BOTW Weapon Degradation. Here are the facts.
The more you fight, the better the weapons you receive.
The more you fight, the more weapons you receive.
You will constantly be throwing weapons into the abyss if you play the game for even an hour or two.
Weak weapons break instantly (hey, what do you know, a tree branch doesn't hold up) and strong weapons last longer.
You can (and should) supplement combat with parries, bombs, arrows, and magnesis.
The game has several locations where you can stock up on piles of weapons for free.
You can fire a singular shock arrow at an enemy and they'll drop their weapon. A boko bow and a dozen arrows can get you 12 fresh, brand-new weapons if you were in such a need.
When your weapon is close to breaking, you can hurl it in the face of your enemy for a critical hit.
A vocal minority wanted another Ocarina clone where they get a Master Sword and a Hylian Shield where they can just Z-target and sword-and-board their way through the entire game one enemy at time. Breath of the Wild asked, "what if we drop 127 different weapons into this game and turn the weapons the players use into ammunition rather than giving them a small handful of swords?" Shockingly, when players avoid combat, they never get to experience the fun the Jackie Chan-style combat and the experimentation that comes using a wide variety of swords, broadswords, spears, and magic rods. You know, it's funny. When you play a game like Halo and find a rocket launcher on the ground, you don't flood the forums complaining that it didn't come with infinite rockets. You also don't complain when the game makes you drop a weapon to make room for a new one. Turn that system in melee weapons and the vocal minority loses their shit.
The game does everything in its power to shove new and stronger weapons down the player's throat, but people want to sidestep that point completely because their boko bat in minute 30 of their playthrough broke on an enemy that was holding its shield up in defense.