i don't know if it was better, but i had more fun playing it than skyrim for sure.
Couldn't agree more.Open world games tend to have terrible game design and really are in need of a revolution
Mega Man X3 is the best X game, and X4 is the least good. X4 is simply too easy to the point it is ruined.
If you get all of X's upgrades, yeah, it's really easy. Zero was meant to be "hard" mofe, but he's pretty damn powerful.
i don't know if it was better, but i had more fun playing it than skyrim for sure.
I'm not sure how you find breath of the wild and horizon boring. But think Ubisoft games are fun?. Wildland, far cry, division, assassins creed, watch dogs are some of the biggest slogs in recent memory.
I'm playing Elex right now and it's giving me flashbacks (in a good way) of being forced to explore in Morrowind.Morrowind was the last great open world game that actually made you explore. BotW comes close with the Pro HUD, but doesn't quite reach it.
Dark Souls 3 is entirely reliant on the previous entries in the series and so derivative thatit couldn't be bothered to have its own final boss.
I thought the true final boss in the DLC was absolutely appropriate for the series, whereas the final boss in the base game made sense from a narrative perspective. Like, I would be annoyed if it was anything else, regardless of what else DS3 might feature.
The first fight against the Soul of Cinder using all of the moves from past games was fine enough on its own. He didn't need to transform into Gwyn; it was just another way of robbing DS3 of its own identity.
PoP 2008 is underrated.
Platinum Games isn't always awesome.
Persona 5 is good, but could've been a lot better.
Dark Souls 3 is entirely reliant on the previous entries in the series and so derivative thatit couldn't be bothered to have its own final boss.
1. It absolutely is. I have fond memories of it and am thinking of replaying it. Shame about the DLC ending though.
Halo CE isn't good?
Instead of ignoring it tho, you do your utmost best to mention it at every possible chance you get :)
? Don't think I've mentioned the Switch a lot so I don't know what your talking about.Instead of ignoring it tho, you do your utmost best to mention it at every possible chance you get :)
How is that controversial? You're saying nothing but the world's biggest truth, my friend.
One needs only to look at your post history, to know your agenda. And thats all i have to say. Im not gonna keep replying to you. Let your post history speak for itself.? Don't think I've mentioned the Switch a lot so I don't know what your talking about.
Youre absolutely correct, and thats not controversial :D
My agenda of disliking Xenoblade 2 which has nothing to do with the Switch? Ok yeah you don't know what your talking about.One needs only to look at your post history, to know your agenda. And thats all i have to say.
I want to try Monster Hunter World but timers make it a non-starter for me.
It's not even so much the timed-missions as such, that's fine if it's the developer's vision.
But not being able to save and quit out at any time is a tragic flaw in game design that simply does not respect the player's time. I'll never be able to get behind this philosophy.
Imagine picking up a book and not being able to close it until you finish a chapter. Or watching a Netflix movie that you weren't allowed to pause and pick back up later.
Shame 'cause MHW looks intriguing, but I'm unwilling to put up with its archaic mission flow.
Especially when they look into your post history for an 'agenda', lol.
How is that controversial? You're saying nothing but the world's biggest truth, my friend.
Off topic. Controversial opinions are not the same as scientifically verifiable reality. Try another thread.
ALttP is one of the worst Zelda games. The overworld is bland and a pain to navigate on foot. Dark World enemies do way too much damage and Link can die in 2 seconds because when enemies hit you, they stay right on top of you or chase you down immediately. You have an extremely short window of invincibility to move and turn towards them to strike. Problem is Link feels extremely heavy and positioning him with the d-pad feels like ass.
Skull Woods made me want to quit the game because of constant floor masters that can be impossible to dodge when engaged in combat in tight quarters or when trying to solve a puzzle. And the boss of that dungeon... you have to avoid tri-directional attacks while on a moving floor that changes directions while as many as 5 spikes travel back and forth across the room. And like I said, I don't think Link controls nearly as well as he should for the developers to even attempt something like that. I just feel like I die a lot to cheap deaths in that game. Not sure how anyone played it without save states, or why people insist it is one of the best games ever. Maybe it was in 1991, but in my opinion, it doesn't hold up as most Zelda games do.