Top left of the map there's a doorway you didn't go through.Driving myself insane here, stuck on 99.9% map completion.
Can anyone help me find what I am missing? Spoilers for the map are in this image, so only look if you have 100% map completion yourelf
If you're still missing something, contact us using the email address on our Survey Support page and we'll get it shipped out to you. (The only exception is the Amano poster, which is still being created. We'll update you here as soon as it's ready
Here you go:Also stuck at 99.9% I know it's a big ask but can someone please help me locate the last room? Been staring at this and completed maps but I really can't find what I'm missing
Thank you! With this out of the way I'll probably go for the Platinum
Is Zangestsu playable yet? Or any info when he will be?
I'm itching to give it a go on gamepass but I want the whole package.
Here's a map with all the secret rooms marked in orange:Anyone spot the missing rooms from this screenshot? I am standing at 99.80% and beaten all the bosses
It's on sale right now too. If it's the big one so might just jump on it.Switch version just got updated to 1.04 -- downloading now. Is this supposed to be the big one?
Pretty quiet update so far, anyway -- this Reddit thread and this one are only other place I could find some impressions. Apparently, this is the big final update and we're supposed to get patch notes tomorrow.
So I'm kind of stuck in the game and need some help . I've gotten half the map uncovered, just got the mirror bouncing ability, collected the photograph to unlock the trainstation but it seems like everywhere else I can go is blocked by some ability I don't have. Can anyone give me some tips as how to proceed?
Sadly, it doesn't show up in any capacity, so don't worry about just doing it without dressing up for it. It's just a key item for progression.Who else went to get their hair done before taking a photograph?
Just started the game and played 3 hours. It has a lot symphony of the night vibes with the save rooms and tunnels connecting different areas. So good!
Sounds like you should try some of the other Igavania games too.
I played them all and my favorite is Aria of sorrow because it has the best boss/character Julius in it. I really don't know why I waited so long for bloodstained.
Yoo! I've been waiting for that one. Mostly because of the Miriam costume lol. Really cool collab.Wallachia: Reign Of Dracula comes out Friday the 28th on Steam. It is coming to Switch as well.
There is some kind of collaboration with Bloodstained where you can wear her outfit.
Yeah, it means every item in the game. You don't have to keep it in your possession; you just need to have acquired it so you get the item list entry. You also don't need to upgrade the 8-Bit Coin weapons.Alright beat the game, got 100% map completion, cooked every dish and got almost every demon. Only one demon is eluding me which is a certain optional boss.
In hindsight the shard system was really cool but I didn't use it that much. The difference between rank and grade was confusing and I just realized post credits how mighty some shards can get.
The bosses were soso. The last boss was really good but the rest were not really memorable. The only other good one was the Ninja fight.
I just looked at my trophy list and I almost got everything done. But I don't know about that item list trophy. Does it really mean every item in the game? That would be crazy.
All in all, cool game with a lot of classic atmosphere but for me it doesn't move the genre forward. You get the best parts of past metroidvanias but nothing new. A solid 8 out of 10.
Update #102
Publishing Update: Game Mode Details, Content Cadence, and More
Koji IgarashiCreator
March 2, 2020
Hey, everyone!
As you may have noticed, we are no longer doing an update on the last Thursday of each month. Now that the game has launched, we are going to shift to smaller KS updates that occur when info is ready rather than waiting for a specific day.
The monthly schedule worked well pre-launch, but it isn't suitable for a live product. Going forward you may get an update from just Fangamer or ArtPlay or 505, or a combo of the three.
The goal is to provide info to backers when it is relevant and ready, and not just because it is time. There need to be fewer "Updates about updates" and more updates that are interesting and informative along with announcements that have concrete info.
For those who want to only follow KS updates and not any of the social channels, we will collect important live info and repost here in digest form when needed.
With that said, here are some updates!
Game Mode Changes
One of the promised stretch goals for the game was Roguelike. Unfortunately, the code that was created early in the game's development is not currently compatible with this type of gameplay (especially a procedurally generated castle). Due to this, we regret to announce that we will not be developing Roguelike as part of the project's planned stretch goals.
We know this is a mode that many of you were eagerly anticipating and we apologize that we will not be able to make it happen as planned.
We don't want to leave a hole in the roster, so we have developed a new game mode called "Randomizer" to take its place. Randomizer will launch with Zangetsu and be available for free. Details on Randomizer are laid out below.
Boss Revenge Mode
On Discord, "Boss Revenge" mode had previously been mentioned as launching at the same time as Zangetsu. This statement was made in error. Boss Revenge is scheduled for the content update that follows Zangetsu and Randomizer.
Switch News
Switch players may have already noticed the 1.04 update that went live in January. While this was the last Switch update focused primarily on performance, we are not done working to improve the platform. Switch has come a long way since launch and we are happy with the progress it has made, but there is still more to do (especially in large rooms/dragon towers). We will continually roll out enhancements along with content updates to make the experience as smooth as possible.
Content Cadence
Switch 1.04 brought all the platforms (PC, PS4, Xbox and Switch) into 'Content Parity', which is a fancy way to say that they all have the same stuff. This was a big milestone for the game. When all the platforms are at the same place, it makes future updates easier to manage. The production teams can all work on the same content and release updates on a schedule with shorter gaps between them.
Randomizer Mode Details
Randomizer is the story campaign you're used to, but with a twist. Before starting a game, players can choose up to eight different game parameters to be randomized during the playthrough.
As an example, "Items - Retain Method" means that items will be found in the same spawn method (chest, mob drop, etc.) as normal. Items found in chests will still be found in chests, they will just get mixed around. "Total random" means anything can drop anywhere.
The mode will ensure safeguards to ensure that items needed to complete the game will be obtainable, so you can't softlock your progress.
Once you make your selections, you can generate a seed that you can use for reference or to share with someone else. In addition, a timer will track your progress through the game and display your completion time at the end of a run.
We hope that everyone will enjoy the new mode and work to get the shortest clear time possible for your permutations!
More details to come!
As always, we appreciate the patience that everyone has shown as we improve the game on all platforms and work on new content!
Jason "Question" Ryan
Sr Community Manager - 505 Games
We'll see if people start doing randomizer races on Twitch and Games Done Quick for this game like they do for games like ALttP.
Considering how rough development was in general, I don't doubt that it got tabled when the developer changeover happened, 505 came in to publish the game, and the priority became getting the base game done. And at that point, it likely was virtually unworkable with how everything turned out in the end. I sympathize with anyone disappointed with it being dropped, as games like Rogue Legacy show how well a Metroidvania roguelike can work, but a randomizer is a solid make-good.The excuse that the early base code is fundamentally incompatible with a roguelike mode sort of falls completely apart when the promise of the mode predates the code.
yeah pretty much thisThe excuse that the early base code is fundamentally incompatible with a roguelike mode sort of falls completely apart when the promise of the mode predates the code.