Pretty unlikely.
Don't be the guy that gets upset at other people's completely reasonable technical concerns.So should I believe countless previews or screenshots in this thread? Plus I think the screenshots look fine.
I guess we will just ignore the previews of people that have actually PLAYED the game and go with your hyperbole instead. :)
Seriously? That's your take?
Oh yes I agree with you there of course. I obviously don't agree with hyperbolic crap shitting on this. But I do think it's understandable that some people might be worried about it.
Yeah, I'm probably out. I'm not normally a stickler for resolutions, but XBC2 was a blurry mess to a point where it genuinely did detract from the experience, and this is even worse.
This engine needs to go in the bin
Charge another 60$ for an ancient game.
What's the point of your post?
I mean I didn't really follow the previews of this game or Xenoblade 2 previews/reviews specifically.... but Previews (and even reviews to certain extent) don't usually go in deep in these kind of stuff from what I have seen. Did previews and reviews of Xenoblade 2 mention how horrible the game looked on handheld mode? (legit question because didn't see the previews/reviews for XB2) because I consider Xenoblade 2 handheld mode to be borderline unplayable (I was fine with docked mode for the most part)
I think it's understandable to be a bit worried about this for some people since their previous game (XB2 and Torna) had issues with how the game performed, especially handheld mode.
I was answering the poster's question about why some people are upset that other people are upset about IQ - never said it didn't matter.The best steak in the world is gonna taste like butt if it's drenched in salt, mayo and ketchup. Resolution and performance matters.
Total garbage.
Defeats the entire point of remastering a Wii game.
I think the better question to ask is what's the point in pushing your engine so hard that you have to run the game significantly below native resolutions to get it performant? Why not just spec your game more modestly, it'll still look worlds better than the Wii version, and ultimately a game running at 720p will look miles better than something running ~500p.
Okay granted, maybe Monolith had to use limited budget, and resolution was less a priority. Zelda and Mario are Nintendo's high budget games.
Okay granted, maybe Monolith had to use limited budget, and resolution was less a priority. Zelda and Mario are Nintendo's high budget games.
FYI - Monolithsoft (devs of this game) are a Nintendo studio.I honestly don't think its Nintendo's fault. As a new switch(lite) owner smash and BOTW look absolutely gorgeous to me. Even think shield/sword look pretty dope lol.
The devs just had different priorities and maybe time/budget constraints?
Seeing how XC2 is the only game in my life that made me nauseous while playing it handheld mode, shame on me for thinking a Wii port would turn out better. Be snarky all you want bud, but I cancelled my preorder.Yes, Monolith Soft doesn't know what they're doing and this looks barely any different than the Wii version.
Even so, if they built it from the ground up they should know what the limitations of the hardware are and not push it to such low resolutions. I'm fairly certain most people would have fathered an up-res port than this.Its not a straight port. Its probably a new game built from the ground up.
BotW and Odyssey are AAA games. Xenoblade is AA. Budget difference is there.Monolithsoft are one of Nintendo's biggest studios. Budget isn't the issue here.
The resolution is unquestionably worse here though, and that was one of my biggest problems with XBC2. I couldn't care less if they've prettied the assets and lighting if it's only to be undermined by such a blurry IQ.uh I think if the game looked worse than Xenoblade 2 you would be hearing about it in like every preview. But so far someone has only managed to link 1 preview where the author says handheld mode looks bad.
Good question actually. I would like to know too. Monolith is certainly an interesting studio.I've read this argument, but if the budget was the problem, why did they aim so high with the new models and upgraded graphics? They could have scaled back.
It seems that they just overestimated hardware capacity again or they just don't care about resolution.
What is the issue if it's not budget or time constraints? The engine ?Monolithsoft are one of Nintendo's biggest studios. Budget isn't the issue here.
Yeah I mean when it comes to these stuff, it differs between people. I personally found XB2 and Torna unplayable on handheld, and was the only Switch game I played fully on docked mode. I was fine with docked mode and I think the game looks beautiful overall in terms of artstyle.Its definitely understandable. Hell, even I have my own reservations! Lol
But I honestly thought Torna and XBC2 both looked great and I was happy with their performance. Aside from the performance issues at release, I didn't even notice the complaints about handheld mode until after I beat it and I ran it on handheld 100% of the time lol.
I have faith that all the previews I've watched so far aren't bsing me cause I love this damn game!
I honestly don't think its Nintendo's fault. As a new switch(lite) owner smash and BOTW look absolutely gorgeous to me. Even think shield/sword look pretty dope lol.
The devs just had different priorities and maybe time/budget constraints?
so people can play an amazing game on a new platform?
I think it's because some Xenoblade fans are so eager to see this series be successful they find any sort of negativity to be disheartening.I understand people (me included) being upset about the IQ news
I also understand people who don't care about it or don't care about technical aspects of a game overall in general
But what I don't understand are the people who genuinely get so emotionally cut up when people are bothered by the news. If you don't care about the IQ, why do you get so upset when others do?
What is there to defend ? Switch isn't the most powerful hardware out there and people who expected much better resolution for a open world JRPG than 540p portable/720p docked don't play their Switch enough is guess.The rush to defend things like this and shut down any criticism is beyond toxic.
I really doubt resolution new of that kond is gonna have big impact of the games commercial performance....not that the people complaining the most in these kind of threads will be massive XB fans.I think it's because some Xenoblade fans are so eager to see this series be successful they find any sort of negativity to be disheartening.
With that said, goddamn the defensiveness is annoying.
in any case, I understand preferences, but I swear, I can't say THIS looks horrible
Huh? The resolution settings are the exact same as 2.The resolution is unquestionably worse here though, and that was one of my biggest problems with XBC2. I couldn't care less if they've prettied the assets and lighting if it's only to be undermined by such a blurry IQ.
I expected a Wii game to look better than that on the Switch. Nintendo needs to acquire Panic Button to help them with their large games.
Yes, Monolith Soft doesn't know what they're doing and this looks barely any different than the Wii version.
This is the thread where people come to shit on Nintendo.
I love the drive-by shitposting: "where are the pixels Nintendo! Give me the pixels, I need them!".
it obviously depends on what you consider horrible (but XC2 reviews actually stated about the portable mode image quality, yes, and most importantly many previews compared the portable resolution to Torna, slightly better than XC2, so I'd say that at least it should be slightly better than XC2 too)
in any case, I understand preferences, but I swear, I can't say THIS looks horrible
BotW and Odyssey are AAA games. Xenoblade is AA. Budget difference is there.
Good question actually. I would like to know too. Monolith is certainly an interesting studio.
What is the issue if it's not budget or time constraints? The engine ?