I went ahead and preordered today. The motorcycle thing and then the snow....It just sold me.
Yeah the snow sold me as well. Will preorder tonight probably.
I went ahead and preordered today. The motorcycle thing and then the snow....It just sold me.
That would be pretty ridiculous if they mentioned performance issues that don't even exist anymore. They have 4 days to refine their review which is plenty of time.Whoever is reviewing the game already has a score and the thoughts on the game, at least the big publications.
Whoever is reviewing the game already has a score and the thoughts on the game, at least the big publications.
Maybe because it is first and foremost story-driven game, so maybe Sony wanted to avoid potential spoilers.I dont understand why they lift a streaming embargo today but wont let reviews get posted until the 25th. Makes no sense.
Seems that guy is a well known brazilian youtuber and he mentioned that the game runs with patch 1.3 very smooth and fixed lots of bugs.
I heard in an interview of Bend by jeuxvideo.com that if Days Gone does well commercially, Bend will have their own mocap studio in their building (instead of using the Santa Monica's one located more than 1450km/900miles)
We just had a game with the same type of embargo get reviews today yet some people still doing this crap in 2019 its ridiculous.Maybe because it is first and foremost story-driven game, so maybe Sony wanted to avoid potential spoilers.
would be the opposite, reviewers always get a fact list about things that should not be said in reviews ( see TLOU/Ellie in winter, blades in GOW )..Maybe because it is first and foremost story-driven game, so maybe Sony wanted to avoid potential spoilers.
You're more likely to get spoilers from streamers than in a review, but the streaming embargo is pretty tight on what you can and can't show/say on stream.Maybe because it is first and foremost story-driven game, so maybe Sony wanted to avoid potential spoilers.
Too soon to tell but it really is impressive,Days gone stealing 2019 most impressive tech award? Just like horizon won 2017 (DF)
I am confident mostly reviewers will consider that.
German's Game Star review version is 1.3.
About the frame
About the framerate:
"It was bad at first, but after Patch 1.3 it became pretty good and most bugs do not happen anymore."
If it ain't dreams we got problems in this industry XpDays gone stealing 2019 most impressive tech award? Just like horizon won 2017 (DF)
7 years of development and two delays to ensure polish but it's still going to probably take a post-release patch to make the performance solid
How do you mean Promethius? I just watched it, and they never mentioned anything bad performance wise. Maybe I'm not good a spotting performance issues, but it seemed to run well without any horrific pop-up or anything like that.
How do you mean Promethius? I just watched it, and they never mentioned anything bad performance wise. Maybe I'm not good a spotting performance issues, but it seemed to run well without any horrific pop-up or anything like that.
Oh mann that new Gameplay trailer had a spoiler in it. They've been good at avoiding spoiling story beats too. I regret watching :(
It might be me:) I don't play that many open world games so I might not be as astute at noticing frame rate drops unless their obvious. But it did seem similar to the other couple of play throughs that I watched today.Is it a playback issue? When I play it, there's several occasions of FPS dropping. But the other Days Gone videos I've watched are fine.
7 years of development and two delays to ensure polish but it's still going to probably take a post-release patch to make the performance solid
Some fun gameplay here he shot off the arm of a freaker and they where still chasing him with one arm
He is also playing this on hard.
Yeah he does I was confused a few times lol
Ok - they haven't released a game in 8 years and haven't released a console specific game since 2006/2007.
Is that still a flimsy argument?
lol, it won't be less than 70.
Nope. Sony Bend tried a bunch of different ideas before settling for Days Gone somewhere in 2013. Prototyping ideas can take from 3 to 6 months (per idea). So saying they worked on it for 7 straight years is non-sense. Going into full production usually means that the project was greenlit, which allows them to ramp up production on the game right after.7 years of development and two delays to ensure polish but it's still going to probably take a post-release patch to make the performance solid
Other source... vvvIt went into full production in January 2015, so it will be over four years when it launches next year.
The discussion leads to more general talk about potential Vita development, and when asked if one of the studio's ideas for the system was an inFAMOUS game, Ross says, "We talked about it for a while, yeah. John [Garvin] had some really cool ideas for that by the way, it was... Yeah, I guess we're revealing that--" before being swiftly cut off by Garvin steering the chatter back to Days Gone. It sounds as though the studio was throwing around a lot of ideas for potential portable versions of Sony's big properties before eventually moving to PS4 development.
Again False. They released Uncharted: Fight for Fortune on PS Vita in 2012.Ok - they haven't released a game in 8 years and haven't released a console specific game since 2006/2007.
Is that still a flimsy argument?
I think it was just a bug video for gdc
This is somewhat incorrect. Now it didn't enter 100% full production until 2015, that's true. But it actually has been in development for 7 years.It has not been in development for 7 years, as Bend toyed with other ideas prior to settling on this one. And the team that started working on it was ridiculously small...
https://www.bendbulletin.com/home/4502209-151/bend-game-studio-expects-longevity-from-days-goneIn the works since 2012, "Days Gone" is the biggest-budget project ever undertaken by the studio, he said, and there's a lot riding on its commercial success.
Thats not how this works.This is somewhat incorrect. Now it didn't enter 100% full production until 2015, that's true. But it actually has been in development for 7 years.
https://www.bendbulletin.com/home/4502209-151/bend-game-studio-expects-longevity-from-days-gone
This is somewhat incorrect. Now it didn't enter 100% full production until 2015, that's true. But it actually has been in development for 7 years.
https://www.bendbulletin.com/home/4502209-151/bend-game-studio-expects-longevity-from-days-gone
They already started I believe I think they at like 130-150 now103 employees is absolutely tiny for an AAA open-world game of this scale. i wonder if they will expand if it is very successful.