There is noting BUT hype for him : PSo, anyone hyped for Paladin Cecil in almost 3 days? :p
With his son, I bet they'll be a deadly combo, throw Balthier for good measure and his Lufenia won't stand a chance.
They'll be pretty good until Squall rework.
I like to log in about 5 minutes before the banner drops and then, as soon as the clock hits 6 (PST), go to the banner and do as many pulls as I can, and then I log out for several hours until the server chills out.I mean, everyone playing the game is pulling for him right lol
The servers seem to suck whenever a new banner drops, can ONLY imagine when he drops.
I like to log in about 5 minutes before the banner drops and then, as soon as the clock hits 6 (PST), go to the banner and do as many pulls as I can, and then I log out for several hours until the server chills out.
Oh really? Finally! I only pulled him back in the day because he was the best auto farm unit (still is for some things) but he was quite mediocre as a chaos unit. Now for doing acts he is pointless since he can't 3 turn anything without a skill.
I am legitimately mad about the twin's BT+ rework and LD. I don't wanna bring down the mood, but this is absolutely an unnecessary escalation that contiues to exacerbate problems with current JP content.
Looks great to have Tama show up tho, would have liked for her to be there after LD (on top of heads : D )for a little follow up, could have been cute, but I like her as the BT.
Garland is expected to be this big damage dealer with massive power on single foes, and has been buffed a tad to get some more AoE power.
But outside of his (very useful) 50% spd down aura, damage is all he does.
The twins are the same, minus spd down but plus a lot of imperil, and they absolutely clown on him by doubling his damage output ALONE, much less on multiple targets.
This is what I mean, the game is rigged. Unless you get Really lucky with what characters they decide are shored up significantly enough to be top of the line, you are always gonna play this absolute gamble with "they were boosted, but not enough to be as strong as these other ones."
I know this isn't an issue the game hasn't tackled constantly for the whole game cycle, but I can't help feeling like it's never been this exaggerated. The fact that it happens in real time and we have the foresight is worse, because we KNOW who's a waste of time and who isn't, and that's gonna affect everyone who wants to pull to complete new content significantly.
It'll be about Faves Vs Meta, more then EVER before, because Faves literally won't be able to beat content. Anything less then top, definitely, but useless at top because of held-back damage.
People are literally unable to beat events in Jp, either With the headliner character, or Without them, this is getting out of hand and it shows by how it totally throws away older units with how massive the HP totals have to be to compensate for the powercreep.
All this to say is, Lufenia is hard, but only becauee the mechanics are tough and interesting, requiring flexibility in your roster the same way Abyss and Dimensions End had to.
But this? Until it's corrected, this WILL be the Dark Age of Dissidia, and you will all need to be extra careful who you pull for in several months. It's gonna be rough, and you'll have to just deal with it. But we'll be there for you, And we'll work together to defeat this content, and rise to the challenge!
The short version is, Lufenia+, the difficulty of JP right now, has been the most significant level of powercreep the game has ever had, and it threatens to destroy the balance of utility vs damage that has kept many units useful the entire game.
The latest Lufenia+ orb condition is deal 850k damage in one turn, tells you how crazy the powercreep went there.
Oh and the boss is immune to bravery and HP damage during launch, just lol they went f*ck you Cid Raines.
And time to get gold framed debuff as well because :
- if player act 10 consecutive times Boss will cleanse debuffs (include silver-framed debuffs) and get a turn immediately
I think CoD's problem was that her play mechanic was just shitty and unfun. Don't do shit and hold back your other characters for a bunch of turns, and then you get a super attack. But using her other good attack resets that counter, and now you have to wait again, and also don't let your other characters break.
It's like a punishing, weaker version of Lightning, and I was fine with that right after I soloed that one DE with her.
I think CoD's problem was that her play mechanic was just shitty and unfun. Don't do shit and hold back your other characters for a bunch of turns, and then you get a super attack. But using her other good attack resets that counter, and now you have to wait again, and also don't let your other characters break.
It's like a punishing, weaker version of Lightning, and I was fine with that right after I soloed that one DE with her.
I do kind of feel like they inadvertently designed themselves into a corner by pushing up the power levels a little too quickly. Like, gold framed debuffs and skills that beat immunity to those skills are kind of obvious issues.
I'm actually quite impressed (as I always am with devs) that they finally got around the invite delay issue by just having bosses jump in no matter what after a while, but it seems like players actually hate that. It's definitely better than the skill, then immunity, then skull that gets around it, then immunity to that, and then skills that--no, really--get around that treadmill that we've been on.
The reality of live service games is that where they go is dictated by business requirements. I'm just glad we haven't gotten the point where the really aggressive MTX strats are coming out.
This vid by Quwie illustrates what I'm talking about, and I hope it gets enough traction that it goes back to the devs and they can change course on their current trajectory, if they'd stop immediately countering characters and slow down on progressing to harder and more rediculous damage races until they can bring more characters up to par (when was the last time Fang even got looked at?), that'll significantly help lessen the issues the game is facing.
Also, this reddit user had good points in response to the video as well:
[Hidden content]
I hid it since it's content by a non-famous person who I don't wanna get doxed or something : P
Anyway, I kinda think that is a neat idea, but I generally want the ramp up in egregious countering to slow down a tad, it's not fun, and it won't be fun if we have to pull for CoD and Bartz purely so we can have a chance at doing the content without it being a massive hassle.
Yeah, he sorta doesn't jell with everyone, I haven't looked at his content for a long while because his style isn't for me either, just felt like a relevant point from an experienced player.Yeah I'm sorry the reddit post is very well put but that youtuber is insufferable lol
Yeah, he sorta doesn't jell with everyone, I haven't looked at his content for a long while because his style isn't for me either, just felt like a relevant point from an experienced player.
Anyway, in the end, we all have a lot of fun and cool content and characters we can do over time, and I see this as a temporary issue brought on from pressures Covid has had on developers all over the place.
We have the advantage of foresight, as we have always, and we can always adjust if something comes up.
I love this game because the devs seem to truely care about player input, and I'm certain this is a temporary issue at best. Let's have fun with the game and just be wary of this period as it comes.
I'm kind of similar, except almost everyone is a fav, as long as I've played their game.I must be the only person who plays this that doesn't have (or care) about favorites :(
I remember feeling a bit guilty that I didn't splurge on Ramza and didn't get his costume when he first came out since tactics is my favorite FF :(
The shame I brought to my family name for not spending on husbundos :(
On the other hand 8 and 13 are my least favorite and I actually got lights costume lol (I legit don't like lightning as a character)
I must be the only person who plays this that doesn't have (or care) about favorites :(
I remember feeling a bit guilty that I didn't splurge on Ramza and didn't get his costume when he first came out since tactics is my favorite FF :(
The shame I brought to my family name for not spending on husbundos :(
On the other hand 8 and 13 are my least favorite and I actually got lights costume lol (I legit don't like lightning as a character)
I think the game is just a big nostalgia bomb for most people lol I know if it weren't for the FF license my interest would most definitely be less.
I tend to have sporadic favorites.
Don't get me wrong, I did get this for the FF license. It's not like I hate the games. I just don't have any attachment to certain characters like some people do because this isnt canon to any of the FFs (and i played all of them) so no reason to get attached to it like a canon game.
Like just because a character was good, fun, or a fan favorite in their original game, doesn't mean they will be in OO. Let's not forget it took yuna like 4 years to finally be good despite being a fan favorite (and a favorite of mine)
"OMG ITS SHELKE FROM FF7 DIRGE OF CERBRUS I MUST GET HER NO MATTER WHAT EVEN IF IT MEANS BANKRUPTING MYSELF LOL SHE IS MY WAIFU" - FF7 fan reaction
"oh its shelke from that ff7 spin off...cool" - my reaction
Aw, man, those are the best ones!I had a horrible experience with FF4 and FF5.
FF4 I got about 60% or so and then my save crashed and then I tried FF5 and got about 40% and my save crashed.
Needless to say I didnt have the strength to restart those 2 games from scratch despite liking them (FF4 especially)
So, that DS one is really interesting because they clearly went out of their way to subvert players like me, who know FF4 really well. Like, they did shit like reverse enemy weakness (making enemies resist holy to fuck over Cecil--hmm, sounds familiar--for using Excalibur, for example), mix up enemy roles so you get hosed for using old strategies, and things like that. They also leaned really hard into character roles, really pushing you to play Cecil defensively and Edge as a glass cannon and whatnot.Don't do this to me :( I already made peace with not playing them again....
Although I did get the FF4 remake on DS....but quit around the time cecil became a paladin. I remember saying to myself something along the lines of "what an idiot" about cecil and then stopped
I think I probably would have liked Type-0 more if it actually came out here on PSP or even Vita. But playing a game that looked and played like a PSP game on PS4 just didn't feel good.
So, that DS one is really interesting because they clearly went out of their way to subvert players like me, who know FF4 really well. Like, they did shit like reverse enemy weakness (making enemies resist holy to fuck over Cecil--hmm, sounds familiar--for using Excalibur, for example), mix up enemy roles so you get hosed for using old strategies, and things like that. They also leaned really hard into character roles, really pushing you to play Cecil defensively and Edge as a glass cannon and whatnot.
I really liked it, but I would liken playing it to experience FF4 as I would playing FF7R to experience FF7.
I'd honestly go for the PSP version to get the best experience of that game. It has all the updates from the GBA version, plus updated sprites that make everyone but Kain look better, and it also includes The After Years, so you can see what Ceodore is all about.
But yeah. I can't not recommend FF4.
5's good, too.