That's really sad if you think about it. There are real problems in the world, kids that need help.
Are you helping any of these kids via donations or sponsorship?
That's really sad if you think about it. There are real problems in the world, kids that need help.
He should be happy if he finds a job at McDonald's after all of this.
So Flip taunts the internet to find more examples knowing there are more examples of him doing this out there knowing that he was already found out and instead of apologizing and just fessing up he tries to spin it and now has irreparably damaged his reputation.
What a fucking dumb-ass. Just fucking apologize sincerely and move on with your life.
Daaamn. So this latest find wasn't a joke.The funny thing is, that post I made on GAF wasn't exactly heavily reseached either; it was just me cobbling together bits I knew and it wasn't in depth - quite why he decided to use that as a source is beyond me: I'm a fricking primary school teacher, not an expert in controller mechanics!
Hey, check this out:I find Filip's Bayonetta 2 Switch review weird because he said he didn't have a Wii U, which means he didn't play the original Bayo 2. So why is his Switch review comparing it so much to the Wii U version when he didn't even play it? My guess is he obviously did some of his research by looking at other reviews, but isn't it weird that the entire review is him comparing it to a game he never played?
Seriously, look at his closing comments, it's as if he knows the Wii U version inside out, when in fact he didn't play it.
http://www.ign.com/articles/2018/02/14/bayonetta-2-for-nintendo-switch-review
While there doesn't appear to be any anti-aliasing, it looks like there are subtle improvements to shadows and texture filtering.
The Wii U version notoriously dips into the 40s, but here everything moves at an almost steady 60 frames per second. I still noticed a few minor slowdowns during intense moments, but overall, executing combos feels even more natural.
There's still a baseline 720p resolution, while anti-aliasing remains absent. Texture filtering does get a small bump though - texture detail in general offers a small upgrade over the Wii U game, but we don't think new assets are in play. Beyond that, aside from minor differences in shadow rendering, Switch provides a nigh-on identical rendition of the Wii U release.
In the title's most demanding areas, the docked Switch offers anything up to a 10-20fps advantage over the Wii U, giving us a much closer lock to the target 60fps, allowing for much smoother, more responsive action than the original release.
Holy shit. This is blatant. This is me doing my homework at high school 100% LMAO
Dan Stapleton has been alerted. Bayo 2 review has been pulled.
Square Enix has created what feels like a storybook world that extrudes the 2D RPG dungeon maps of the 16-bit console era and transcends them into the third dimension — complete with atmospheric lighting and shadow effects from the modern era.
The developers have created a storybook world that extrudes the dungeon maps of 16-bit console RPGs into three dimensions, then soaks everything in atmospheric lighting and shadow effects.
LOL at the Gaf and Polygon incidents. This is unreal.
And the Bayonetta 2 stuff is actually for IGN. IGN, maybe consider taking down that article. Sorry this man put you through all this.
Dan Stapleton is going to be working overtime. Everything he did for IGN is now suspect, ans rightfully so it seems because that rabbit hole goes deep.
It's really easy to tell now. Just read one of his reviews and look for keywords that stand out.
IGN's Octopath traveler review, July 17 2018:
http://www.ign.com/articles/2018/07...-out-about-what-makes-their-game-so-appealing
So I just googled "octopath traveler" and "storybook" and got the original.
Polygon's Octopath Traveler review, July 12 2018:
https://www.polygon.com/2018/7/12/17563366/octopath-traveler-review-nintendo-switch-jrpg
This is incredible. Honestly. WtfIt's really easy to tell now. Just read one of his reviews and look for keywords that stand out.
IGN's Octopath traveler review, July 17 2018:
http://www.ign.com/articles/2018/07...-out-about-what-makes-their-game-so-appealing
So I just googled "octopath traveler" and "storybook" and got the original.
Polygon's Octopath Traveler review, July 12 2018:
https://www.polygon.com/2018/7/12/17563366/octopath-traveler-review-nintendo-switch-jrpg
It's really easy to tell now. Just read one of his reviews and look for keywords that stand out.
IGN's Octopath traveler review, July 17 2018:
http://www.ign.com/articles/2018/07...-out-about-what-makes-their-game-so-appealing
So I just googled "octopath traveler" and "storybook" and got the original.
Polygon's Octopath Traveler review, July 12 2018:
https://www.polygon.com/2018/7/12/17563366/octopath-traveler-review-nintendo-switch-jrpg
Bloody hell, the rabbit hole gets deeper and deeper. I think Filip plagiarized everything when he worked at IGN.It's really easy to tell now. Just read one of his reviews and look for keywords that stand out.
IGN's Octopath traveler review, July 17 2018:
http://www.ign.com/articles/2018/07...-out-about-what-makes-their-game-so-appealing
So I just googled "octopath traveler" and "storybook" and got the original.
Polygon's Octopath Traveler review, July 12 2018:
https://www.polygon.com/2018/7/12/17563366/octopath-traveler-review-nintendo-switch-jrpg
Wow. Someone contact Dan Stapleton. Filip really in here trying to cop Jeremy Parish?It's really easy to tell now. Just read one of his reviews and look for keywords that stand out.
IGN's Octopath traveler review, July 17 2018:
http://www.ign.com/articles/2018/07...-out-about-what-makes-their-game-so-appealing
So I just googled "octopath traveler" and "storybook" and got the original.
Polygon's Octopath Traveler review, July 12 2018:
https://www.polygon.com/2018/7/12/17563366/octopath-traveler-review-nintendo-switch-jrpg
+ just use the date of his review as the limite to search on google, and there you go <3It's really easy to tell now. Just read one of his reviews and look for keywords that stand out.
IGN's Octopath traveler review, July 17 2018:
http://www.ign.com/articles/2018/07...-out-about-what-makes-their-game-so-appealing
So I just googled "octopath traveler" and "storybook" and got the original.
Polygon's Octopath Traveler review, July 12 2018:
https://www.polygon.com/2018/7/12/17563366/octopath-traveler-review-nintendo-switch-jrpg
Dude is going to have a ton of lawsuits by the end of this. No way each and everyone affected is going to be okay with this, and this is assuming the companies themselves don't take action
He was making money off other people's work, so there is potential for lawsuits but I doubt that anyone who's work got stolen would want to spend the time or money to bring it to court.
I'm not going to go that far since Justin and Altano have already said their piece. But I do think Tina needs to take this extremely seriously and it warrants a review of the hiring and publication process. For these instances of text plagiarism, it's something managers can easily check and perhaps should be incorporated into work flow as a best practice.They hired someone who was never fit for the job. I'm not gonna say anything like the deserved this but they fucked up hiring Filip plain and simple.
It's really easy to tell now. Just read one of his reviews and look for keywords that stand out.
IGN's Octopath traveler review, July 17 2018:
http://www.ign.com/articles/2018/07...-out-about-what-makes-their-game-so-appealing
So I just googled "octopath traveler" and "storybook" and got the original.
Polygon's Octopath Traveler review, July 12 2018:
https://www.polygon.com/2018/7/12/17563366/octopath-traveler-review-nintendo-switch-jrpg
It's really easy to tell now. Just read one of his reviews and look for keywords that stand out.
IGN's Octopath traveler review, July 17 2018:
http://www.ign.com/articles/2018/07...-out-about-what-makes-their-game-so-appealing
So I just googled "octopath traveler" and "storybook" and got the original.
Polygon's Octopath Traveler review, July 12 2018:
https://www.polygon.com/2018/7/12/17563366/octopath-traveler-review-nintendo-switch-jrpg
Square Enix has created what feels like a storybook world that extrudes the 2D RPG dungeon maps of the 16-bit console era and transcends them into the third dimension — complete with atmospheric lighting and shadow effects from the modern era.
The developers have created a storybook world that extrudes the dungeon maps of 16-bit console RPGs into three dimensions, then soaks everything in atmospheric lighting and shadow effects.
Holy moleyIt's really easy to tell now. Just read one of his reviews and look for keywords that stand out.
IGN's Octopath traveler review, July 17 2018:
http://www.ign.com/articles/2018/07...-out-about-what-makes-their-game-so-appealing
So I just googled "octopath traveler" and "storybook" and got the original.
Polygon's Octopath Traveler review, July 12 2018:
https://www.polygon.com/2018/7/12/17563366/octopath-traveler-review-nintendo-switch-jrpg
It's easy to see now, but there was no reason for anyone at IGN to assume that he needed to be checked for plagiarism. Everyone is working under tight deadlines, and I think it was reasonable to assume that one their prominent writers wasn't a disingenuous liar.Wow. Someone contact Dan Stapleton. Filip really in here trying to cop Jeremy Parish?
Honestly, more could and should be done at the managerial level. This isn't just plagiarism of videos at this point. This is stuff that a manager could catch with a simple plagiarism checker website.
Gotta hand it to him. Filip really made a name for himself and that can't be said of a lot of people in the industry.
I'm not going to go that far since Justin and Altano have already said their piece. But I do think Tina needs to take this extremely seriously and it warrants a review of the hiring and publication process. For these instances of text plagiarism, it's something managers can easily check and perhaps should be incorporated into work flow as a best practice.
By the way, did you plagiarize my avatar? Lol
I am not sure how the editor(s) missed this much. He got away with it for so long.
Filip Miucin (ex-IGN)
Square Enix has created what feels like a storybook world that extrudes the 2D RPG dungeon maps of the 16-bit console era and transcends them into the third dimension — complete with atmospheric lighting and shadow effects from the modern era.
Jeremy Parish (Polygon)
The developers have created a storybook world that extrudes the dungeon maps of 16-bit console RPGs into three dimensions, then soaks everything in atmospheric lighting and shadow effects.
Wow, that Octopath Traveler review. So blatant. And it's just as recent as the Dead Cells review. Good lord.
This all truly baffles me! As someone who enjoys writing and would kill for a job at something like IGN... this is just unreal. I can't imagine just how the people at IGN feel...
The avatar is driving me nuts. I pass by your posts like "I wrote this?"
.
It's really easy to tell now. Just read one of his reviews and look for keywords that stand out.
IGN's Octopath traveler review, July 17 2018:
http://www.ign.com/articles/2018/07...-out-about-what-makes-their-game-so-appealing
So I just googled "octopath traveler" and "storybook" and got the original.
Polygon's Octopath Traveler review, July 12 2018:
https://www.polygon.com/2018/7/12/17563366/octopath-traveler-review-nintendo-switch-jrpg