Hahah I never noticed the Nitro change and revert. I am VERY happy to report that those no longer jump 10 feet in the air at random like they did in N. Sane Trilogy. They still hop up and down, but at a consistent height. Also, when you slow time down, they act as bounce boxes, which is terrifying.
Yeah, I've been watching all of the footage pretty closely, because this might actually be my most desired game out of any I could have dreamed of from like 2000 on. This, RE2 remake and FFVII remake all were pretty high up there, but this might be my number 1 dream game from 2000+. The fact that it looks very faithful to the original games in both their style and gameplay, yet it still being its own new thing/identity too looks great. It definitely puts Wrath of Cortex to shame that much is certain, even judging by just video.
And I love the idea of this being a difficult Crash game, and possibly the most difficult, since I think the original Crash Bandicoot and its difficulty is the best. It actually excites me a lot that it seems like they really looked hard at the original game in making this one, which is precisely what I've desired basically since Warped even.
And with regard to the talk about the animated title sequence intros for Cortex Strikes Back and Warped, I thought they were good too. And agree that they were missing from the remakes and it was a bummer. Honestly, I thought the N. Sane Trilogy was OK and I've even played it multiple times, but I still don't think it can really replace those original games, even aesthetically.