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Spaghetti

Member
Dec 2, 2017
2,740
Don't get too concerned. This weekend was a failing of PR overall, but the game itself is probably doing okay even if it's not quite the time to show it properly in action. Visually it's really seen a big improvement from character models, shaders, lighting model, etc.

There's a lot of stuff you can fake and engineer with a video. You can't do that when you play the game yourself. Overall I feel better knowing Yu is letting a select few outside the development room actually play the game, rather than showing an auditorium full of people a video of someone playing.

Our time will come eventually.
 

breakYODAy

Member
Oct 25, 2017
429
So this weekend was a failure in terms of PR and marketing, as evidenced by another ridiculously shitpost filled thread on the General board.

Fortunately, memory is super short on the internet. Hopefully, the next time they pop up with something to show its the real deal. I'd very much like consensus to get back to the good energy we were seeing after the MAGIC pre-show presser last month.
 

Hazuki00

Member
Jan 26, 2018
24
Don't get too concerned. This weekend was a failing of PR overall, but the game itself is probably doing okay even if it's not quite the time to show it properly in action. Visually it's really seen a big improvement from character models, shaders, etc

After this weekend and Cedric... Trolling? I've been thinking. Some games magazine which I don't remember it's name reported that we would see a video gameplay of the game, Cedric tweeted several times TEASING about gameplay and... We now how it ended all.

Maybe deep silver who is in charge of the marketing decided that magic Monaco was not the proper place to show for the first time the gameplay?

Maybe there are saving this for a bigger event like e3 or similar.

After this weekend, everybody (even myself) thought at first they are behind schedule and this could mean another delay, but now I think this isn't right. That they don't show current material don't have to mean they are going to delay the game, it could mean they just don't want to show it yet for the reasons I told before.

What do you think? Could it be possible for them to release it this year?
 

Deleted member 38361

User requested account closure
Banned
Jan 14, 2018
138
Just out of curiosity, who here in this community actually owns one of these shirts from Hardcore Chocolate? And if so have you worn it or kept it as a collectable?

ryJRMkr.jpg
 
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Spaghetti

Member
Dec 2, 2017
2,740
After this weekend and Cedric... Trolling? I've been thinking. Some games magazine which I don't remember it's name reported that we would see a video gameplay of the game, Cedric tweeted several times TEASING about gameplay and... We now how it ended all.

Maybe deep silver who is in charge of the marketing decided that magic Monaco was not the proper place to show for the first time the gameplay?

Maybe there are saving this for a bigger event like e3 or similar.

After this weekend, everybody (even myself) thought at first they are behind schedule and this could mean another delay, but now I think this isn't right. That they don't show current material don't have to mean they are going to delay the game, it could mean they just don't want to show it yet for the reasons I told before.

What do you think? Could it be possible for them to release it this year?
It's anybody's guess if 2018 is still possible or not. The game has stepped forward from where it was last year visually, and I can't imagine that's any different for other aspects. Unfortunately because nothing new was shown besides the screens, everything else is left up to the imagination, and a lot of people automatically assume the worst. Personally I think that's the wrong way to approach it, especially considering people actually played the game last weekend.

If it's making it out of the confines of the development room at all, that's good news. Even if it isn't ready for a large public showing, soliciting broader opinions and thoughts from people outside the team means they're getting to the stage where things are being refined for a consumer audience.

As for what happened at MAGIC, it's hard to say HOW this happened, but it's becoming clearer that Cedric and Shibuya overstepped what they should have said when it comes to Shenmue III. They misread the room to promote their own event, and unfortunately Yu and the game got caught in the crossfire because of it. I don't think anything was pulled last minute, or someone said "no", it was just misdirection and attempts to stoke hype from Cedric to promote MAGIC that unfortunately backfired.

I would not be hugely surprised if Shenmue III is not at another MAGIC, and Deep Silver takes a tighter grip on the reigns of promotion of the game now their marketing team have wrapped up on Kingdom Come. I don't think there's been a bust up between YSnet, Shibuya, and Deep Silver; but now is the time they shift gears into a more professional mode.
 

seiki

Permanently banned for usage of an alt-account.
Banned
Oct 27, 2017
1,009
Have any interviews with Yu Suzuki at MAGIC been published yet?
There were no interviews, from what I know Yu Suzuki was just talking about his career at the beginning with very brief details on his idea for Shenmue 3.

About a 2018 release I personally think it's possible if everything they have shown is old (I'm pretty sure those screenshots are) and especially the teaser we know that.
 
Dec 30, 2017
251
There were no interviews, from what I know Yu Suzuki was just talking about his career at the beginning with very brief details on his idea for Shenmue 3.

About a 2018 release I personally think it's possible if everything they have shown is old (I'm pretty sure those screenshots are) and especially the teaser we know that.

PhantomRiverStone blog is translating his words straight from Japanese so we might find some additional bits about it.

An interview conducted by Gameblog afterwards is also on the way.
 

Sectorseven

Member
Oct 25, 2017
6,560
It seems unlikely to me as Japan was never the biggest fan base for the series, plus all the rumors point to Sega Europe handling it.
 

breakYODAy

Member
Oct 25, 2017
429

For Shenmue HD, I'd think they would want a more worldwide event audience to announce to. I don't think the chances of seeing it at a Japanese festival are particularly high. Reading the news release, I'm hesitant to think their special announcement is even a game. It might be some new service or something else along those lines.
 
Dec 30, 2017
251
According his Gameblog interview, Yu has still a regular relationship with Sega. I can see an "one more thing" announcement following a thrilling Shenmue 3 trailer at E3. I wish.
 

Laevateinn

Member
Oct 25, 2017
2,137
Chicago
@Laevateinntoo: That's awesome guys and great photo as well. Good ol' Sega Rally. Yeah I've only worn my once during E3 back in 06'. Since Hardcore Chocolate no longer print these anymore, was just curious if it'll have more value even if its hella little since I don't know if the brand is big or not.
I try not to think about resale of anything and just enjoy things I own. That said, even though I wear it often, it's a high quality shirt and still looks pretty new.
 

Spaghetti

Member
Dec 2, 2017
2,740
That was a good read, thanks!
Good to hear him say it still feels like the classic Shenmue games
It was interesting for him to say the game feels quite advanced, but I suppose it ties up with what Yu said in his Gameblog interview that playing the game is a better example of progress than showing.

I dunno, I wanna take it with a pinch of salt but Yu taking the build outside the dev room for people to play does support the idea it's shaping up fine. Advanced doesn't necessarily mean presentable or polished, but it's nice to hear the game is going smoothly where it counts.
 

seiki

Permanently banned for usage of an alt-account.
Banned
Oct 27, 2017
1,009
I'm looking more and more at Ryo's latest model from these recent shots and I'd really be fine if it was his final model at this stage. He is still very recognizable and is very true to his Dreamcast look. I am mainly concerned about Shenhua because of how big of a difference there is to Shenmue 2's model. The clothes... I just don't understand why it's not the same but instead some bright yellow dress.

On a much more positive note I am extremely satisfied with how the game is shaping up and from a fan's perspective it's safe to say this will be the continued Shenmue game we all wanted. Looking at articles there are some people taking the piss but there are even those that aren't fans praising the look! Facial animations will definitely be put in the game in the final product so there's nothing to worry about regarding that.

The recent interviews published for MAGIC 2018 give me the impression that the game is definitely in a far more advanced stage at this point and reassures all that QTE and visual look for the game is still placeholder. As for Shenmue HD I think it may still be a possibility given Yu's "mistranslated" reply to the question. At E3 (in 3 months) and Gamescom 2018 I think it's safe to assume we will see more of the game and hopefully in action this time.

Good times ahead for Shenmue fans.
 

Spaghetti

Member
Dec 2, 2017
2,740
What happened Saturday?
Expectations were built by Cedric before MAGIC, and when the event didn't deliver there was kind of a mass swearing off of paying attention to him in the future.

But still, he's one of the few outside the development room who's gotten to play the game and now he's trickling out details about what he thought about it.
 

Snipermatze

Member
Oct 27, 2017
8
I'm completely in love with the Yakuza series currently. What's the state of the rumored Shenmue 1 + 2 HD remakes?
 

ConanEdogawa

Member
Oct 31, 2017
1,082
Hi all! Didn't know there was a dedicated Shenmue thread here. My excitement couldn't be any higher for the 3rd game, though I keep going back and forth on whether I want to see any of the new screenshots or eventual gameplay videos. Part of me wants to go on full blackout, but the other part is so excited I'm not sure I'll be able to hold out.

Last week I picked up a copy of US Shenmue for my collection! Been looking for a good price on it for a while now.

kyElN6o.jpg


I'm completely in love with the Yakuza series currently
It's such a great series and it makes me happy to see it getting more love in the US. Really hope 6 sells well and we get Kiwami 2 later this year.
 

Ziming

Member
Jan 3, 2018
56
It's that time of month again where fans go on twitter with the #SaveShenmueHD hashtag. We are also live streaming Shenmue music all day long.

 

Sumio Mondo

Member
Oct 25, 2017
9,941
United Kingdom
New interview with Cedric from Gameblog.

I know his name might be mud around these parts after Saturday but it's worth a read. Has a few details about him playing the game.

Cedric has great taste in games. If Shenmue 3 is a success, it might be true that he could go back to SEGA and convince them to license out another old IP...if he can revive Panzer Dragoon (and get the original creator Yukio Futatsugi to develop it with Grounding Inc and some other former SEGA staffers) then he will be a saviour for me.

Even Cedric realises what a pipe dream Enemy Zero would be to get revived, just imagining that pitch "hey, uh, I liked it, yeah all four of us still remember this IP, please let me revive it". I wouldn't even know where the license for that game would be now...SEGA still have it? I'd happily take a re-release of D2. Shame too since a concept like Enemy Zero was so far ahead of its time and would probably find a cult audience nowadays if it was translated to VR.

I'm sorta anticipating Shenmue 3 having some online high score system for the mini games like Shenmue Passport did, that'd be sweet. I'll be the best at QTE Arcade, just you all wait! :P
 

Snipermatze

Member
Oct 27, 2017
8
Hi all! Didn't know there was a dedicated Shenmue thread here. My excitement couldn't be any higher for the 3rd game, though I keep going back and forth on whether I want to see any of the new screenshots or eventual gameplay videos. Part of me wants to go on full blackout, but the other part is so excited I'm not sure I'll be able to hold out.

Last week I picked up a copy of US Shenmue for my collection! Been looking for a good price on it for a while now.

kyElN6o.jpg



It's such a great series and it makes me happy to see it getting more love in the US. Really hope 6 sells well and we get Kiwami 2 later this year.

Well in my case it's Europe but also over here the Yakuza series seems to pick up in sales. Some magazines even feature Yakuza 6 ads on their whole back. This is something I never saw before. I decently hope Yakuza 0, Kiwami and 6 sold and sell so well that it is a good business decision to hire a translation team and get those games to the west.

In the long run this will also increase the sales of Shenmue since people are looking for similar experiences, just like me.
 

Spaghetti

Member
Dec 2, 2017
2,740
Shenmue500K's interview with Yu Suzuki at MAGIC has gone live.

It's a short but interesting read. It's brief enough that I won't pick a few questions out as a summary, but overall it's a good interview that covers battles, the in-game economy, etc.

It's hard to parse quite where they're at in development right now, but this interview infers they're still adding content. Before you all start to panic, that doesn't mean 2018 is off the table yet. They could go right up to August or September doing this and still make a late December release deadline.
 

seiki

Permanently banned for usage of an alt-account.
Banned
Oct 27, 2017
1,009
Spaghetti I must ask do you personally see Shenmue III releasing in 2018?
 

Spaghetti

Member
Dec 2, 2017
2,740
Spaghetti I must ask do you personally see Shenmue III releasing in 2018?
I wouldn't discount it as a possibility. YSnet are really busting their asses to make it happen, and possibly have another six months before the window of a 2018 release totally closes for them.

Apart from the work they already have to put in to get the game done, there's also implementing rewards fulfilment. I don't really know how long that'll all take, or if it can be done after the code freeze when they're in Beta. A lot of the in-game rewards would be handled by the art team however, so maybe that'll be what keeps them occupied once their work on the main game is complete, or alongside the finishing touches on the graphics. If it's smartly scheduled, it can be done in a way that doesn't hold any other work back.

But if it came down to getting the game in 2018, or getting the game next year with some of the extra stuff Yu Suzuki wants to do that's mentioned in the 500K interview, I'd rather wait.
 

seiki

Permanently banned for usage of an alt-account.
Banned
Oct 27, 2017
1,009
I wouldn't discount it as a possibility. YSnet are really busting their asses to make it happen, and possibly have another six months before the window of a 2018 release totally closes for them.

Apart from the work they already have to put in to get the game done, there's also implementing rewards fulfilment. I don't really know how long that'll all take, or if it can be done after the code freeze when they're in Beta. A lot of the in-game rewards would be handled by the art team however, so maybe that'll be what keeps them occupied once their work on the main game is complete, or alongside the finishing touches on the graphics. If it's smartly scheduled, it can be done in a way that doesn't hold any other work back.

But if it came down to getting the game in 2018, or getting the game next year with some of the extra stuff Yu Suzuki wants to do that's mentioned in the 500K interview, I'd rather wait.
Yeah it seems they're really focused on a 2018 release but I feel that further along down the line they may push it back for extra stuff. Yu Suzuki will ensure he's 100% satisfied before letting backers and others get the game early.
 

Sectorseven

Member
Oct 25, 2017
6,560
It's probably too late for Shenmue III, but something I've given thought to: With the series inherently designed as a chapter style narrative, would a release model similar to the Telltale games be viable? In other words, trickle future installments out as smaller games on perhaps a quarterly or bi-annual basis. The biggest downside I see is the game could lose some of it's luster as being this epic event that only releases every few years, but it might make for a more manageable schedule for the developers, as well as perhaps fitting more easily into peoples lives where they're too busy to dedicate time to yet another huge game. They could of course be repackaged later as individual titles.
 

Spaghetti

Member
Dec 2, 2017
2,740
It's possible, but I don't think it's how Yu wants to present the game. He's been pretty open before about how he treats the novelisation as just a template to create the game story from, rather than something they have to slavishly adhere to.

Yu seems to favour a movie-style of pacing and structure, instead of a piecemeal approach like you get with a novel. I suppose because it helps make the finished product feel more "complete" as a narrative, even if it takes place in a wider story. Just making individual chapters probably wouldn't be satisfying to him.
 

Ghost_Messiah

Member
Oct 27, 2017
637
Insightful comments and discussion going on in here. Was thinking about it last night and honestly don't see another delay purely for financial reasons. Deep Silver would have signed a deal with the condition that the game comes out 2018 with funding allocated for that. So a lengthy delay means millions more in funding required from the publisher so for better or worse, IMO this game is coming this year.

I mean they've been so guarded and secretive regarding the funding they could have financial runway that would take them to 2019 but I have my doubts. I think the game will ship this year.
 

Spaghetti

Member
Dec 2, 2017
2,740
We don't know exactly the terms of the Deep Silver deal, but the THQNordic slides after Koch Media was purchased listed Shenmue III as TBC. If it was truly a situation of releasing in 2018 or else, then I think that would have been illustrated on the slide.
 

Spaghetti

Member
Dec 2, 2017
2,740
upgradedryo8irql.jpg


I know I'm preaching to the choir here, but I can't really understand the continued kvetching over Ryo's model after the new screens. I'm very impressed how far they've come with it since Gamescom.
 
I'm a bigger Shenmue fan than anyone but Yu's latest comments about the battle system really gutted me.

Shenmue was designed as Virtua Fighter RPG. The fighting system is a core mechanic. It's the heart of the game! I don't know maybe Yu can't get the code from SEGA, or maybe creating an entirely new true fighting game system is too daunting. The way he's describing it sometimes makes it sound like a Space Channel 5 type QTE fest.

We did reach the Kickstarter goal "battle system expanded, advanced free battle" there were three more "battle system" goals not met however like "high ground battle system" whatever that means for example.

Hopefully he's just talking about only one aspect of the fighting system and not describing its totality. One of Shenmue's strong points was its precise fighting commands. Especially blocking. That shit felt incredibly satisfying to block successive attacks with precise timing. THWACK THWACK THWACK!!! No other game had real time blocking animation like that. Every other game had a static blocking animation. It was extremely cinematic yet it was controlled completely by the player in real time. It really gave you a sense of Kung Fu mastery and accomplishment.

Please don't dumb it down Yu! If you take the fighting game heart out of the game it just isn't Shenmue.
 

Shy

Banned
Oct 25, 2017
18,520
upgradedryo8irql.jpg


I know I'm preaching to the choir here, but I can't really understand the continued kvetching over Ryo's model after the new screens. I'm very impressed how far they've come with it since Gamescom.
I just wanna know why he's still wearing that bloody bandage. (though i've been wondering that since 2. LOL)
I'm a bigger Shenmue fan than anyone but Yu's latest comments about the battle system really gutted me.

Shenmue was designed as Virtua Fighter RPG. The fighting system is a core mechanic. It's the heart of the game! I don't know maybe Yu can't get the code from SEGA, or maybe creating an entirely new true fighting game system is too daunting. The way he's describing it sometimes makes it sound like a Space Channel 5 type QTE fest.

We did reach the Kickstarter goal "battle system expanded, advanced free battle" there were three more "battle system" goals not met however like "high ground battle system" whatever that means for example.

Hopefully he's just talking about only one aspect of the fighting system and not describing its totality. One of Shenmue's strong points was its precise fighting commands. Especially blocking. That shit felt incredibly satisfying to block successive attacks with precise timing. THWACK THWACK THWACK!!! No other game had real time blocking animation like that. Every other game had a static blocking animation. It was extremely cinematic yet it was controlled completely by the player in real time. It really gave you a sense of Kung Fu mastery and accomplishment.

Please don't dumb it down Yu! If you take the fighting game heart out of the game it just isn't Shenmue.
I completely agree. Thank you for summing up my thoughts better than i ever could.
 

Sectorseven

Member
Oct 25, 2017
6,560
I think Virtua Fighter gameplay, at least VF 3, is too hard for modern gamers to get a handle on. I can tell by the number of people on let's plays who struggle with the combat portions (well, the controls as a whole, really, but the combat is pretty integral to beating the game).
 

Spaghetti

Member
Dec 2, 2017
2,740
I don't particularly see the problem with Yu's comments about the combat. The enjoyment never particularly hinged on your ability to pull off a complex fighting game-style move like Demon's Triangle, and IMO the combat was at its best when you were correctly judging the opponent's moves to dodge or use the context sensitive counters.



The most complex move I did in this clip was -> -> B. Everything else just came down to single button presses.

There's also the fact the fighting game inputs limited how Ryo could attack. You were kind of at the mercy of the game's auto-targeting system, and couldn't freely head off attackers coming from other angles than what was directly in front of you. Yu said at Gamescom last year he didn't feel it was truly a combat system that allowed you to take on multiple opponents, and I have to agree.

I play the 70 Man Battle every few weeks for fun, but I can totally see why Yu wants to give Ryo a truly 360 degree arc of attack. That means jettisoning the fighting game inputs to make it work, though. And let's be real here; fighting game inputs would be at odds with controlling Ryo with the analogue stick anyway, which is likely how III will control once it releases.

While I'm expecting a blurred line between QTEs (see the Baihu fight in II for an example), cutscenes (see the second Xiuying fight in II for an example), and combat to give that cinematic feel Yu wants, he also stated categorically in the 500K group's interview at MAGIC that:

Yes, basically it will be like Shenmue 1 and 2; where you move in real time when you press buttons.

There's no ambiguity there. It's still FREE, and it seems when Yu refers to timing in regards to VF he means in terms of move execution (i.e how quickly you can pull the move off on the pad/arcade stick). I genuinely don't think the ability to read opponents moves and respond accordingly will go out of the window if he wants to make a "thinking style" game.
 
Oct 30, 2017
3,150
I'm concerned about the combat to an extent, but I can't get the thought that Yu Suzuki, the mastermind behind one of the greatest fighting series of all time and Shenmue, will do anything but improve Shenmue's combats. I know no man is infallible, but he's got quite the track record.
 

Ryo Hazuki

Member
Oct 25, 2017
5,511
In regards to things like face models and combat it's really hard to discuss them without actually knowing how they're going to end up and look in gameplay. Until I see how the fighting plays out I'm just going to do my usual sit back and patiently wait to see it in action. I definitely have my reservations about it though like others have shared on this page but as always I'll just wait and see what happens.
 


The most complex move I did in this clip was -> -> B. Everything else just came down to single button presses.


OK but you're only fighting the homie Rod on level 2 there. And you should have pressed ->, ->, B, K to finish the move with the kick. WAY more satisfying. And it's not difficult at all to do.

All of the more complex moves are way more satisfying. Demon's triangle, swallow flip with the throat punch at the end, vortex throw follow up, arm break fire etc. That's the best part.

I realize it will be free battle but I'm just worried it will be super dumbed down. It will upset lots of people if the fighting system is too simplified. I couldn't care less about adding mini games. I want to break people's arms!