- Lighting, effects buffers run on different (lower than native) resolutions on consoles.
- There will be a specific PC breakdown video with more info on that, including RTX benefits.
Resolution & Visuals:
- XBX runs at native 2160p.
- PS4 Pro runs at native 1440p.
- Base PS4 runs at native 1080p.
- Base Xbox One runs with dynamically adjusting 1080p. Lowest encountered just under 900p.
- There is a chance all consoles might use dynamic, but only noticed during testing on base Xbox.
- PS4 and Xbox family consoles have different gamma curves, Xbox consoles seem to suffer from black crush.
- Base Xbox loses some detail on texture filtering, but otherwise assets look identical on all consoles.
- All consoles miss the advance physics simulation of PC version.
- Base consoles have lower LoD settings (base Xbox is lowest)
- Geometry is improved/increased on Xbox X and PS4 Pro
Fog/Effect Resolutions:
- Base Xbox uses 33% scale resolution for fogs, bullet muzzle etc.
- Base PS4 uses 50% scale per axis.
- Pro and X push effects somewhere a little under 1080p.
Performance:
- Base Xbox One is surprisingly solid performing version. The most consistently playing version.
- Base PS4 holds 30 FPS frequently, but drops and adaptive vsync kicks in. Base Xbox suffers much less from this.
- In firefights, base PS4 is the worst performing of the bunch.
- In Mid-Gens. Xbox X is generally the better performing version of the two. Both have some drops, Pro has some more of them.