mine's out for delivery!
Is there a true step by step guide for an absolute dummy on how to get up and running? I mostly want to focus on gbc, gba, and snes roms
I guess this could be considered a "beginner's guide".
1. Run one of the auto updaters (I prefer the Windows GUI one because I find it easier to change options but you can't go wrong with any of them) to put everything you need on your SD card, including the most recent Pocket firmware.
Linux/Mac/Windows
Pupdate - A thing for updating your Analogue Pocket - mattpannella/pupdate
github.com
Windows GUI
Windows GUI Application to Update Cores for the Analogue Pocket - RetroDriven/Pocket_Updater
github.com
Pocket-Sync Linux/Mac/Windows GUI
A GUI tool for doing stuff with the Analogue Pocket - neil-morrison44/pocket-sync
github.com
2. Add your own ROMs for handheld/console/computer games in their respective folders. For example, Assets>gb>common for Game Boy games or Assets>nes>common for NES games. They can be in sub-folders within that folder if you have them organized that way.
3. When you boot the Pocket with a newer firmware version on the SD card than what's installed it'll update your Pocket. Putting the Pocket on your Dock will also update the Dock's firmware.
A few other things new users may want to do:
1. Tools>Developer>USB SD Access = allows you to connect your Pocket to a computer with a USB cable to add/remove stuff to the SD card. It's super slow though and you shouldn't do it to add a bunch of stuff to it. You're better off popping the SD card out of the Pocket and connecting it to an SD reader on your PC for large transfers.
2. If you want a set of alternate images for the cores then there are a few different packs you can download. Drag and drop the "Platforms" folder to the root of your SD card to overwrite them. The "pics" folder is just there to preview what it'll look like on your Pocket.
Art files for Pocket core's . Contribute to terminator2k2/Analogue-Pocket-Core-Art development by creating an account on GitHub.
github.com
Another one.
Here's a third set of alternate images with region specific details and images. For example you can have the NES core show a Famicom and the release date as 1983 if you download Japan.zip or show a NES and the release date as 1985 if you download USA.zip.
Give your new openFPGA cores some visual flare with some custom platform art by @MEgaZXretro - MegaZXretro/Analogue-Pocket-Custom-Platform-Art
github.com
3. You can keep an eye on the list of all the Pocket cores available on this page. The auto updater will grab almost all of them unless you disable them. The only ones it won't grab are the beta ones by Jotego because you need to be a Patreon supporter of his and grab them from there. It'll now grab the public Jotego cores.
This site was created to document openFPGA cores and their related devices.
openfpga-cores-inventory.github.io
4. Settings>Analogue OS>Group openFPGA = it'll group cores by category (Arcade, Computer, Console, Handheld). You can make custom categories by using the GUI updater or by manually editing the json files in the "Platform" folder with a text editor and changing what's on the "category" line.
Also, in terms of actual cards, if I set up gba to use roms, can I still just throw in a cart and play that way?
Yes, you select "Play Cartridge" to play carts or "openFPGA" then the core then the ROM to play ROMs.