Kojima retweeted this cosplay gem, I can't stop laughing, it's brilliant:
I also remade official poster:
I'm sorry, can't breathe
Kojima retweeted this cosplay gem, I can't stop laughing, it's brilliant:
[/IMG]
I'm sorry, can't breathe
They are all looking close to game characters in very funny way. Like a parody cast.I love this so much lmao, the Sam in that pic has almost the same face as Norman somehow.
no that was a joke :D would that it were that easy to just reach out to someone like kojima on twitter and have them show up at your studio because they're passing by hahahaThey heard he was visiting Finland and asked to meet (Remedy reached out on twitter). He didnt specifically go to see them.
The fact that he's shopping the game already means it's gotta be getting there, right?
Hoping for holiday season 2019.
I do.
no that was a joke :D would that it were that easy to just reach out to someone like kojima on twitter and have them show up at your studio because they're passing by hahaha
I believe that Kojima did this with Metal Gear Solid V: The Phantom Pain as well. Since I know that Kojima showed director JJ Abrams. But I might be wrong.I'm actually curious on why he would go by game studio's to show his game? I mean I can understand Guerrilla Games, because of them working together, but why Remedy and possibly other studio's?
Is that a thing game dev studio's do sometimes? Is he asking for feedback/reactions?
Aren't these the a lot same studios he visited when he was looking for an engine? He's probably coming back to show them what he's cooked up. Or it could just be game dev solidarity.I'm actually curious on why he would go by game studio's to show his game? I mean I can understand Guerrilla Games, because of them working together, but why Remedy and possibly other studio's?
Is that a thing game dev studio's do sometimes? Is he asking for feedback/reactions?
Update from Aki Saito on Death Stranding since he hit 20K followers on Twitter.
Update from Aki Saito on Death Stranding since he hit 20K followers on Twitter.
Inventor types like us don't just like to make things, we like to share them. Sharing makes you stronger. Sometimes you don't get anything back but thanks – that's also nice. But sometimes you find someone who's on the same track, and it gives you all this creative energy. It's all just code in the end, anyway: it's the mindset of the maker that matters.
We gave Kojima Productions the engine as a show of good Sony citizenship. They'd lost all their tech, it would have felt rude not to share. But we didn't expect to have this much chemistry with a studio from the other side of the globe. Collaboration has been intense.
We have similar priorities. How long to iterate, how to keep your code clean, where to prioritize efficiency, in what order gameplay elements should go. But in some ways, they're also very different. For instance, they think photorealism is far more important than we do.
From websites WCCFTech/The NextWeb:
In an interview published earlier this week on The Next Web, Guerrilla's Technical Director Michiel van der Leeuw talked a bit about this ongoing partnership.
https://wccftech.com/guerrilla-collab-kojima-productions
https://thenextweb.com/adobe-fundamentals/2019/01/21/decima-game-engine-guerrilla-games/
Some details about the E3 trailer which I haven't seen pointed out before.