Players saw this coming from a mile away and it still turned out this way.
You can't have paid for BR these days. You're actively feeding your competitors. Its even worse if you don't have it at launch at the peak of the game's hype cycle.
Players saw this coming from a mile away and it still turned out this way.
You can't have paid for BR these days. You're actively feeding your competitors. Its even worse if you don't have it at launch at the peak of the game's hype cycle.
Naw, if firestorm was free it would still failYou can't have paid for BR these days. You're actively feeding your competitors. Its even worse if you don't have it at launch at the peak of the game's hype cycle.
I wouldn't go that far... My experience became much smoother when I got a new CPU. Especially the interface became snappier and deaths less twitchy. Try lowering a few settings but keep an eye on GPU usage, if you are CPU limited there's not much point in lowering some settings.That's a damn shame. I wonder if it's better if I just buy it on PS4 then?
Every time I start playing this game, I'm just getting pissed at the lack of auto balance, cheaters, bullshit crashes, empty servers, dumb assignments, textures blocking my shots and other bugs.
I love WW2, used to love DICE games but I'm just not having fun and I really really want to
Yup, story of that shity ( imho obviously ) game mode. Did somethig like 5-6 round of it yesterday since my friend enjoyed us getting 20-40 k/d ratio either spamming explosives or camping with the MMG. Don't think we ever saw a full attacking team.... even for that 1 round we actually won as the attack ( defenders were probably really realllllllly bad players ).The game wasn't even full (20vs15 at most as attackers were leaving quite fast)
Agreed. Squad Conquest or even a normal TDM are amazing on Hamada.I don't understand the hate for Hamada... It's quite en enjoyable map on conquest.
I don't understand the hate for Hamada... It's quite en enjoyable map on conquest.
I really like Twisted Steel, but i agree with you on Arras. Conquest on Arras is really poor in my opinion. It is simply too small and so flat, just not epic enough. As a bomber i have to fly across the map at least once until i can finally drop a few bombs on the Battlefield. I really like it in other modes but Conquest on Arras is the only thing i genuinely dislike in BFV.For real, Hamada is one of my favorite maps. I think I like them all, but Twisted Steel and Arras are my less favorite. You are either on the central flag meat grinder or on a merry-go-round. Devastation is kind of like that but more infantry focused
So Fortress... yeah, I mean they make a new mode and even there we have few maps lol
Anyway, it's like a better grind mode, but not by much. It gets old fast
Agreed. Squad Conquest or even a normal TDM are amazing on Hamada.
I'm a sucker for deserts in games so maybe i'm biased regarding Hamada.
I really like Twisted Steel, but i agree with you on Arras. Conquest on Arras is really poor in my opinion. It is simply too small and so flat, just not epic enough. As a bomber i have to fly across the map at least once until i can finally drop a few bombs on the Battlefield. I really like it in other modes but Conquest on Arras is the only thing i genuinely dislike in BFV.
I would pay for a WW2 version of Silk Road, so I'm a sucker as well for desert maps :)
Nope. I avoid it like the black plague.I don't understand the hate for Hamada... It's quite en enjoyable map on conquest.
Hamada is terrible because the A B D area and the E F G area are separated by a vast chasm and wide open bridge that no sane infantry should want to cross.
Back capping rarely happens because it's a giant chore to get to those places.
By the way, any of you has performance issues on Fortress? Devastation doesn't run very well
People don't realise that it's not Conquest Assault any more and quit when it appears,
Using vehicles is catnip for the assaults and tanks on that map. It also is a giant flashing neon sign about what you're trying to do.Why using the bridge ? I often go straight from C to G using a car or halftrack through the direct left side road, then F->E if my team is stuck on B/D. Many people seem to forget about this route and focus on D.
I'm on X and didn't have any problem in the one and only match i played (and will ever play). You're on PC ? i saw many reports on reddit about framerate problems since the last patch (not only for Fortress mode).
Hamada is terrible because the A B D area and the E F G area are separated by a vast chasm and wide open bridge that no sane infantry should want to cross.
Back capping rarely happens because it's a giant chore to get to those places.
Why using the bridge ? I often go straight from C to G using a car or halftrack through the direct left side road, then F->E if my team is stuck on B/D. Many people seem to forget about this route and focus on D.
I'm on X and didn't have any problem in the one and only match i played (and will ever play). You're on PC ? i saw many reports on reddit about framerate problems since the last patch (not only for Fortress mode).
Using vehicles is catnip for the assaults and tanks on that map. It also is a giant flashing neon sign about what you're trying to do.
I find C is usually to lively a point to depart from.
That's great. And if you don't own C?The road from C to G is like a highway (with a car or any fast transport, not a Tiger of course...) with 99% chances that you won't find someone and nobody is really looking at it. G is the easiest flag to cap while everybody is fighting for D, taking G (and being able to push for E/F) can make nice come backs if your team is losing.
Caspian Border had fucking trees for cover. And lots of buildings. And a giant fucking wall.They even added more vehicles. It's pretty much Caspian Border. Spawn, grab a vehicle, go to the other flags
Was just discussing this with a friend last night. The layout destroy any good flow for the map. E clogs up the map, partly because its the center, and partly because the church nearby is a good defensive position that encourages camping.Arras is a weak map. I've been saying it since nearly launch. Fantastic conceptualisation ruined by awfully small size and intimate capture point density. If they took literally the exact same idea and just stretched out the spacing it'd be tenfold better.
Caspian Border had fucking trees for cover. And lots of buildings. And a giant fucking wall.
This shit is Golmud Railway. Or Giant's Shadow.
Edit:
Was just discussing this with a friend last night. The layout destroy any good flow for the map. E clogs up the map, partly because its the center, and partly because the church nearby is a good defensive position that encourages camping.
A and D are these remote caps. B is good and flows naturally to A & E. C & F are garbage caps where you're in an open field begging to get shot.
That's the chasm I'm talking about. You're sniper fodder running there.Take the road on the edge on the road that goes around A, B, D and under the bridge. It's almost impossible to get hit by a tank there since they can't aim under
I won't disagree that Panzerstorm is far more open (seriously, who even goes to A?) but I found the E > D > C chain is quite full of cover (Trees, ditches) and as long as you're not in a one-sided match, it makes the map play in an enjoyable manner.You have cover thanks to the cliffs. Panzerstorm is way more open and more "Caspian Border-ish" anyway.
That's the chasm I'm talking about. You're sniper fodder running there.
I won't disagree that Panzerstorm is far more open (seriously, who even goes to A?) but I found the E > D > C chain is quite full of cover (Trees, ditches) and as long as you're not in a one-sided match, it makes the map play in an enjoyable manner.
Mines and bad drivers. My survival instinct stays away from vehicles most of the time. Would be interesting if they added motorcycles, though.
Well that's problem with the conversion to regular conquest. The Enemy spawn should be near G so they can hold E-F-G, but instead its only really C. It's a giant pain in the ass for both teams to haul ass over to the more interesting bu less accessible E-F-G trio.Yeah, Panzerstorm has that trench between E to B, that is super fun as an infantry.
Hamada has a different layout where A is Brits' flag, C is Jerry's, and E-F-G are the ones that will mostrly decide the match
I played that breakthrough mode, whatever it's called, just to unlock the first step of the challenge. Not playing it again. Ever.
Agree in grenade cooking.Grabbing health/ammo and manual leaning? Just let me cook grenades and I'll be in heaven.
Okay, I'll take your advice and try the regular mode. I very rarely wander very far from conquest.Regular Breakthrough is great. You probably played Breakthrough Fortress, the special variant this week, and it is not very good.
Agree in grenade cooking.
Don't know really if in reality grenade cooking is even a thing? Does anyone here have knowledge how grenades work in reality?
Okay, I'll take your advice and try the regular mode. I very rarely wander very far from conquest.
Ive only just started playing, is breakthrough suppose to be impossible to win ? Its just a constant stalemate. Came first both time but its just a killwavr
Regular Breakthrough or the special weekly variant called Breakthrough Fortress? Because I think Fortress is definitely more difficult for attackers. Regular Breakthrough depends somewhat on the map, and in large part on the team. Some maps are more difficult for attackers, but I've won on all of them with good teams. When my teams are bad, it can be a struggle to even capture the first sector sometimes.
Fortress is an interesting idea, but the execution has been bad.
If the attacking team starts by only pressing the flanking routes along the right side of the maps, it becomes a lot easier.
Most defenders stack the A point, so it doesn't work for attackers to just throw themselves at it. They have to take B and/or C, and then pinch A. If they lose one of the back points in doing that, they've at least pushed the front line forward and can more easily retake the other points.