Going to temper my expectations and assume this won't be DLSS but instead the Nvidia shield's simpler software 4K AI upscaling.
Going to temper my expectations and assume this won't be DLSS but instead the Nvidia shield's simpler software 4K AI upscaling.
And dynamic res. Dynamic res and uncapped frame rates make it much easier to boost when played with more powerful HW.Dunno about 4K, but I think this is likely why a lot of games have uncapped framerates
I don't know, seems on par with the introduction of a color screen on the GBC.I consider the implementation of dlss as being significantly more powerful. It would be an incredible upgrade.
Ah, gotcha.
Hope you don't mind my ignorance but, why does Nintendo need to ask developers to make their games 4k ready if it's the system that does the upscaling?
If it's DLSS, it can't just be forced in the driver. DLSS, as it currently exists, needs to be explicitly integrated into game engines to work.What are the chances of an additional graphics processing unit in a new dock to achieve this?
If this is true, I feel it's either that or a 'Home' version of the switch.
If it was just upscaling/DLSS, then they wouldn't need to ask developers to make their games '4k ready' , right?
If they keep the current Switch style, 1440p docked would be a massive upgrade.Nintendo would honestly get by just fine making a machine that targeted 1080/60fps.
Hell, even 1440p is a treat. 4k is a waste in resources.
There is a Tegra with tensor cores.Agreed. For me it's more about whether the price and the ability to have the hardware fit in a portable unit. AFAIK all the DLSS capable cards are pretty damn big. Will be interested. Would be quite the coup for Nintendo against the Series S if they're able to do this.
Yeah this makes sense. A Switch Pro with the capability to output native 4K but in reality will only reach those resolutions for 2D indie-scale titlesI think the most likely application of "4K Ready" in this instance, is making sure any 2D assets like UI graphics and whatnot, have native 4K resolution support. Because DLSS handles the rendered part of the scene, it doesn't touch the UI (much like dynamic resolution in UE doesn't), having proper support for UI in the targeted resolution is still important.
I think the most likely application of "4K Ready" in this instance, is making sure any 2D assets like UI graphics and whatnot, have native 4K resolution support. Because DLSS handles the rendered part of the scene, it doesn't touch the UI (much like dynamic resolution in UE doesn't), having proper support for UI in the targeted resolution is still important.
Might Nintendo be moving towards dumping the traditional generational tag and simply just upgrading the Switch every few years?
Without more detail, I can only make an educated guess. I would assume "getting 4k ready" would mean testing their engines to make sure they functioned correctly at higher rendering resolutions, and maybe preparing higher quality assets so the games could look nicer when rendered at higher res (if the new system has more RAM for example).
If they were briefed on system specs early, they can start to plan the specifics of their upgrades now even if dev kits haven't been shipped.
Ah, gotcha. Thank you, guys, for explaining.I don't know, seems on par with the introduction of a color screen on the GBC.
Though, unless the GPU is using a somewhat exotic config (which I wouldn't rule out, since it's almost definitely being made specifically to meet Nintendo's needs), that would be a pretty big architectural shakeup for a Pro revision.
If it's DLSS, it can't just be forced in the driver. DLSS, as it currently exists, needs to be explicitly integrated into game engines to work.
Well, yes and no. It does need explicit implementation in the driver (i.e. its own specific configuration, much like anything), but as far as implementation in the engine it basically works with the same (or similar enough) set of data that TAA does. So any game that has TAA can, theoretically, have DLSS with a bit of extra work (to expose the motion data for the DLSS API so that there's no need to forcibly extract it, and handle the difference in output resolution).If it's DLSS, it can't just be forced in the driver. DLSS, as it currently exists, needs to be explicitly integrated into game engines to work.
This possibility has been discussed since at least 2014 when Iwata talked about emulating iOS and Android. I don't think the explicitly spelled out eschewing traditional generations but it was one of many theories at the time.
Who knows too, Nintendo has a different president now, so things can change. Iwata-era was very different than the Yamauchi-era. Maybe the whole "well this is how Nintendo has done things the last 20-30 years" may not tell us a lot.
Sure but the Switch has pretty much followed his vision so far.
Hard to say because it was somewhat vague, remember when a lot of people were vehemently against a hybrid console because "Nintendo doesn't do that" and were adament NX would be a "family of systems" as in a big box home console, portable console, etc. that just shared games?
It could maybe be done in theory, but it would probably require a bit of per game hackery to the point where it would probably just be easier for everyone involved to just implement it properly in the games.Well, yes and no. It does need explicit implementation in the driver (i.e. its own specific configuration, much like anything), but as far as implementation in the engine it basically works with the same (or similar enough) set of data that TAA does. So any game that has TAA can, theoretically, have DLSS with a bit of extra work (to expose the motion data for the DLSS API so that there's no need to forcibly extract it, and handle the difference in output resolution).
Not likely.
You wont see dlss on the switch pro, guarantee itUnless you somehow get DLSS in there, 4K on the Switch is a HUGE waste. Give me better framerates/battery instead.
A "generational-less" hardware platform doesn't really go to contrary of what Iwata said. Even with Iwata though, I mean things can change, remember when he said Nintendo would never, ever, ever make smartphone games.
How about 4K (DLSS 1080p -> 4K) 60 fps Super Mario Odyssey? 😁I am pleasantly surprised by the number of people saying they'd prefer higher framerates over a higher resolution. I'd be fine with a 1440p docked/1080p portable resolution but i'd take more consistent framerates over either any day, especially since anything higher than 1080p on a screen so small will result in significant diminishing returns i.e. seeing the difference between 4K and 1080p on a smaller screen is much more difficult than a TV or even a laptop screen.
No.How about 4K (DLSS 1080p -> 4K) 60 fps Super Mario Odyssey? 😁
Or 4K(DLSS)/60fps BOTW... (if they put in additional work to make it run at 60 fps)
I hope it has a rtx 3080 and oled screen too.
I checked the article again...there's no mention of anything 4k. Weird.
Did the ninja's get to the author of the article? Seems like it was edited:
"Updated on September 9, 2020, 12:30 AM EDT"
"Several outside game developers, speaking anonymously as the issue is private, said that Nintendo has asked them to make their games 4K-ready, suggesting a resolution upgrade is on its way."I checked the article again...there's no mention of anything 4k. Weird.
Did the ninja's get to the author of the article? Seems like it was edited:
"Updated on September 9, 2020, 12:30 AM EDT"
I checked the article again...there's no mention of anything 4k. Weird.
Did the ninja's get to the author of the article? Seems like it was edited:
"Updated on September 9, 2020, 12:30 AM EDT"
Nintendo probably laid the hammer down. They need to sell the current Switch model through the holidays.
"Several outside game developers, speaking anonymously as the issue is private, said that Nintendo has asked them to make their games 4K-ready, suggesting a resolution upgrade is on its way."
I still see it when I've opened the Bloomberg article.
Just opened the link on Edge Chromium browser and it now shows. Weird that it doesn't display in Firefox.It's still there. Just about the second graph, showing Switch's shipments.