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silpheed-mcd

Member
Oct 27, 2017
2,384
DRlLyRmWsAA3R0K.jpg


:p
 

ArkhamFantasy

Member
Oct 25, 2017
13,553
Also keep in mind that the PS3 was going up against the Wii, DS, 3DS, and PSP.

PS4 is going up against 3ds and Wii U most of its life, much weaker competition.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Almost everything Switch related is getting big bumps this week but Zelda will surprise.
___

First business meeting of next year is Koei Tecmo's for Dynasty warriors 9 at 11 January.
 

Lelouch0612

Member
Oct 25, 2017
21,200
To be fair, anything short of that considering the PS4's full Japanese third-party support and reasonable pricing compared to the PS3 would be a disaster.

Oh I know, the PS4 had an incredibly favorable context (weak competitor, strong 3rd party support) and the PS5 might struggle even more here.
In the graphical race Japanese 3rd parties will always struggle against their Western conterparts.
 

Xbro

Member
Oct 25, 2017
1,105
Some of the people trying to get a switch for Zelda finally getting their hands on it
 

Kinger256

Member
Oct 27, 2017
34
Hmm that's interesting. They are basically the same in hardware and software. That's kind of wild. Zero console growth on the playstation side in basically a decade.

Did you not read the post? He said digital not included, which accounts for about 20% on average this generation on play station platforms. There is certainly growth there.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Smartphone games are more competition than any of those you mentioned, and it didn't hit its full stride until the couple years ago.

In terms of consumer spend/playtime sure but I imagine he meant in terms of developer resources and number of releases in which case PS4 cannibalized the Vita and there wasn't stuff like Tales bouncing between its competitors.

Going forward you'll probably be able to count the number of non-PS4 releases on your hands and feet which was never the case for PS3.
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
Odyssey will be over 1,5m by the end of holidays (at retail). Nintendo sent out bundles again this week and its numbers will increase even more.

Next targets are Mario 64 at 1,92m and 3D Land at 2,3m.
 

JonnyDBrit

God and Anime
Member
Oct 25, 2017
11,030
Hmm, would 40k BOTW be possible? It's a factor 2 increase, but with waxing Switch stock and holiday shopping, it doesn't seem all that unrealistic.

Well, a 35% increase in console sales here also led to a 36% increase in Zelda sales, so it does seem like sales of the game are very much tied to the console's supply, and while I expect a big leap for Switch next, I'd be hesitant for a 100% increase.

On the other hand, Switch's supply situation does have me suspect that some customers might have made sure they got the console first before they hunted down anything else for it - the games can be grabbed whenever, the system not so much. So with it secured last week, they might proceed to pick up its big name titles - like Zelda - this week.
 

Gotdatmoney

Member
Oct 28, 2017
14,503
Software for PS4 is probably quite a bit better since digital grew a lot compared to the PS3 era.

I'm only talking on the retail end. But digital hasn't really seen any significant growth in Japan compared to the West. It's still only 10-15%.

Did you not read the post? He said digital not included, which accounts for about 20% on average this generation on play station platforms. There is certainly growth there.

Digital is not 20% in Japan.
 

Kinger256

Member
Oct 27, 2017
34
Smartphone games are free. I doubt they influence PS4's SW sales more than other popular consoles had an impact on the PS3.
The entry is free, but 85% of gaming revenue in Japan comes from mobile. Japanese consumers have spent more on mobile then any other platform in it's history, and at the end of day all of these game ecosystems are fighting over the same pool of money every person has allocated to entertainment. I don't see how it couldn't have an affect on PS4 software sales.

In terms of consumer spend/playtime sure but I imagine he meant in terms of developer resources and number of releases in which case PS4 cannibalized the Vita and there wasn't stuff like Tales bouncing between its competitors.

Mobile has definitely taken away developers and companies from traditional gaming platforms towards itself. There might not be many game series that originated on consoles/handhelds being made on mobile, but the developer resources in Japanese companies have shifted towards it, and consequently releases from all consoles/handhelds have suffered.

Going forward you'll probably be able to count the number of non-PS4 releases on your hands and feet which was never the case for PS3.
There has been zero indication of this happening. PS4 has had the most third-part support since PS2 days and it's a huge gap from the PS3 days.
 

sfortunato

Member
Oct 25, 2017
6,740
Italy
Odyssey will be over 1,5m by the end of holidays (at retail). Nintendo sent out bundles again this week and its numbers will increase even more.

Next targets are Mario 64 at 1,92m and 3D Land at 2,3m.

1,92m is the shipped number? Famitsu has it at 1.646.558.

Thank you. It still has a long way to go.

The first Zelda are out of reach but it was a different time, with less games and much more million sellers. Breath of the Wild can totally reach Ocarina of Time at around 1,2m.
 

Deleted member 35598

User requested account closure
Banned
Dec 7, 2017
6,350
Spain
Wii had a x3 bump for its best December (>3.5m) iirc.

In fact :

It seems the Switch is widely available now in the US, so can we expect 2 million + for December ? I think it's too early to challenge Wii insane numbers, maybe next year with Pokemon and Smash.

And guys ? What numbers are you expecting for the Switch in Japan ? Of course the 600k week of the DS won't happen, but is 400k possible ?
 

Fdkn

Member
Oct 25, 2017
718
Spain
Digital is not a set %, it changes on a title basis and we have almost 0 data about it or how it compares to ps3 era, so it's a waste of time to imagine it.

Also digital only titles exists, and we have 0 data about them too.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Mobile has definitely taken away developers and companies from traditional gaming platforms towards itself. There might not be many game series that originated on consoles/handhelds being made on mobile, but the developer resources in Japanese companies have shifted towards it, and consequently releases from all consoles/handhelds have suffered.


There has been zero indication of this happening. PS4 has had the most third-part support since PS2 days and it's a huge gap from the PS3 days
.

Right but the amount of resources PS4 may have lost to mobile has been more than made up for by the fact PS4 is getting games that would have gone to DS/Wii/PSP/Vita/3DS in the past.

As to the bolded I'm not sure if you misread what I typed?
 

Zedark

Member
Oct 25, 2017
14,719
The Netherlands
Alright, the beta started a few hours ago, so let's see how MHW is ranking around the world on Amazon:

Japan: 12 -1
US: 89
UK: *Not in top 100*
Germany: 59 +16
France: 95
Spain: *Not in top 100*
Italy: 72 +6
Canada: 49 +19

Bonus: Let's see how DBFZ does on amazon as well, since both games release on the same day:

Japan: *Not in top 100*
US: *Not in top 100*
UK: *Not in top 100*
Germany: *Not in top 100*
France: 22 +4
Spain: *Not in top 100*
Italy: *Not in top 100*
Canada: *Not in top 100*

Some MHW bumps already, and the beta has only just started! We'll see how it goes as the beta goes on, and after that, we'll see how it manages to rank in the sales charts leading up to release.

Series history:
December 21st: https://www.resetera.com/posts/2382078/
December 18th: https://www.resetera.com/posts/2254961/
December 15th: https://www.resetera.com/posts/2160592/
December 12th: https://www.resetera.com/posts/2040975/
December 11th: https://www.resetera.com/posts/1996000/
December 10th: https://www.resetera.com/posts/1951376/
First full day of the beta has finished, so let's see how MHW is ranking around the world on Amazon:

Japan: 2 +10
US: 59 +30
UK: 98
Germany: 34 +25
France: 85 +10
Spain: *Not in top 100*
Italy: 57 +15
Canada: 47 +2

Bonus: Let's see how DBFZ does on amazon as well, since both games release on the same day:

Japan: *Not in top 100*
US: *Not in top 100*
UK: *Not in top 100*
Germany: *Not in top 100*
France: 20 +2
Spain: *Not in top 100*
Italy: *Not in top 100*
Canada: *Not in top 100*

As expected, some sizeable jumps for several countries. One day done, three to go!

Series history:
December 22nd: https://www.resetera.com/posts/2420816/
December 21st: https://www.resetera.com/posts/2382078/
December 18th: https://www.resetera.com/posts/2254961/
December 15th: https://www.resetera.com/posts/2160592/
December 12th: https://www.resetera.com/posts/2040975/
December 11th: https://www.resetera.com/posts/1996000/
December 10th: https://www.resetera.com/posts/1951376/
 
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Chris1964

Chris1964

SalesEra Genius
Member
Oct 25, 2017
11,155
1,92m is the shipped number? Famitsu has it at 1.646.558.

The first Zelda are out of reach but it was a different time, with less games and much more million sellers. Breath of the Wild can totally reach Ocarina of Time at around 1,2m.
Famitsu isn't very accurate for pre-2000 sales.

Super Mario 64 shipment is 1,92m and Ocarina of Time 1,46m
 

test_account

Member
Oct 25, 2017
4,645
Probably some Nintendo launch game like Super Mario 64 DS or Wii Sports (my guess is the latter).
Yeah, for Wii and DS, those are probably the titles. I forgot about Wii Sports.


Don't break his narrative
I dont think theres much narrative to be had there. The numbers are out in a few days (unless they are delayed due to holiday season). And considering all the talk about how 3rd parties are late to the party with the Switch (and how they will have big success there), i think it will be a bit disappointing if the Switch version of Atelier at least doesnt outsell the Vita version by a good margin.
 

Stealth

Banned
Oct 25, 2017
567
Atelier has not seen a game on a Nintendo platform since the NDS basically, the fact that it is even competing with the other versions saleswise is great.
 

Gotdatmoney

Member
Oct 28, 2017
14,503
Look at any Famitsu digital estimates. In some series it's lower/higher but it's around that area.

The digital estimayes are closer to 10-15%

Digital is not a set %, it changes on a title basis and we have almost 0 data about it or how it compares to ps3 era, so it's a waste of time to imagine it.

Also digital only titles exists, and we have 0 data about them too.

I didn't bring it up since I dont think being flat with PS3 retail is good digital or not. PS3 was a disaster early in its life.
 

Alrus

Member
Oct 25, 2017
861
Belgium
I dont think theres much narrative to be had there. The numbers are out in a few days (unless they are delayed due to holiday season). And considering all the talk about how 3rd parties are late to the party with the Switch (and how they will have big success there), i think it will be a bit disappointing if the Switch version of Atelier at least doesnt outsell the Vita version by a good margin.

I kinda disagree with the good margin part. You have a platform that has received plenty of Atelier games before vs one that didn't. One has a built in audience, the other does not. It's expected that at least the first week sales should be better for the Vita.
 

test_account

Member
Oct 25, 2017
4,645
Atelier has not seen a game on a Nintendo platform since the NDS basically, the fact that it is even competing with the other versions saleswise is great.
There as also an Atelier game for the 3DS. But theres overlapping between systems, many people own multiple systems, and now that both 3DS and Vita is on their way out, fans of handheld systems only have the Switch (and mobile of course) to move to. It wouldnt be much point to develope games for the Switch (or whatever platform it might be for that matter) if it wasnt possible to have success there.


I kinda disagree with the good margin part. You have a platform that has received plenty of Atelier games before vs one that didn't. One has a built in audience, the other does not. It's expected that at least the first week sales should be better for the Vita.
Fair enough about a good margin. That is a rather loose term anyway. It doesnt have to be the first week, but LTD.
 

Sandfox

Member
Oct 25, 2017
24,743
I kinda disagree with the good margin part. You have a platform that has received plenty of Atelier games before vs one that didn't. One has a built in audience, the other does not. It's expected that at least the first week sales should be better for the Vita.
It's also the third game in a trilogy.
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
There as also an Atelier game for the 3DS. But theres overlapping between systems, many people own multiple systems, and now that both 3DS and Vita is on their way out, fans of handheld systems only have the Switch (and mobile of course) to move to. It wouldnt be much point to develope games for the Switch (or whatever platform it might be for that matter) if it wasnt possible to have success there.



Fair enough about a good margin. That is a rather loose term anyway. It doesnt have to be the first week, but LTD.

Look at Nights of Azure 2 sales. Switch version was the lowest sold but I'm not sure you can say it wasn't worth it compared to the other SKUs. You'd have a better argument saying they shouldn't have bothered with the game at all.
 

Sandfox

Member
Oct 25, 2017
24,743
Look at Nights of Azure 2 sales. Switch version was the lowest sold but I'm not sure you can say it wasn't worth it compared to the other SKUs. You'd have a better argument saying they shouldn't have bothered with the game at all.
I'm curious as to how the Switch version performed in the west.
 

Kresnik

Member
Oct 26, 2017
2,972
I kinda disagree with the good margin part. You have a platform that has received plenty of Atelier games before vs one that didn't. One has a built in audience, the other does not. It's expected that at least the first week sales should be better for the Vita.

You have one platform with a built-in audience who have been conditioned over the course of about 4 games (Nights of Azure; Atelier Firis; Blue Reflection; Nights of Azure 2) to expect low-quality, lazy ports. We've seen sales slowly trail off as people caught wind of this (NoA1 sales were really impressive; AF and BR sales were below what they should have been; NoA2 sales were poor).

To see Lydie & Suelle continue this trend shouldn't be a surprise for anyone. Conversely, when Vita got its first Atelier game it was the best selling on the platform (Totori Plus - 27k FW / 75k LT). The audience had received one Gust game prior to this (Ciel no Surge), not unlike Switch (Nights of Azure 2).

Now obviously, the situations aren't the same - Totori was an expanded port; L&S is a multi-plat. Atelier was more popular five years ago than it is now. etc.

It's just a strange situation when you see months of forum posts saying that Switch is inheriting Vita's software mantle and form factor then when Vita-esque software comes to Switch it's "ohh this series hasn't been on Nintendo hardware for years" like there's this vast sub-section of gamers that only ever buy hardware from one manufacturer and don't touch anything else. I know it's different people making the two sets of posts, but still.

Regardless, it's all for nought anyway. So for arguments sake Vita version outsells Switch version. Then what? Atelier stays on Vita for another year (I doubt this'll happen anyway - new trilogy should mean a fresh tech start). What after that? They can't keep going on the handheld indefinitely - it's nearly dead already, it'll be even worse by next year. Gust will need Switch going forward as I don't think it'll sell anywhere near enough as a PS4 exclusive (unless we see the now-common "but the west/PC will save it") And I'm sure as Vita goes the audience will slowly transition over - it's not like these handheld ports needs hundreds of thousands of sales to justify their existence, Atelier Ayesha Plus on Vita sold 30k and that was enough to ensure Gust kept going on the platform.
 

test_account

Member
Oct 25, 2017
4,645
Look at Nights of Azure 2 sales. Switch version was the lowest sold but I'm not sure you can say it wasn't worth it compared to the other SKUs. You'd have a better argument saying they shouldn't have bothered with the game at all.
Are you referring to me when you say "you", or are you referring to anyone in general? If its referring to me, i havnt made any point about it not being worth it. All i said that it wouldnt be much point to make a game for a platform if it wasnt possible to have success there. Switch should be able to compete with the other platforms, otherwise, why believe in the system?
 

Oregano

One Winged Slayer
Member
Oct 25, 2017
22,878
Are you referring to me when you say "you", or are you referring to anyone in general? If its referring to me, i havnt made any point about it not being worth it. All i said that it wouldnt be any point to make a game for a platform if it wasnt possible to have success there. Switch should be able to compete with the other platforms, otherwise, why believe in the system?

Is it going to bomb on Switch compared to other platforms?

If it sells 10k on Switch FW and 15k on Vita FW(probably charitable for both) and 25k FW on PS4 does that mean the Switch version wasn't a success?
 
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