Woah, I didn't know they were planning on announcing it today (I mean, I didn't know the rumours). Would be super exciting!
The "rumours" are one self-proclaimed insider on Twiter with a dubious track record.
Woah, I didn't know they were planning on announcing it today (I mean, I didn't know the rumours). Would be super exciting!
The "rumours" are one self-proclaimed insider on Twiter with a dubious track record.
I'm surprised we're probably not going to see multiplayer.I'm mostly surprised we never ended up getting another Halo teaser. I guess there is still time, but that means the timing would have been completely random.
With the beta incoming there's not really a whole point in showing a trailer for MP right now.
With the beta incoming there's not really a whole point in showing a trailer for MP right now.
Assuming the beta happens soon, which it'll need to if they are seriously going to change things due to feedback.
To keep my hype in check I'm assuming the singleplayer and multiplayer will have seperate releases. Not showing the multiplayer for a sort of reboot of Halo at their big blow out event just seems unlikely if it's releasing in Fall.Yeah, I don't see the issue. Even if it's not shown in the show, july 23rd will inevitably be the start of a real agressive marketing campaign for Halo. You Can bet we'll get news every week or so, with multiplayer following super soon after the campaign unveil.
To keep my hype in check I'm assuming the singleplayer and multiplayer will have seperate releases. Not showing the multiplayer for a sort of reboot of Halo at their big blow out event just seems unlikely if it's releasing in Fall.
I know word of mouth and twitch streamers are more important than a one time show so maybe they will just release a beta before launch and let the internet do its thing but I still have my doubts.
Yeah that streamer scenario is what the second part of my post covered.They'd get eaten alive in reviews if they released without MP. Halo 5 had reviews that complained about no forge or split screen. No way it releases in parts.
Wouldn't be surprised if they do what Hyper Space did. Have a bunch of streamers play it get that marketing going, then open up the floodgates to the public.
Shall we begin bets on the length of the Halo Infinite campaign with potential side quests included?
I say 25 hours.
To keep my hype in check I'm assuming the singleplayer and multiplayer will have seperate releases. Not showing the multiplayer for a sort of reboot of Halo at their big blow out event just seems unlikely if it's releasing in Fall.
I know word of mouth and twitch streamers are more important than a one time show so maybe they will just release a beta before launch and let the internet do its thing but I still have my doubts.
Thats the fun part.Impossible to guess without knowing more about the game's fundamental structure. If it's open- or semi-open world with exploration and side quests etc., then I could see 20+ hours. If it's a more traditional, linear Halo campaign, then it would be very doubtful to hit 20 hours.
This is a fair point.I also think it's as simple as the fact that the campaign is the real place where they can wow people. Not to downplay anything about multiplayer since that's what will keep me playing, but the room for innovation and improvement in multiplayer for Halo is much smaller than for campaign. They probably just wanted their very first gameplay showing to be different, something that new players could look at and think: "this seems different, this seems bigger, better".
Infinite hours.Shall we begin bets on the length of the Halo Infinite campaign with potential side quests included?
I say 25 hours.
Procedurally generated campaign missions. You asked for it.
Normal: 12 hoursShall we begin bets on the length of the Halo Infinite campaign with potential side quests included?
I say 25 hours.
Or community generated??
Campaign forge is practically guaranteed. 13 years of Forge. 5 games (H3, HR, MCC, Halo 4, Halo 5). It's time.
Who do we gotta kidnap?Shinobi mentioned in the previous OT that we should expect press impressions on Halo Infinite around the same time as the gameplay demo later this month.
Does that mean... the media have already played it?
Watch Dogs Legion was revealed during E3 last year and very well could have won awards.No one has noticed the "over X awards and nominations at E3" badge on the Watchdogs Legion one?
That 100% won't appear since... well, there was no E3 and thus it'll be false advertising
Also, no mention of Lockhart anywhere
12-15 hours. After how much TLOU2 dragged, I really hope Infinite isn't a 20+ hour campaign.Shall we begin bets on the length of the Halo Infinite campaign with potential side quests included?
I say 25 hours.
It's okay. For half of it you'll be controlling a monitor solving puzzles.12-15 hours. After how much TLOU2 dragged, I really hope Infinite isn't a 20+ hour campaign.
Now it needs to be 50+ hours!It's okay. For half of it you'll be controlling a monitor solving puzzles.
Watch Lockhart simply be an updated member of the Xbox One family /s
If they had dates it would have been leaked already. I'd bet on launch month. Insiders said XSX was originally going to launch in September. They got that from somewhere.So do insiders and studio devs like Shinobi etc.. know the release date/price already? Im fairly certain they must know the dates for the consoles at least, given that they develop games for them and must have a fairly close launch date.
LMFAO that's probably because nobody thought of it until this thread was created. At least, I never seen it suggested before.
With the beta incoming there's not really a whole point in showing a trailer for MP right now.
Assuming the beta happens soon, which it'll need to if they are seriously going to change things due to feedback.
Good. Fans don't know what they want.I suggested it in the previous OT 😢
I think it's already too late for that.
That is true, I would guess it wouldn't be an exact date. Just had a duh Cpt. Obvious moment like, "Oh if they're developing for it and they have a launch title then they must know the dates!" Then thought I wonder if they know the price too?If they had dates it would have been leaked already. I'd bet on launch month. Insiders said XSX was originally going to launch in September. They got that from somewhere.
Cool. Interesting that Andy left Obsidian after just 9 mo. And I wonder if a lead producer leaving Back 4 Blood means we should be concerned about that game XDinXile is doing great with recent hires. Some people joined fully team after "testing" phase but here I'll underline three persons which are important for further development of the project;
Steven Parker, former Gaikai Project manager (3y 4m), Senior producer at Blizzard for Diablo 3 (5y 2m), Turtle Rock lead producer on Back 4 Blood (4y 11m), now lead producer at inXile
Matt Amy, former Community Manager at Blizzard (11y 7m) now Community Manager at inXile
Andy Gardner, former programmer at Rockstar San Diego (4y 3m), gameplay Programmer at Ready at Dawn (7y 4m), gameplay programmer at Obsidian (9m)
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Ok, now is clear that gameplay/combat (soon to have around 8-10 Senior positions - in class of Sony's Santa Monica Studio) & community departments at inXile are already at the top of the genre, and be sure that hires there are not even close to competition. Even Senior positions are not yet filled.
Game will be huge and reactivity is the key-point with these hires. Another keystone is destruction, but that part will be later filled.
Expect soon other high profile hires (16 positions currently open, studio is at 100 people right now), some amazing people are in closing interviews stage. At the end of the year there will be over 120 people. Plan is to have two large hiring cycles for needs of this project. (over 200 to 250)
Team will be larger than Playground Games Studio 2 (the one working on Fable).
HR at inXile is doing unprecedented job !
You definitely did. And it's a shame your many posts are so criminally ignored XD. It's not too late Mods! Here is your chance to do what is good and right in the world!
I'm sure they'll be able to tweak some things like weapon damage, game mode settings, etc.I suggested it in the previous OT 😢
I think it's already too late for that.
The real question is.. are the launch games already done... :p So much uncertainty this year even before all this craziness and the world falling apart. I'd be surprised if MS and Sony didn't hold back some games, just in case, for just something like this. But at the same time, Phil's prepared us not to expect a huge launch day lineup. That's maybe also both a good idea generally AND a forced reality.That is true, I would guess it wouldn't be an exact date. Just had a duh Cpt. Obvious moment like, "Oh if they're developing for it and they have a launch title then they must know the dates!" Then thought I wonder if they know the price too?
Wow, great detective.inXile is doing great with recent hires. Some people joined fully team after "testing" phase but here I'll underline three persons which are important for further development of the project;
Steven Parker, former Gaikai Project manager (3y 4m), Senior producer at Blizzard for Diablo 3 (5y 2m), Turtle Rock lead producer on Back 4 Blood (4y 11m), now lead producer at inXile
Matt Amy, former Community Manager at Blizzard (11y 7m) now Community Manager at inXile
Andy Gardner, former programmer at Rockstar San Diego (4y 3m), gameplay Programmer at Ready at Dawn (7y 4m), gameplay programmer at Obsidian (9m)
-------
Ok, now is clear that gameplay/combat (soon to have around 8-10 Senior positions - in class of Sony's Santa Monica Studio) & community departments at inXile are already at the top of the genre, and be sure that hires there are not even close to competition. Even Senior positions are not yet filled.
Game will be huge and reactivity is the key-point with these hires. Another keystone is destruction, but that part will be later filled.
Expect soon other high profile hires (16 positions currently open (ALL SENIOR POSITIONS) , studio is at 100 people right now), some amazing people are in closing interviews stage. At the end of the year there will be over 120 people. Plan is to have two large hiring cycles for needs of this project. (over 200 to 250)
Team will be larger than Playground Games Studio 2 (the one working on Fable).
HR at inXile is doing unprecedented job !
Yup, we are forced to accept the new "normal" of 2020 from everyday life to how we are given entertainment. If I'm being honest, I really could live with one or two first party launch titles and still be happy. There are still enough third party games to see me through.The real question is.. are the launch games already done... :p So much uncertainty this year even before all this craziness and the world falling apart. I'd be surprised if MS and Sony didn't hold back some games, just in case, for just something like this. But at the same time, Phil's prepared us not to expect a huge launch day lineup. That's maybe also both a good idea generally AND a forced reality.
Cool. Interesting that Andy left Obsidian after just 9 mo. And I wonder if a lead producer leaving Back 4 Blood means we should be concerned about that game XD
People always complain that everything MS does is confusing, so they try to rectify it and people still complain... Can't win really.Maybe this is mostly for Cross-gen titles - but that bagde will disappear in a few years
So I just watched the latest ID@Xbox video and this Boomerang Fu game looks like a great party game. Super stoked about this one.