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Kinsei

Avenger
Oct 25, 2017
20,557
Post game spoilers. A question about shopping.

I'm in the mushroom kingdom and I bought a power star. I'm thinking oh there's more for sale, so I buy ten thinking ah so they padded the number this way. Still not sold out so I buy another ten. And another. Am I missing something or is there a limit to buying them? I don't want to have messed up my hopefully eventual 100% save

There is no limit. Buying moons doesn't remove them from the world though so you can still go out and find them.
 
Oct 25, 2017
3,541
Implementing this alone would have made this just as good as Galaxy for me. I need objectives and goals when I play games and the complete lack of exciting things to work towards in Odyssey really sours me on the post-game.

That actually may be a big part of why Nintendo made Odyssey the way they did. Not only have people been clamoring for this type of Mario for a long time, but younger generations don't need objectives and goals. In fact sometimes they actively dislike them. Freeform games are important right now, between Minecraft and other indies. That's a big reason why Nintendo found such success with BOTW and now Odyssey.

So casual players, younger players, streamers, speedrunners, etc. will be able to get a lot out of Odyssey. The game works really well for low level and high level play. But people who fall somewhere in the middle, the people that want some challenge, but not too much challenge, and some direction but not too much direction, I can see them being left a little cold.

But every game leaves some people cold, so I still think it's impressive to be able to cover so many different types of people without needing difficulty selection or things like that.
 

Miamiwesker

Member
Oct 25, 2017
4,675
Miami
For the record, I do quite like the game. There's a simple thrill in simply moving with Mario, because of his particular weight, inertia, his moveset, and how you can master and manipulate them to your advantage around the levels. He, and the rest of the game, has so many great animations and sights and sounds. Just on a pure spectacle level, on a "oooh whats over here, whats over there" curiosity level, its almost pure in its video game appeal. The primordial, simple joy of grabbing a controller, and having your interactions give a surprising yet logical reaction on the screen. That is what enticed so many, including myself, to this hobby in the first place.

But I also think that Video games, GAMES, have rules. Structure. Parameters that are set, and thus challenges can be imposed. Dont go out of bounds, dont double dribble, dont get shot by this enemy, you only have these moves and this enemy has these moves, etc. Because Odyssey is so wide and ultimately shallow in its acquisition of objectives, its challenges are stretched thin(and thus the feeling of triumph of overcoming an obstacle), its requirements on the player at a much lower level, on a moment to moment basis, then even the easiest Mario game before it purely down to its open structure. By breaking free of the linear stages and progression, its also broken the traditional method of the developer taxing the player to understand and utilize specific mechanics in THIS particular stage or against THIS particular level. For many, this will be seen as a boon(exploration! Discovery! Free to go where I please!). For plenty others, this will be seen as an opportunity cost that wasn't in the franchise's favor.

This is a fantastic post, well said and I feel the same way.

What confuses me most is how is it that practically no one from the gaming media shares this view?
 

8bit

Member
Oct 27, 2017
5,390
Anyone have issues with the peach amiibo? It takes ages to be recognised and sometimes messes up the pro controller actions.
 
Oct 27, 2017
6,411
The 100x rope jump is really discouraging me from 100%ing this game, even trying to follow gamexplains tips and I still fail.

I don't know about the Gamexplains tips, but I always went as far to the left as possible, which gave me plenty of time to hit the jumps. Being in the middle was a death sentence for me, but when I went to the left I got to 277 first try.
 

tiebreaker

Member
Oct 25, 2017
12,166
Reach the Kingdom where everyone goes holy shit.
Only 3 moons are required to get to the next kingdom, seems a bit low?

Sadly, I need to go to bed now, can't wait to explore tomorrow!!
 

Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,652
United States
Odyssey is certainly less taxing on player dexterity than games like Galaxy 2 and 3D World. I personally didn't have a problem with platforming moons being valued the same as hidden moons since I really like finding secrets in games. I get a ton of gratification out of acts like noticing a hidden item off a cliffside, or connecting the dots to move a capture target halfway across the level to uncover a moon. Watching a few streams of the game, players miss a ton of this stuff. Even a sparkle on a tree indicating a moon can go overlooked. For me, playing Odyssey is constantly second-guessing myself as I move forward through a level, aware that every step could mean missing a secret. Platformers are some of my favorite games, but Odyssey offers an element of "outsmart the game" that's just as interesting to me as "jump across these things". It had a good mix imo. Games like 3D World have this element as well, but it's to a diminished degree compared to the sprawling landscapes and wide array of mechanics Odyssey offers. Odyssey is a wide-open scavenger hunt by way of a platformer, and it's kinda tough to get to grips with when the last few games are examples of masterful streamlining.

I need to think about this some more but that's my initial hot take.
 

julian

Member
Oct 27, 2017
16,794
probably not the most original pic of the game but damn that was a hard pic to take xD

gQiTkws.jpg

I hate to break this to you, but there are toads that wear sombreros in the game.
 

Sanjuro

Member
Oct 25, 2017
31,153
Massachusetts
After completing New Donk City, the first thing that came to mind was...

Where is Donkey Kong Jr.?! What have you done with the body, Mario?
 

hibikase

User requested ban
Banned
Oct 26, 2017
6,820
Are the motion controls with the pro controller not awkward?

Not really any more awkward than the detached joycons, really. To do the circle throw you have to pretend to throw your Pro controller like Mario throws Cappy. An option for a button press would be much better but this is not too bad.
 

ChrisD

One Winged Slayer
Member
Oct 25, 2017
4,615
What is actually being updated in the shops when the game tells me that shops have new stuff? New outfits, moons, souvenirs? And which shop, one specific one, or just in general?
 
Oct 30, 2017
292
NJ
Anybody else (who got to post game) disappointed with
the Darker Side of the Moon
?
It seemed much easier and a huge step down from the likes of (SMG2 / SM3DW spoilers)
Grandmaster Galaxy and Champion's Road
.
 

Fleet of Foot

Member
Oct 27, 2017
1,141
Springboro, OH
I hope it's not a spoiler to say, I must have the thing that costs 9,999 coins. I don't care how long it takes.

I finished the story mode. I thought the game lost steam just a little bit in the middle, but picked up in a big way for the last third. And the ending was incredible at a couple different points. The thing you possess at the end, and the music that plays while you're doing it.

My least favorite Kingdom was the
Luncheon Kingdom.
It was just too abstract and kind of ugly. And it had one of the more frustrating moons to get (for me, at least).
 

Corncob

Prophet of Truth
The Fallen
Oct 25, 2017
4,604
UK
Anybody else (who got to post game) disappointed with
the Darker Side of the Moon
?
It seemed much easier and a huge step down from the likes of (SMG2 / SM3DW spoilers)
Grandmaster Galaxy and Champion's Road
.

It was a little on the easy side yeah, but so glorious that I couldn't hold it against it too much. A couple of the challenges on the Dark Side of the Moon were much tougher.
 

MAX PAYMENT

Banned
Oct 29, 2017
4,246
Not really any more awkward than the detached joycons, really. To do the circle throw you have to pretend to throw your Pro controller like Mario throws Cappy. An option for a button press would be much better but this is not too bad.
What's the gesture for the homing throw? I use that constantly with detached joycons.
 

Creamium

Member
Oct 25, 2017
9,706
Belgium
I just arrived at the
moooon! The purple coins are star bits from Galaxy, love it.
Had to stop at a high note so I'm leaving the finale for tomorrow.

btw I loved the music in
Bowser's Kingdom
 
Oct 28, 2017
16,782
Anybody else (who got to post game) disappointed with
the Darker Side of the Moon
?
It seemed much easier and a huge step down from the likes of (SMG2 / SM3DW spoilers)
Grandmaster Galaxy and Champion's Road
.
Wait, is that the very last kingdom/stage you unlock? Because I had that unlocked as soon as I finished the main game. Haven't tried it yet though as I'm currently playing the other post game kingdom.
 

emb

Member
Oct 28, 2017
643
Wait, is that the very last kingdom/stage you unlock? Because I had that unlocked as soon as I finished the main game. Haven't tried it yet though as I'm currently playing the other post game kingdom.
The Darker Side is what you unlock at 500ish, and it's the last level you unlock. At I think 250 or 300, you get Dark Side, which is a different thing.
 

ViewtifulJC

Banned
Oct 25, 2017
21,020
Odyssey is certainly less taxing on player dexterity than games like Galaxy 2 and 3D World. I personally didn't have a problem with platforming moons being valued the same as hidden moons since I really like finding secrets in games. I get a ton of gratification out of acts like noticing a hidden item off a cliffside, or connecting the dots to move a capture target halfway across the level to uncover a moon. Watching a few streams of the game, players miss a ton of this stuff. Even a sparkle on a tree indicating a moon can go overlooked. For me, playing Odyssey is constantly second-guessing myself as I move forward through a level, aware that every step could mean missing a secret. Platformers are some of my favorite games, but Odyssey offers an element of "outsmart the game" that's just as interesting to me as "jump across these things". It had a good mix imo. Games like 3D World have this element as well, but it's to a diminished degree compared to the sprawling landscapes and wide array of mechanics Odyssey offers. Odyssey is a wide-open scavenger hunt by way of a platformer, and it's kinda tough to get to grips with when the last few games are examples of masterful streamlining.

I need to think about this some more but that's my initial hot take.

One thing I do think about, and you touch on, is instilling that sense of curiosity. To bring up DKC2 again, because we both love that game, its similar to how you explore its levels for secrets. You're always thinking, "I bet this one lone banana over a bottomless pit will lead to a bonus barrel" or "I bet that weird looking bramble with bananas on the other side can be passed through unharmed" or "I wonder if I use the invincibility power-up fast enough, I can get the DK Coin before the unkillable fish eats me". It becomes a conversation between you and the developer, you start to really think about your mechanics and the level itself as a tangible place, and where would those discoveries be.

And for better or worse, Odyssey is like the compulsive loop of experimentation -> discovery write large across an entire surface, an entire game even. I just think that comes with a big opportunity cost of flattening the whole game's sense of scale and structure to go with it.
 
Oct 25, 2017
3,541
I like how
Bowser actually seems like a threat in this game. He gets a few wins on Mario, putting him in difficult predicaments.

I'm also really appreciating the broodal bossfights more now that I'm replaying them. They're built with a lot of ways to speed them up and skip cycles. Makes them more challenging and less tedious.

That kind of stuff is why I love these games. There's always more to get out of them.

man this rock in the ruined kingdom took forever to break Wtf

Was there another rock in the area?
If you hit one rock against another it breaks instantly
 

ViewtifulJC

Banned
Oct 25, 2017
21,020
one more positive thing, cuz I felt like I've been complaining a lot about what is ultimately a very delightful game: the dialog in this game is consistently hilarious. It's self aware, without devolving into memes or excessive fourth wall breaking. Even the flavor text descriptions of items you find in the store are just damn funny. Its one of those little things that add up to such a joyful experience.
 

Deleted member 274

User requested account closure
Banned
Oct 25, 2017
7,564
I need heeeelp

End game spoilers

How in the hell do I do the hat seeking missile achievement thing? I have no idea how to find those bonneters
 

Sixfortyfive

Banned
Oct 28, 2017
4,615
Atlanta
Trying my hand at the final challenge in a minute. Feel free to ridicule me in chat.

http://twitch.tv/sixfortyfive

Took me 2 hours to beat Champion's Road. Wondering how this one stacks up.
Man this wasn't even half as substantial as 3D Land or 3D World's final challenges.

Which I suppose is consistent if nothing else, 'cause Odyssey ain't half the game those were, either.

Probably gonna do a lengthy write up in due time.
 

emb

Member
Oct 28, 2017
643
One thing I do think about, and you touch on, is instilling that sense of curiosity. To bring up DKC2 again, because we both love that game, its similar to how you explore its levels for secrets. You're always thinking, "I bet this one lone banana over a bottomless pit will lead to a bonus barrel" or "I bet that weird looking bramble with bananas on the other side can be passed through unharmed" or "I wonder if I use the invincibility power-up fast enough, I can get the DK Coin before the unkillable fish eats me". It becomes a conversation between you and the developer, you start to really think about your mechanics and the level itself as a tangible place, and where would those discoveries be.

And for better or worse, Odyssey is like the compulsive loop of experimentation -> discovery write large across an entire surface, an entire game even. I just think that comes with a big opportunity cost of flattening the whole game's sense of scale and structure to go with it.
"Opportunity cost" is a great way to put it. It does an amazing job with its own style, but gives up a lot of what made some other Mario games great.
 

Creamium

Member
Oct 25, 2017
9,706
Belgium
one more positive thing, cuz I felt like I've been complaining a lot about what is ultimately a very delightful game: the dialog in this game is consistently hilarious. It's self aware, without devolving into memes or excessive fourth wall breaking. Even the flavor text descriptions of items you find in the store are just damn funny. Its one of those little things that add up to such a joyful experience.

I spent a while reading all the text for the suits, still have to do all the hats. Some great stuff in there yeah, like the one for the golf outfit: "What? Wait let me turn down my outfit so I can hear you"
 

HockeyBird

Member
Oct 27, 2017
12,602
Got really salty at one of the challenge rooms in the Luncheon Kingdom. The one with the rotating shapes. It was the first challenge I ended up quitting on.
 

Jonneh

Good Vibes Gaming
Verified
Oct 24, 2017
4,538
UK
Discovered two cool things tonight. I'm sure most of you were fully aware of them but they blew my mind!

 

Deleted member 3017

User requested account closure
Banned
Oct 25, 2017
17,653
"Opportunity cost" is a great way to put it. It does an amazing job with its own style, but gives up a lot of what made some other Mario games great.

You can say the exact same about BotW. I think it's fine for Nintendo to focus on different things at different times with these franchises.
 

xyla

Member
Oct 27, 2017
8,387
Germany
I'm finally post game and able to read this thread - wanted to get in fresh and unspoilered.

It's been a fantastic game so far! The worlds are meticulously crafted, there is so much to see and to try or collect. The overall movement is fantastic, even if I took longer than expected to having the dive be a combination of two buttons. I love getting to places unconventionally and I can see the game being fun for Speedrunners for quite some time.

Seeing how the developers got down and distilled 3D Mario to it's purest form and where able to cut out almost everything annoying from the games that came before is absolutely amazing to see. Every 3D Mario is represented here - from the free form exploration based worlds from 64, some cleaning mechanics from Sunshine, some later levels are from Galaxy's playbook, zipping along the electricity lines instead of star catapults.
Almost none of the bad stuff made it in - 100 coin challenge? Gone, coins are actually worth something now and stack - and 100 coins are still worth a moon. Blue coin challenges? Not in, there are timed challenges that serve the same purpose, but are way more fun and translate directly into a moon...
Waggle gameplay? Well - mostly optional.

The combination of the last few worlds really made an impact. They were the 3D World finale bumped up to 11 with better gameplay.

I gonna get a lot more hours out of the game. The outfits are not gonna get themselves - even if I almost exclusively use the boxershorts with the famicom basecap or
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Xtortion

One Winged Slayer
Member
Oct 25, 2017
6,652
United States
One thing I do think about, and you touch on, is instilling that sense of curiosity. To bring up DKC2 again, because we both love that game, its similar to how you explore its levels for secrets. You're always thinking, "I bet this one lone banana over a bottomless pit will lead to a bonus barrel" or "I bet that weird looking bramble with bananas on the other side can be passed through unharmed" or "I wonder if I use the invincibility power-up fast enough, I can get the DK Coin before the unkillable fish eats me". It becomes a conversation between you and the developer, you start to really think about your mechanics and the level itself as a tangible place, and where would those discoveries be.

And for better or worse, Odyssey is like the compulsive loop of experimentation -> discovery write large across an entire surface, an entire game even. I just think that comes with a big opportunity cost of flattening the whole game's sense of scale and structure to go with it.

Yeah. Odyssey gives me similar feelings as DKC2's secret hunt, only with huge worlds with what feels like limitless ways for developers to hide stuff, and numerous mechanics and quirks to consider when looking for them. It scratched that itch for me perfectly.

For your last point, I'd agree that Odyssey strays from a traditional escalating difficulty structure. Most worlds, even in the back half of the game, aren't so much "harder" as they are just "different". Controlling a hammer bro in Luncheon Kingdom isn't much more difficult than controlling the growing leg guys from Steam Gardens or Cheep Cheeps from Lake Kingdom. They're just different. On paper the lack of a clear difficulty curve would be a negative for me, but in practice I was having too much fun exploring and experimenting with each kingdom's unique mechanics to really care that much. The core controls and capture mechanics and how the two are combined to look for secrets propelled me through the game and then some. Going back to DKC2, secrets were mostly similar - throughout the game the difficulty curve for secrets doesn't vary all that much (the bonus room DK coin is probably the most obscure tbh, and that's world 2), but the devs make up for it by continually finding new and interesting ways to hide them. Odyssey is like that, but it's blown out to form the entire game. I can totally see how the lack of a structure can be questionable (or worse), but at least for me the secret hunt is strong enough to carry the whole thing.