In 2021 they have 2 quest designer, 3 combat designer, 1 technical designer, 2 character artist and probably new engine in development🥶
Wow, InXile are set to have an amazing generation! I always thought they'd only release one big AAA project this year (which was that UE5 melee based game) but it seems like they've got another in the cooker - possibly related to Fallout.First project is Chad Moore's baby (still not sure about the nature of the project, but don't expect it before 2024). Second one in the infancy has some relation to the "events" in 2020.
This year the team at inXile will massively grow.
More important thing is that deeper integration with BGS will bring some great things to the development table (XGS integration already happened and it's happening). This will be extraordinary year for everyone at inXile - a true breakthrough year !
Yeah no you are right it's just that I think it would be strange to make a game about Covid or something like that. Maybe he's referring to an RPG in the middle of a pandemic or something like that.When I read "events" of 2020, BGS acquisition is not what comes to mind but I should probably remind myself that this is a gaming forum haha.
Yeah no you are right it's just that I think it would be strange to make a game about Covid or something like that. Maybe he's referring to an RPG in the middle of a pandemic or something like that.
How could next Forza Horizon release this year? Besides the speculation from Jeff Grubb, is there any legit source?I don't see any announced Xbox first-party game having a planned launch date later than 2023, with the exceptions being The Elder Scrolls VI and maybe State of Decay 3 (even this one is likely 2023).
I mean, 2024 is almost 4 years of more dev time from now. No (announced!) game in production at XGS right now will need that much more time. They are not aiming for Rockstar dev times.
The internal first-party roadmap (not including XGS Publishing) likely looks closer to something like this (it won't be accurate, I only want to give you an idea) ...
2021
Halo Infinite
Psychonauts 2
As Dusk Falls
Grounded
Starfield
Forza Horizon Next
2022
Avowed
Everwild
Senua's Saga: Hellblade II
Forza Motorsport
Age of Empires IV
Wolfenstein III
Arkane Austin project
Project Mara
Minecraft something
(Deathloop)
(Ghostwire Tokyo)
2023
Perfect Dark
Fable
State of Decay 3
Gears Next
Compulsion Games project
DOOM Next
Roundhouse Studios project
Double Fine new IP
Obsidian Josh Sawyer project
Halo Infinite ODST or something
Rare Gregg Mayles project or something
Machinegames second project or something
2024 & beyond
The Elder Scrolls VI
inXile RPG
Zenimax Online project
Something Fallout at some point
Obsidian The Outer Worlds team project
And all the studios that released games in the years before will slowly begin to have new projects ready
And so on ...
So basically starting with Halo Infinite in Fall 2021 they'll have a constant flow of first-party content from XGS and Bethesda. In 2022 they'll begin to easily reach their "one big game per quarter" target - and even exceed it.
As I said, it's just to give people an idea. It won't be all accurate.How could next Forza Horizon release this year? Besides the speculation from Jeff Grubb, is there any legit source?
You mean 'early surprises for Forza Horizon 4'? Could be a new DLC/game mode, or launching on Steam.As I said, it's just to give people an idea. It won't be all accurate.
There might or might not be announced something soon which might or might not make a release of FH5 this year more unlikely. But we'll just see.
Personally, I'm still of the opinion that Fable will release in late 2022. 2023 is possible, but I don't think we'll have to wait that long.
Depends on what you mean by developing it. It has been in pre-production since, like, 2012-2013, in production since late 2015 (but not by the full team), already "playable" in some form by mid-2018, and likely in full production since late 2018.Man, if Starfield really is this year, then this is gonna be a pretty amazing year. When did they start developing it?
Man, if Starfield really is this year, then this is gonna be a pretty amazing year. When did they start developing it?
It's nice to see hints from the squirrel again. Always watching your tweets... with a thousand eyes, and one.As I said, it's just to give people an idea. It won't be all accurate.
There might or might not be announced something soon which might or might not make a release of FH5 this year more unlikely. But we'll just see.
Todd Howard said to IGN in an interview in June 2019 they had been working on it for 3 years and a half, so either late 2015 or early 2016.Man, if Starfield really is this year, then this is gonna be a pretty amazing year. When did they start developing it?
Including their engine overhaul.Todd Howard said to IGN in an interview in June 2019 they had been working on it for 3 years and a half, so either late 2015 or early 2016.
Inxile their game, Elder Scrolls and, SoD3 are the furthest away for sure.
I don't know, id has been releasing games very quickly recently. Doom in 2016, Doom VR in 2017, Rage 2 in mid-2019 (co-developed), and Doom Eternal in early 2020. I think we'll see a new id game in 2022, maybe 2023 at the latest.
Wait wait: are you saying me that INXILE could making a Fallout game?
Why not? They could be making Fallout 1-2 style RPG or even a FPS action adventure one. Both BGS and Obsidian will be very busy for the next 5 years, so a Fallout spinoff by InXile would be interesting. Personally, I'd be more excited for it than for Obsidian's take on Fallout.Wait wait: are you saying me that INXILE could making a Fallout game?
No no, it's just that Sponger says that one of Inxile's new games has relation to the events of 2020 and I thought he was referring to the Bethesda acquisition and that's why I made the connection, but that's just speculation on my part.Wait wait: are you saying me that INXILE could making a Fallout game?
Yes, he's the original creator of Wasteland and Fallout. When they had to make a new company and couldn't use the he Wasteland IP, they made Fallout. Ironically, nowadays Fallout is more popular than Wasteland and some people see Wasteland as a "copy" of Fallout when it's actually the opposite.Had no idea Brian Fargo of inXile is the father of Fallout franchise. Was listening to him a few months back, before we could even imagine Bethesda joining Xbox, how he and a few others came up with the idea whilst at EA, or something like that. Crazy to think both Obsidian and inXile are part of the franchise legacy, an now they're all under the same roof.
With backwards compatibility and the upgrade capabilities Xbox is working on, remasters don't seem likely, in my opinion.Was thinking of playing Fallout: New Vegas again.
How likely is a remaster in the near future?
Hah, see, you've described my own ignorance! I'm playing through Wasteland 3 (my first Wasteland game) and I'm having a great time. It's my first iso game, and would have completely missed the game if it were not for Gamepass. inXile shot to the top of my list of studio's to watch out for, the pacing and story keeps things interesting, you can see the game was made on a budget, but still punches above its weight, I'm expecting big things with MS resources available to them now. Great get.Yes, he's the original creator of Wasteland and Fallout. When they had to make a new company and couldn't use the he Wasteland IP, they made Fallout. Ironically, nowadays Fallout is more popular than Wasteland and some people see Wasteland as a "copy" of Fallout when it's actually the opposite.
Had no idea Brian Fargo of inXile is the father of Fallout franchise. Was listening to him a few months back, before we could even imagine Bethesda joining Xbox, how he and a few others came up with the idea whilst at EA, or something like that. Crazy to think both Obsidian and inXile are part of the franchise legacy, an now they're all under the same roof.
I don't see any announced Xbox first-party game having a planned launch date later than 2023, with the exceptions being The Elder Scrolls VI and maybe State of Decay 3 (even this one is likely 2023).
I mean, 2024 is almost 4 years of more dev time from now. No (announced!) game in production at XGS right now will need that much more time. They are not aiming for Rockstar dev times.
The internal first-party roadmap (not including XGS Publishing) likely looks closer to something like this (it won't be accurate, I only want to give you an idea) ...
2021
Halo Infinite
Psychonauts 2
As Dusk Falls
Grounded
Starfield
Forza Horizon Next
2022
Avowed
Everwild
Senua's Saga: Hellblade II
Forza Motorsport
Age of Empires IV
Wolfenstein III
Arkane Austin project
Project Mara
Minecraft something
(Deathloop)
(Ghostwire Tokyo)
2023
Perfect Dark
Fable
State of Decay 3
Gears Next
Compulsion Games project
DOOM Next
Roundhouse Studios project
Double Fine new IP
Obsidian Josh Sawyer project
Halo Infinite ODST or something
Rare Gregg Mayles project or something
Machinegames second project or something
2024 & beyond
The Elder Scrolls VI
inXile RPG
Zenimax Online project
Something Fallout at some point
Obsidian The Outer Worlds team project
And all the studios that released games in the years before will slowly begin to have new projects ready
And so on ...
So basically starting with Halo Infinite in Fall 2021 they'll have a constant flow of first-party content from XGS and Bethesda. In 2022 they'll begin to easily reach their "one big game per quarter" target - and even exceed it.
No no, it's just that Sponger says that one of Inxile's new games has relation to the events of 2020 and I thought he was referring to the Bethesda acquisition and that's why I made the connection, but that's just speculation on my part.
I read that as a plague-themed game, too, but a Fallout game is possible too given the mention of BGS. Maybe some kind of collaboration?See, I read that as the global events, like the plague and the riots and that. I figured he was teasing some sort of plague related post apocalyptic game. Your take also makes sense though.
I 100% believe this to be the case. Just look at the difference between the trailers for SOD2 and SOD3. Completely different tone and message (almost like two completely different games) - I really think this project could completely surprise usWonder if SoD3 becomes a narrative driven tps with survival mechanics. That would explain the date being far off, perhaps having to rebuild large parts of their game? Maybe. The series definitely needs to do better with player agency, so would love this.
I remember being confused when I added a PS4 Slim that I could not see my Spiderman save under the same account, not sure what I did but I ended up the overwriting the most recent when I tried to put on the cloud lol.Moving saves is a manual process and It's an absolute nightmare on PlayStation full of o man am I doing this right? Am I overwriting my save? Is this what I want to do?
Trailers can have different tones, I think it'll mean nothing once the game is out. SoD 3 is far off because of the long term SoD 2 support.I 100% believe this to be the case. Just look at the difference between the trailers for SOD2 and SOD3. Completely different tone and message (almost like two completely different games) - I really think this project could completely surprise us
See, I read that as the global events, like the plague and the riots and that. I figured he was teasing some sort of plague related post apocalyptic game. Your take also makes sense though.
I don't see any announced Xbox first-party game having a planned launch date later than 2023, with the exceptions being The Elder Scrolls VI and maybe State of Decay 3 (even this one is likely 2023).
I mean, 2024 is almost 4 years of more dev time from now. No (announced!) game in production at XGS right now will need that much more time. They are not aiming for Rockstar dev times.
The internal first-party roadmap (not including XGS Publishing) likely looks closer to something like this (it won't be accurate, I only want to give you an idea) ...
2021
Halo Infinite
Psychonauts 2
As Dusk Falls
Grounded
Starfield
Forza Horizon Next
2022
Avowed
Everwild
Senua's Saga: Hellblade II
Forza Motorsport
Age of Empires IV
Wolfenstein III
Arkane Austin project
Project Mara
Minecraft something
(Deathloop)
(Ghostwire Tokyo)
2023
Perfect Dark
Fable
State of Decay 3
Gears Next
Compulsion Games project
DOOM Next
Roundhouse Studios project
Double Fine new IP
Obsidian Josh Sawyer project
Halo Infinite ODST or something
Rare Gregg Mayles project or something
Machinegames second project or something
2024 & beyond
The Elder Scrolls VI
inXile RPG
Zenimax Online project
Something Fallout at some point
Obsidian The Outer Worlds team project
And all the studios that released games in the years before will slowly begin to have new projects ready
And so on ...
So basically starting with Halo Infinite in Fall 2021 they'll have a constant flow of first-party content from XGS and Bethesda. In 2022 they'll begin to easily reach their "one big game per quarter" target - and even exceed it.
On second thought, I think it's just a typo and he meant XGS, not BGS. Likely not Fallout related then.I read that as a plague-themed game, too, but a Fallout game is possible too given the mention of BGS. Maybe some kind of collaboration?
Hah, see, you've described my own ignorance! I'm playing through Wasteland 3 (my first Wasteland game) and I'm having a great time. It's my first iso game, and would have completely missed the game if it were not for Gamepass. inXile shot to the top of my list of studio's to watch out for, the pacing and story keeps things interesting, you can see the game was made on a budget, but still punches above its weight, I'm expecting big things with MS resources available to them now. Great get.
I don't see any announced Xbox first-party game having a planned launch date later than 2023, with the exceptions being The Elder Scrolls VI and maybe State of Decay 3 (even this one is likely 2023).
I mean, 2024 is almost 4 years of more dev time from now. No (announced!) game in production at XGS right now will need that much more time. They are not aiming for Rockstar dev times.
The internal first-party roadmap (not including XGS Publishing) likely looks closer to something like this (it won't be accurate, I only want to give you an idea) ...
2021
Halo Infinite
Psychonauts 2
As Dusk Falls
Grounded
Starfield
Forza Horizon Next
2022
Avowed
Everwild
Senua's Saga: Hellblade II
Forza Motorsport
Age of Empires IV
Wolfenstein III
Arkane Austin project
Project Mara
Minecraft something
(Deathloop)
(Ghostwire Tokyo)
2023
Perfect Dark
Fable
State of Decay 3
Gears Next
Compulsion Games project
DOOM Next
Roundhouse Studios project
Double Fine new IP
Obsidian Josh Sawyer project
Halo Infinite ODST or something
Rare Gregg Mayles project or something
Machinegames second project or something
2024 & beyond
The Elder Scrolls VI
inXile RPG
Zenimax Online project
Something Fallout at some point
Obsidian The Outer Worlds team project
And all the studios that released games in the years before will slowly begin to have new projects ready
And so on ...
So basically starting with Halo Infinite in Fall 2021 they'll have a constant flow of first-party content from XGS and Bethesda. In 2022 they'll begin to easily reach their "one big game per quarter" target - and even exceed it.
You can set the systems to auto upload to the cloud but they won't auto download from the cloud and sync the saves so every single game you play has to have a manual process to download. This gets confusing because if you don't keep track of which system you played on you will have to constantly check time stamps on the consoles before uploading to the cloud. Also it makes me question if both systems are set to auto upload if I boot up the game from the wrong system with an old save file will it push the old file to the cloud and overwrite the one I initially wanted? This entire process alone has me not wanting to play the save on different systems. It's just amazing how far along Xbox is with this.I remember being confused when I added a PS4 Slim that I could not see my Spiderman save under the same account, not sure what I did but I ended up the overwriting the most recent when I tried to put on the cloud lol.
Definitely a far better implemented on Xbox, but aside from the Spiderman incident I don't really recall a problem with my other games on PlayStation
Thanks, no longer have the Slim and only my son uses the Pro.. I see red due to it being as loud as a Harley lolYou can set the systems to auto upload to the cloud but they won't auto download from the cloud and sync the saves so every single game you play has to have a manual process to download. This gets confusing because if you don't keep track of which system you played on you will have to constantly check time stamps on the consoles before uploading to the cloud. Also it makes me question if both systems are set to auto upload if I boot up the game from the wrong system with an old save file will it push the old file to the cloud and overwrite the one I initially wanted? This entire process alone has me not wanting to play the save on different systems. It's just amazing how far along Xbox is with this.
thanks Klobrille
just a small change of your roadmap in my opinion
2022
Perfect Dark
Fable
I don't see any announced Xbox first-party game having a planned launch date later than 2023, with the exceptions being The Elder Scrolls VI and maybe State of Decay 3 (even this one is likely 2023).
I mean, 2024 is almost 4 years of more dev time from now. No (announced!) game in production at XGS right now will need that much more time. They are not aiming for Rockstar dev times.
The internal first-party roadmap (not including XGS Publishing) likely looks closer to something like this (it won't be accurate, I only want to give you an idea) ...
2021
Halo Infinite
Psychonauts 2
As Dusk Falls
Grounded
Starfield
Forza Horizon Next
2022
Avowed
Everwild
Senua's Saga: Hellblade II
Forza Motorsport
Age of Empires IV
Wolfenstein III
Arkane Austin project
Project Mara
Minecraft something
(Deathloop)
(Ghostwire Tokyo)
2023
Perfect Dark
Fable
State of Decay 3
Gears Next
Compulsion Games project
DOOM Next
Roundhouse Studios project
Double Fine new IP
Obsidian Josh Sawyer project
Halo Infinite ODST or something
Rare Gregg Mayles project or something
Machinegames second project or something
2024 & beyond
The Elder Scrolls VI
inXile RPG
Zenimax Online project
Something Fallout at some point
Obsidian The Outer Worlds team project
And all the studios that released games in the years before will slowly begin to have new projects ready
And so on ...
So basically starting with Halo Infinite in Fall 2021 they'll have a constant flow of first-party content from XGS and Bethesda. In 2022 they'll begin to easily reach their "one big game per quarter" target - and even exceed it.