It's amazing how much better of a value the XSX is over the XSS. Save your pennies. XSS may look ok in 2020, but 3-4 years into the generation and you will be wishing that you had bought a XSX.
i meant in terms of raw tflops and bandwidth, and what that means for 1440p gaming since the PS4 pro is basically a 1440p current gen console. this is supposed to be a next gen 1440p console which is why 226 gbps might be enough.
They said in the development of the machine they made sure bringing games down from X was as easy as possible. MS did a ton of R&D in regards to making things more efficient for devs, I doubt they fucked up here. Everything was meticulous designed and tested.That RAM pool makes it more clear to me why devs would have to do extra work for the S. You can't just use the same textures and scale down a resolution slider; you would have to design an extra, smaller set of assets and then, like that recent thread with the Naught Dog lighting artist described, optimize the other graphical goodies to fit within the remaining frame time separately for X and S. So it's nice that the CPU is the same, but not trivial to develop for both.
No.I don't claim to fully understand game development or anything, but if every next-gen game is going to have to run on this thing doesn't that kind of mean it's going to inherently hold back the industry? Like we're not making a leap like we could be because we have to account for this in-between console? Or will it be up to developers to decide if they want to not support the Series S? If that's the case, it seems dishonest to portray this as an alternative to the Series X.
Actual Next-Gen is on the right... for the next 7 years
Hello baseline... you fucking suck
Lots of concern already I see. Why don't we just wait and see what happens.
Honestly not been paying attention lol. This pretty much confirms PS5 price as well as they will never go above what MS picked for their console.
You can't compare raw flops between the different architecture though.i meant in terms of raw tflops and bandwidth, and what that means for 1440p gaming since the PS4 pro is basically a 1440p current gen console. this is supposed to be a next gen 1440p console which is why 226 gbps might be enough.
I'm assuming all of the RAM clocked at 224 GB/s is going to be dedicated for games?
So ~5 GB for the GPU, and 3 GB for the system, and the remaining 2 GB at 56 GB/s is for the OS?
Storage capacity and optical drive is what I take it as- especially because they're pushing that it has ray tracing and variable rate shading etc."primary difference" does not mean only difference. The word primary would imply that there are other secondary differences.
Maybe its just semantics but I don't see how you can say only when Microsoft themselves are not using the word only.
Is there a chart or paraphrased version of this for people who don't know specs because they only play consoles and don't know what this means (about the Series S)? Or should I just wait until someone does a comparison with the PS5 thrown in the mix?
Yep, this. Series S is cheap and good for now but Series X is the much better buy if you really want an xbox console.It's amazing how much better of a value the XSX is over the XSS. Save your pennies. XSS may look ok in 2020, but 3-4 years into the generation and you will be wishing that you had bought a XSX.
It will be interesting. It even has a hardware upscaler while the Pro had the checkerboard acceleration. I just wonder what will make for the 'next-gen' push, the architectural gains of the GPU? the SSD? the CPU? Probably all those. I hope it delivers good as it will be the next-gen baseline.this is going to be rather interesting. As most computers built in the last few years matches or completely blows the series S out of the water. It's basically a mid gen refresh console at the launch of a new one. I'm curious how low resolution or performance goes just a few years in because of it.
Your own post shows that is not what was said?According to Microsoft that's the only difference between the 2 consoles.
"The primary difference between Xbox Series X and Xbox Series S is in resolution."
Microsoft reveals Xbox Series S specs, promises four times the processing power of Xbox One
The Xbox Series S has a different GPU than the Series Xwww.theverge.com
There is a chance for PS5/PC only releases that push actual graphics forward, since PS5 will have massive userbase, but yeah majority of titles will have to keep Series S in mind sadly...This has been popping up in my head recently, and it doesn't get much attention. While the Series S is a fantastic price, it further solidifies the fact that the Series X and probably PS5 are making 4K a requirement rather than a suggestion. I know things have more or less pointed toward this for some time, but they pushed 1080p as a selling point all the way back to the 360/PS3 era and definitely didn't always hold themselves to it when graphical capabilities couldn't be met at that resolution (which was a good thing). But the Series S mere existence means that the more expensive machines are for 4K through and through, which means that graphical advancements are essentially hamstrung. Luckily there are other great technologies like VRS and DLSS that will allow for ray tracing and the like while still improving other things, as well as other solutions shown in the UE5 demo.
But yeah, I just find it hard to come to terms with; 4K is a massive resolution jump that I personally don't care about, and it comes at a huge cost to other things that I do care about. 1440p upscaled with different methods should have been the standard for next gen, imo. But what the hell do I know about this stuff.
CPU and GPU speed that they come up with is probably already tested heavily to keep the heat in check. It's 60% smaller than the XSX after all.Uh that's a much bigger change in ram speeds, and the CPU is a little slower than XSX? Why? I Would think that could easily stay the same and not shave any costs off.
have they confirmed how much ram is used by OS? Isn't it 2.5 or 3GB for XSX? So 7-7.5GBs for games in XSS? I am no expert by any means, and I don't want to upset anyone, but I really wish XSX was the base model. $499 and price reductions over time to $399 then $299 just like Xbox One would've been great.
I'm happy they have this option tho no disc drive kills it for me since Xbox has such good BC and I've got a lot of discs. I'll wait until XSX hits $400 or less in 2022-23
It will be interesting. It even has a hardware upscaler while the Pro had the checkerboard acceleration. I just wonder what will make for the 'next-gen' push, the architectural gains of the GPU? the SSD? the CPU? Probably all those. I hope it delivers good as it will be the next-gen baseline.
Can't they just scale it down for the S? Like a medium setting on a PC game.There is a chance for PS5/PC only releases that push actual graphics forward, since PS5 will have massive userbase, but yeah majority of titles will have to keep Series S in mind sadly...
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Yeah, they probably did a lot of clock tweaking with the system to get thermals in a place where they didn't need an expensive cooling solution. That small CPU clock speed loss might seem pointless on its own, but in conjunction with the rest of the system it will help bring down heat.CPU and GPU speed that they come up with is probably already tested heavily to keep the heat in check. It's 60% smaller than the XSX after all.
Oh for sure 226gbps will be enough.i meant in terms of raw tflops and bandwidth, and what that means for 1440p gaming since the PS4 pro is basically a 1440p current gen console. this is supposed to be a next gen 1440p console which is why 226 gbps might be enough.
Phew, that's a gap! The Series X is definitely more future proof.
The entire point of the paired down specs is to run the games at lower resolutions. Series S won't hold Series X and PS5 back any more than the 3070 will hold the 3090 back. The Xbox engineers aren't dumb, a fuck load of R&D went into this, they know what they're doing.There is a chance for PS5/PC only releases that push actual graphics forward, since PS5 will have massive userbase, but yeah majority of titles will have to keep Series S in mind sadly...
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12TF vs 4TF for a 1440p target on the lower end. That jump to 4K must take a lot to go from 4TF to 4K.
Pro 4.2 TF and 218GB/s
Lockart 4 TF and 224GB/s
Yep, bandwidth sounds about right for X Series S
Not always.Can't they just scale it down for the S? Like a medium setting on a PC game.
The entire point of the pulled back specs is to run the games at lower resolutions. Series S won't hold Series X and PS5 back any more than the 3070 will hold the 3090 back. The Xbox engineers aren't dumb, a fuck load of R&D went into this, they know what they're doing.
Yeah we'll see how much the S will drag down the X hardware...But that's sort of the issue; the Series S has to run all games that the Series X can run throughout the whole generation. Like dmix90 said, Series S is essentially the baseline for next gen. The stark difference in power shows how much more it takes to hit 4K; 2/3rds of them Tflops for a little extra sharpness is not a very favorable way to spend all those resources, imo.