I'm fine with staying at 720p, but 7" is a big ass "portable". Do people really want such a big display on a portable?
If DLSS isn't confirmed then this thing would have to be significantly more powerful to support 4K without it
Thanks, that's why I was hoping to get linked to the insider posts. One S with DLSS is great though.
At the end of the day this is just a "Pro" model, not the Switch successor, so I'm not expecting the moon or anythinTheras post beautifully outlines everything I believe reasonable to expect from the new switch. Like the new Android tv, the upscaling chip uses AI to upscale 360->4k. Its not DLSS however.
I mean, I would LOVE to be proven wrong and eat my words, but I think everyone should really be expecting marginal improvements here. If we get the moon, then thats fantastic!
What was the framerate for MH (I'm guessing you mean 4?) on the base 3DS? Locked 30? Or 30 with dips? Either way 55fps is a ~85% increase over 30fps, not 50%.
However, performance sees an upgrade on par, if not better than that seen in Hyrule Warriors. The older 2DS is no slouch - it hands in a read-out in the 30fps area, but the game is running unlocked, so the game does lack some consistency in its update. The fact that is there is no bar on performance beneath the 3DS panel's 60Hz refresh extends to the same code running on New 3DS too, where we find a performance bump even more impressive than Hyrule Warriors - gameplay sees anything from a 50 to 66 per cent uplift, bringing gameplay up to 45-50fps. Curiously though, engine-driven cut-scenes see very little improvement.
Well currently it renders most games somewhere between 720p and 1080p (docked), so if that was raised to 1440p wouldn't that be require a power increase? Or would that only require a minor one?
Yes, in the TXAA/FXAA sense. It won't look as clean as good ol' MSAA or SSAA, but Nvidia was marketing DLSS as an AA solution before they called it an upscaling solution.Is DLSS capable of providing any AA? Honestly I'm ok with 1080p docked native performance but for the love of god put some AA on switch games.
I'm guessing the Switch itself will be about the same size, just smaller bezels.I'm fine with staying at 720p, but 7" is a big ass "portable". Do people really want such a big display on a portable?
I think it's clear that most of the Switch Pro's mojo will be housed in the dock. I think one of the reasons they're going with a 720p screen is to keep the number of power profiles as low as possible for developers.
At the end of the day this is just a "Pro" model, not the Switch successor, so I'm not expecting the moon or anythin
I think it's clear that most of the Switch Pro's mojo will be housed in the dock. I think one of the reasons they're going with a 720p screen is to keep the number of power profiles as low as possible for developers.
It sounds like it will be running in the same handheld profile as before, but that there'll be a new optional docked profile.
I think the reason it has an OLED screen is to give handheld mode some kind of upgrade in the form of better contrast and possibly HDR. But the star of the show will be the new 4K output of docked mode, probably via DLSS or a similar technology.
For sure, its definitely the stop-gap model. No doubt this will help improve the life span of the switch but I'm curious if Nintendo will follow suite with the other companies and offer backwards compatibility with an eventual successor. Im guessing so, but that recent article talking about the switch successor needing to be some brand new experience makes me slightly hesitant lol
SS stands for Super Sampling. Yeah, it isa form of AA.Is DLSS capable of providing any AA? Honestly I'm ok with 1080p docked native performance but for the love of god put some AA on switch games.
Shield Pro does not need to render a whole game next to its upscaling.Yeah this is very weird to me.
The obvious thing is the new Switch will be under Tegra X1+, which will be replaced this year if the 2 years cycle is applied. That means Nintendo will be able to buy those chips at a cheaper price, like they did before.
That means :
Shield pro can upscale from 360 throught 1440p => 4K
- HDR support
- 4K output
- Around 25% more powerful (so people expecting 30FPS to 60FPS, or big increase in resolution, forget that. It will makes frame rate more stable and dynamic resolution drop less)
- AI scaling
What's interesting is it doesn't required any software modifications.
So, yes, it's not at the level of DLSS (very far from it), but that means the entire library (and console UI) will be compatible out of the box.
We feeling like the current dock and joy con will be forward compatible? Idk how this stuff works.
lol is he an actual uncle-at-nintendo?
the TX1+ is what's in the switch now thoughYeah this is very weird to me.
The obvious thing is the new Switch will be under Tegra X1+, which will be replaced this year if the 2 years cycle is applied. That means Nintendo will be able to buy those chips at a cheaper price, like they did before.
That means :
Shield pro can upscale from 360 throught 1440p => 4K
- HDR support
- 4K output
- Around 25% more powerful (so people expecting 30FPS to 60FPS, or big increase in resolution, forget that. It will makes frame rate more stable and dynamic resolution drop less)
- AI scaling
What's interesting is it doesn't required any software modifications.
So, yes, it's not at the level of DLSS (very far from it), but that means the entire library (and console UI) will be compatible out of the box.
We feeling like the current dock and joy con will be forward compatible? Idk how this stuff works.
Joycons definitely should be. Dock is more of a question mark, as the current dock can't output 4k. But I don't see why it wouldn't just output the normal 1080p signal.
Of course, 2022 games for sure aren't going to be exclusive to this new Switch system. Nor will 2023 games be from Nintendo in my estimation.
Existing games can use the extra horsepower to render at native, rather than dynamic, resolutions, and the frame rate issues that exist should all be cleared up. An additional patch is needed to allow for more advanced improvement, like using DLSS to hit 4K resolution.
It's labeled as news because there's a big news publication behind it, I guess, but I agree that rumour is a better label for this thread.
k the OG switch is going anywhere for a while, so you should be good.
high pixel densities benefit text, which is what phones are mostly used for now300 PPI is gold standard for most mobiles which has 1080p display. This should be fine i would call it okay display.
Neat, yeah I was mostly wondering if some alteration to the form factor would present issues, but I guess taking advantage of smaller bezels gets the job done if the internals don't need more space
high pixel densities benefit text, which is what phones are mostly used for now
Yeah this is very weird to me.
The obvious thing is the new Switch will be under Tegra X1+, which will be replaced this year if the 2 years cycle is applied. That means Nintendo will be able to buy those chips at a cheaper price, like they did before.
That means :
Shield pro can upscale from 360 throught 1440p => 4K
- HDR support
- 4K output
- Around 25% more powerful (so people expecting 30FPS to 60FPS, or big increase in resolution, forget that. It will makes frame rate more stable and dynamic resolution drop less)
- AI scaling
What's interesting is it doesn't required any software modifications.
So, yes, it's not at the level of DLSS (very far from it), but that means the entire library (and console UI) will be compatible out of the box.
They aren't putting an extra GPU in the dock. They aren't changing displays to use the same internals.
I'm not sure why everyone thinks it's going to use DLSS. I wouldn't be shocked if it didn't support it at all.
I really, really hope so. I have such a love-hate relationship with the Switch, it's awesome in many ways but I really don't like the amount of full-price ports of games that are just a generation old. On Xbox I can play an updated version of games like RDR that I bought years ago. The Switch BC is embarrassing in comparison. VC ended up being a disappointment as well, I definitely would not have spent nearly as much money on it on Wii had I known it wouldn't be brought forward to new consoles.
Do you think that Nintendo will require developers to develop for 4 different power profiles in order to release on Switch?
Because Nintendo has told devs to prepare their games for 4k and there's no realistic way to get there without DLSS.I'm not sure why everyone thinks it's going to use DLSS. I wouldn't be shocked if it didn't support it at all.
Do you think that Nintendo will require developers to develop for 4 different power profiles in order to release on Switch?
I'm not sure why everyone thinks it's going to use DLSS. I wouldn't be shocked if it didn't support it at all.
There's no way this new model is hitting 4K without DLSS or some souped up dock shenanigans.
Ah, so it's just based on the performance boost in one game?
Either way this is a silly argument, on paper it was quite a large improvement. In practice, not so much. Why that is, who knows.