to interact in VR.
Lets hope he keep doing that because oh man I feel the Xbox Series X is going to be the best Xbox console in a long run. I say this because we will see the TRUE potential of the Xbox brand!If Phil can convince Satya to spend $2.5 Billion on mojang/minecraft, im pretty sure he can get whatever he wants out of him lol
Yea I can see this too. Like those virtual reality rides at theme parks.I think VR's ultimate experiences aren't really going to be games but simulations and experiences.
Tbh I never played Hellblade but this has got to be the most addictive gaming trailer for me in recent while.
As someone who's not even European or even White I have a big interest in Norse mythology and I really enjoyed the Viking symbols in the trailers. More importantly I can NOT get enough of the facial animations. I really cant wait for NT to share their mocap with other XGS. Very talented studio.
lol. I just REALLY pray we see nothing like the Kinect again. I have nothing against casual gamers but ignoring one demographic in favor of the other was a nightmare.
Yeah it likely won't, it was new tech that was trending and the industry learned a lot from it. VR is where it's going to be primarily used at.As long as traditional gaming is not cannibalized in the process like what they were trying to do between 2009-2013.
Yep. I think it will work it's way into being used in most industries. VR is going to advance very quickly in the next decade or two.Yea I can see this too. Like those virtual reality rides at theme parks.
I may finally have to.
And I am curious to see how it is in the future. One thing they need to work on is making it MORE "immersive." Also what happened to Hololens and Xbox?Yeah it likely won't, it was new tech that was trending and the industry learned a lot from it. VR is where it's going to be primarily used at.
Yep. I think it will work it's way into being used in most industries. VR is going to advance very quickly in the next decade or two.
Hololens is still around. It's just not consumer ready.And I am curious to see how it is in the future. One thing they need to work on is making it MORE "immersive." Also what happened to Hololens and Xbox?
I can tell because the prices are super expensive.
And why would it need to sell the IP for that happen when it's not just Microsoft's fault? either give the budget back to MS, or MS start the development with P* again, or shut up about it.The only thing that Microsoft would lose from a deal like that would be some practically worthless IP. They'd gain some solid games, a working relationship with a talented developer, likely at least a few additional console sales owing to those titles being available, not to mention a changing of the blame narrative once Scalebound appeared on everything.
They would gain a great deal more than they'd lose.
Not that it matters too much as it appears that Platinum aren't looking to buy the IP after all.
Yup. And as bland as it looked I still believe the final product would have been pretty good.Nothing about Scalebound looked good. What people were excited about was Kamiya was leading it
At the end of the day it was more likely about their inability to reach deadlines. I think the comments about it being beyond what they could handle within a reasonable time are more accurate.Yup. And as bland as it looked I still believe the final product would have been pretty good.
HoloForge Interactive is Asobo Studio Holographic B2B branch. With five years of experience working with HoloLens, we have more experience with mixed reality than any other agency. With a roster of many world-class clients and POC, we are the international benchmark agency in the field of mixed reality.
Perhaps one day.Hopefully this isn't too off topic, but speaking of HoloLens, with the amount of work that Asobo Studios does with HoloLens, specifically referring to HoloForge, doesn't it seem like a no brainer for an acquisition by Microsoft?
From the HoloForge website:
I'm not the biggest fan of MS gobbling up every studio in sight, but when looking at Asobo's work, they already seem just as much a MS studio as Turn 10 or The Coalition. And I must admit, after playing A Plague Tale recently, I'd love to see what else this studio can do with the full support of MS behind them.
Hololens 2 was announced last year.And I am curious to see how it is in the future. One thing they need to work on is making it MORE "immersive." Also what happened to Hololens and Xbox?
Xbox revenue down 20%, Playstation revenue equally down 20%.
It's interesting to see both are down 20% overall YoY. Xbox HW declined 40%, PlayStation HW declined 25%. Despite the bigger decline for Xbox Hardware, the overall decline of both companies is at around the same. This means Digital/Game Pass/Minecraft offset the decline more than it did for Playstation, which further supports the importance of Game Pass.
I expect 2020 will see bigger declines for both gaming divisions given further declines in HW. Minecraft Dungeons and further Game Pass growth might offset it a bit more from the Xbox perspective.
For hardware though, the Xbox division really needs next-gen. While hardware is not too important for actual profit, it raises the revenue. Not enough next-gen HW units to sell in 2020 to really make a difference though, I expect the Gaming division growth train to really start rolling in 2021 with a strong combination of HW potential, Game Pass, xCloud and more regular first-party output.
Scalebound looked horrifically bad each time we saw it. Nothing of value is lost if they leave it in the trash where it belongs.
It is funny that we have not seen concern posts
For hardware though, the Xbox division (Playstation as well obviously) really needs next-gen. While hardware is not too important for actual profit, it raises the revenue. Not enough next-gen HW units to sell in 2020 to really make a difference though, I expect the Gaming division growth train to really start rolling in 2021 with a strong combination of HW potential, Game Pass, xCloud and a more regular first-party output.
Hololens 2 was announced last year.
Tim Sweeney was actually on stage at last year's event to announce Unreal Engine coming to the platform. Nothing really to do with gaming though. Unreal is used for more than just 3D gaming.
They are supposed to be holding another talk at mobile world congress this year as well.
Eventually we'll get to a point where AR devices are the primary computing devices. And of course gaming will be apart of that, whether its a full screen vr experience or mixed with the real world. It will all be the same device.
Here is the full event from last year if you want to watch it:
In some ways they did if they sat on SC and worked on other games using MS's money. Is that honorable?
Hopefully this isn't too off topic, but speaking of HoloLens, with the amount of work that Asobo Studios does with HoloLens, specifically referring to HoloForge, doesn't it seem like a no brainer for an acquisition by Microsoft?
From the HoloForge website:
Yeah, it NEVER looked like a good game. The response to its cancellation was so disproportionate compared to interest in it during its development.
I know Rod is fast, but I doubt he's that fast.
I really struggle to think a big JRPG which is not ff, I mean even persona and dragon quest are super niche in eu and usWell, if that's an ok conclusion to extract from the chart then neither do PS4 exclusives have any importance since there's none on the top 20.
And they had Days Gone and Death Stranding while this year no big JRPG launched
A Souls-like Berserk game would be incredible
Why he was trying to imply something he knew wasn't going to happen? You misred it, people here repeated that it wasn't going to happen
I think that's a lost occasion on par with double helixSo i've been playing a lot of Journey To The Savage Planet (Typhoon Studios) and it's a preeeeetty good game. I'm not one to lament that a first party didn't buy a studio, but in this case, i would have preferred that they ended up in MS's first party than.......... Google. *sigh*
Hopefully they don't get closed as soon as Google gets bored of Stadia. They clearly are really good at what they do.
One thing we underestimate, if the hardware was way down for xbox than for sony, this means that software performed way better than we expectedXbox revenue down 20%, Playstation revenue equally down 20%.
It's interesting to see both are down 20% overall YoY. Xbox HW declined 40%, PlayStation HW declined 25%. Despite the bigger decline for Xbox Hardware, the overall decline of both companies is at around the same. This means Digital/Game Pass/Minecraft offset the decline more than it did for Playstation, which further supports the importance of Game Pass.
I expect 2020 continues the declines for both gaming divisions given further declines in HW. Key first-party releases like Minecraft Dungeons or obviously Halo Infinite and further Game Pass growth might offset it a bit more from the Xbox perspective.
For hardware though, the Xbox division (Playstation as well obviously) really needs next-gen. While hardware is not too important for actual profit, it raises the revenue. Not enough next-gen HW units to sell in 2020 to really make a difference though, I expect the Gaming division growth train to really start rolling in 2021 with a strong combination of HW potential, Game Pass, xCloud and a more regular first-party output.
I've read those threads, and they are nothing compared to what I've read in italian websites with denial crysis to explain why msft -20% is bad and sony -20% is fineIn all fairness it's their second best year ever. That also being said one could definitely argue context was being left out deliberately.
Honestly, I'd be fine if ERA just said "Ok, you all can't be mature, no more finance threads." It's pretty clear most creators/participants of those threads don't know how to or care to interpret financial results properly. So they pretty much all just become low key console wars threads.
Perhaps Era needs a tag system for posts with the ability for members to block tags.
MS' E3 of dreams: Scaleblound revival, Lost Odyssey 2 and Fable reboot.PlatinumGames Would Love to Finish Scalebound if the Opportunity Presents Itself
2019 was also the second best year of Xbox, only beaten by 2018.In all fairness it's their second best year ever. That also being said one could definitely argue context was being left out deliberately.