Hmm that's interesting. They are basically the same in hardware and software. That's kind of wild. Zero console growth on the playstation side in basically a decade.
Didn't think you could be serious and then I looked at the number :P.
To be fair, anything short of that considering the PS4's full Japanese third-party support and reasonable pricing compared to the PS3 would be a disaster.At least there is no decline like many feared given the 1st year of the PS4 in Japan.
Yeah, just 330k should do it? Wonder if they'll have enough supplyDidn't think you could be serious and then I looked at the number :P.
Also keep in mind that the PS3 was going up against the Wii, DS, 3DS, and PSP.
PS4 is going up against 3ds and Wii U most of its life, much weaker competition.
To be fair, anything short of that considering the PS4's full Japanese third-party support and reasonable pricing compared to the PS3 would be a disaster.
Also keep in mind that the PS3 was going up against the Wii, DS, 3DS, and PSP.
PS4 is going up against 3ds and Wii U most of its life, much weaker competition.
Hmm that's interesting. They are basically the same in hardware and software. That's kind of wild. Zero console growth on the playstation side in basically a decade.
Almost everything Switch related is getting big bumps this week but Zelda will surprise.
___
First business meeting of next year is Koei Tecmo's for Dynasty warriors 9 at 11 January.
OG Zelda sold 1.7 million. Chances are slim imo.What is the best selling Zelda game in Japan? Any hopes of BOTW to achieve that?
Best selling game is the first game at 1.7 million. Not sure if BOTW will reach thatWhat is the best selling Zelda game in Japan? Any hopes of BOTW to achieve that?
Smartphone games are free. I doubt they influence PS4's SW sales more than other popular consoles had an impact on the PS3.Smartphone games are more competition than any of those you mentioned, and it didn't hit its full stride until the couple years ago.
Smartphone games are more competition than any of those you mentioned, and it didn't hit its full stride until the couple years ago.
Hmm, would 40k BOTW be possible? It's a factor 2 increase, but with waxing Switch stock and holiday shopping, it doesn't seem all that unrealistic.
Best selling game is the first game at 1.7 million. Not sure if BOTW will reach that
Thank you. It still has a long way to go.
Software for PS4 is probably quite a bit better since digital grew a lot compared to the PS3 era.
Did you not read the post? He said digital not included, which accounts for about 20% on average this generation on play station platforms. There is certainly growth there.
The entry is free, but 85% of gaming revenue in Japan comes from mobile. Japanese consumers have spent more on mobile then any other platform in it's history, and at the end of day all of these game ecosystems are fighting over the same pool of money every person has allocated to entertainment. I don't see how it couldn't have an affect on PS4 software sales.Smartphone games are free. I doubt they influence PS4's SW sales more than other popular consoles had an impact on the PS3.
In terms of consumer spend/playtime sure but I imagine he meant in terms of developer resources and number of releases in which case PS4 cannibalized the Vita and there wasn't stuff like Tales bouncing between its competitors.
There has been zero indication of this happening. PS4 has had the most third-part support since PS2 days and it's a huge gap from the PS3 days.Going forward you'll probably be able to count the number of non-PS4 releases on your hands and feet which was never the case for PS3.
Odyssey will be over 1,5m by the end of holidays (at retail). Nintendo sent out bundles again this week and its numbers will increase even more.
Next targets are Mario 64 at 1,92m and 3D Land at 2,3m.
Wii had a x3 bump for its best December (>3.5m) iirc.
In fact :
I'm only talking on the retail end. But digital hasn't really seen any significant growth in Japan compared to the West. It's still only 10-15%.
Digital is not 20% in Japan.
Mobile has definitely taken away developers and companies from traditional gaming platforms towards itself. There might not be many game series that originated on consoles/handhelds being made on mobile, but the developer resources in Japanese companies have shifted towards it, and consequently releases from all consoles/handhelds have suffered.
There has been zero indication of this happening. PS4 has had the most third-part support since PS2 days and it's a huge gap from the PS3 days.
First full day of the beta has finished, so let's see how MHW is ranking around the world on Amazon:Alright, the beta started a few hours ago, so let's see how MHW is ranking around the world on Amazon:
Japan: 12 -1
US: 89
UK: *Not in top 100*
Germany: 59 +16
France: 95
Spain: *Not in top 100*
Italy: 72 +6
Canada: 49 +19
Bonus: Let's see how DBFZ does on amazon as well, since both games release on the same day:
Japan: *Not in top 100*
US: *Not in top 100*
UK: *Not in top 100*
Germany: *Not in top 100*
France: 22 +4
Spain: *Not in top 100*
Italy: *Not in top 100*
Canada: *Not in top 100*
Some MHW bumps already, and the beta has only just started! We'll see how it goes as the beta goes on, and after that, we'll see how it manages to rank in the sales charts leading up to release.
Series history:
December 21st: https://www.resetera.com/posts/2382078/
December 18th: https://www.resetera.com/posts/2254961/
December 15th: https://www.resetera.com/posts/2160592/
December 12th: https://www.resetera.com/posts/2040975/
December 11th: https://www.resetera.com/posts/1996000/
December 10th: https://www.resetera.com/posts/1951376/
Your welcome. Its as good as any of the other posts in this thread.
Famitsu isn't very accurate for pre-2000 sales.1,92m is the shipped number? Famitsu has it at 1.646.558.
The first Zelda are out of reach but it was a different time, with less games and much more million sellers. Breath of the Wild can totally reach Ocarina of Time at around 1,2m.
Yeah, for Wii and DS, those are probably the titles. I forgot about Wii Sports.Probably some Nintendo launch game like Super Mario 64 DS or Wii Sports (my guess is the latter).
I dont think theres much narrative to be had there. The numbers are out in a few days (unless they are delayed due to holiday season). And considering all the talk about how 3rd parties are late to the party with the Switch (and how they will have big success there), i think it will be a bit disappointing if the Switch version of Atelier at least doesnt outsell the Vita version by a good margin.
Look at any Famitsu digital estimates. In some series it's lower/higher but it's around that area.
Digital is not a set %, it changes on a title basis and we have almost 0 data about it or how it compares to ps3 era, so it's a waste of time to imagine it.
Also digital only titles exists, and we have 0 data about them too.
Fewer people buy console because of mobile. I'd say mobile is a much greater competitor than any console before. It's a real game changer.Smartphone games are free. I doubt they influence PS4's SW sales more than other popular consoles had an impact on the PS3.
I dont think theres much narrative to be had there. The numbers are out in a few days (unless they are delayed due to holiday season). And considering all the talk about how 3rd parties are late to the party with the Switch (and how they will have big success there), i think it will be a bit disappointing if the Switch version of Atelier at least doesnt outsell the Vita version by a good margin.
Everything is Awesome!
Everything is Awesome!
Everything is Cool when when it's released on the Switch!
Everyting is Awesome!
When You're Playing on Switch!
There as also an Atelier game for the 3DS. But theres overlapping between systems, many people own multiple systems, and now that both 3DS and Vita is on their way out, fans of handheld systems only have the Switch (and mobile of course) to move to. It wouldnt be much point to develope games for the Switch (or whatever platform it might be for that matter) if it wasnt possible to have success there.Atelier has not seen a game on a Nintendo platform since the NDS basically, the fact that it is even competing with the other versions saleswise is great.
Fair enough about a good margin. That is a rather loose term anyway. It doesnt have to be the first week, but LTD.I kinda disagree with the good margin part. You have a platform that has received plenty of Atelier games before vs one that didn't. One has a built in audience, the other does not. It's expected that at least the first week sales should be better for the Vita.
It's also the third game in a trilogy.I kinda disagree with the good margin part. You have a platform that has received plenty of Atelier games before vs one that didn't. One has a built in audience, the other does not. It's expected that at least the first week sales should be better for the Vita.
There as also an Atelier game for the 3DS. But theres overlapping between systems, many people own multiple systems, and now that both 3DS and Vita is on their way out, fans of handheld systems only have the Switch (and mobile of course) to move to. It wouldnt be much point to develope games for the Switch (or whatever platform it might be for that matter) if it wasnt possible to have success there.
Fair enough about a good margin. That is a rather loose term anyway. It doesnt have to be the first week, but LTD.
Yeah, it ate deep into the portable space. 220 million industry shrank into 80M.Fewer people buy console because of mobile. I'd say mobile is a much greater competitor than any console before. It's a real game changer.
I'm curious as to how the Switch version performed in the west.Look at Nights of Azure 2 sales. Switch version was the lowest sold but I'm not sure you can say it wasn't worth it compared to the other SKUs. You'd have a better argument saying they shouldn't have bothered with the game at all.
I kinda disagree with the good margin part. You have a platform that has received plenty of Atelier games before vs one that didn't. One has a built in audience, the other does not. It's expected that at least the first week sales should be better for the Vita.
Are you referring to me when you say "you", or are you referring to anyone in general? If its referring to me, i havnt made any point about it not being worth it. All i said that it wouldnt be much point to make a game for a platform if it wasnt possible to have success there. Switch should be able to compete with the other platforms, otherwise, why believe in the system?Look at Nights of Azure 2 sales. Switch version was the lowest sold but I'm not sure you can say it wasn't worth it compared to the other SKUs. You'd have a better argument saying they shouldn't have bothered with the game at all.
Are you referring to me when you say "you", or are you referring to anyone in general? If its referring to me, i havnt made any point about it not being worth it. All i said that it wouldnt be any point to make a game for a platform if it wasnt possible to have success there. Switch should be able to compete with the other platforms, otherwise, why believe in the system?