30fps is okay for card games.
Actually, I take that back.
Once you get used to much higher fps, it's really hard to stomach even 60fps. You really do see the slideshow, which your eyes have been tricking you into thinking was really smooth. The faster the pace of the game (especially with big horizontal movements) the more obvious it is.
Eh, 60 should be mandated as an accessibility standard.I wish it was mandatory, but I don't think it should be. Let developers do whatever they want so long as it passes cert.
People say this before every gen and they just set themselves up for disappointment... but with all the new horse power on the next gen consoles.. are we really gonna get [resolution] native games running at sub par 30 fps or even with bad frame pacing?
You're response is hilariously insulting. Please explain how accessibility for people with debilitating migraines or epilepsy isn't important. I'll be waiting for anything resembling a well thought out, logical explanation.
This.As long as developers prioritize graphics over framerate, 60 FPS will not be standard and definitely won't be mandatory
Nah this a fat lie
Nauseating 30fps needs to finally become extinct. It's definitely time for it to be done with.
I use motion interpolation on action movies to prevent migraines/nausea. But luckily most movie cinematographers know better than to employ fast panning shots, and if they do there's a more or less stationary point of reference on screen. Games have them constantly, with no stable point of reference, there's really no comparison between film and games in this regard.30fps is really fine, especially for slow-paced games like RPGs. I prefer 60fps for multiplayer games and shooters. But saying there is no difference between 30 and 60 fps is absurd, it's really night and day.
How do you manage to watch movies at 24 fps?
I mean, PS4 and X1x are literally computers. If a company can make a game on PC with 100 options i don't see why they can't while optimizing a game in developing figure out a way to implement a performance mode. Even the Nioh devs could do that on a not COD budget.Because it's a waste of development and optimization time that will cater to that 1% that cares, meaning it's not worth the effort. Most console gamers just want to play the game and don't want to waste time with settings.
You're response is hilariously insulting. Please explain how accessibility for people with debilitating migraines or epilepsy isn't important. I'll be waiting for anything resembling a well thought out, logical explanation.
Developers choose. There will be no 60 fps mandatory.On every thread I check about performance and framerates I still see people saying that "30 fps is fine" "I can't even see the difference from 30 to 60" etc.
Next gen is coming in 1 year and I really hope games will ran at 60 fps. I don't care about native 4k or RTX stuff.
All I need are 60 fps games on any resolution.. use any techniques that you need to reach even a "fake" 4k o whatever you want to do with it.. but please just secure those sweet 60 fps.
You should pay more attention to patients when they describe their activities leading up to the events, then. Your lack of observation only says something about you, not the patient.In all my time working with general practitioners and in the emergency deparment have I ever seen someone present with "I got a migraine/seizure because the framerate was too low".
I have nothing else to say. Very few console games will actually target 60FPS. Fewer still will maintain that target consistently. If you want 60FPS on consoles, then I hope all you play is Fortnite, Call of Duty, and fighting games not made by CyberConnect2. There's obviously more than that, but those are the standouts based on my own experiences with playing console games. It's part of why I invested a bunch more money into my rig this year, to keep it up to date for the next console gen, and to maximize performance in the current gen.If frame rate is important to you, PC is your platform. Consoles will always prioritize graphics.
After 6 pages, I felt this needs to be a ResetEra tradition. :^)
You're response is hilariously insulting. Please explain how accessibility for people with debilitating migraines or epilepsy isn't important. I'll be waiting for anything resembling a well thought out, logical explanation.
You should pay more attention to patients when they describe their activities leading up to the events, then. Your lack of observation only says something about you, not the patient.
I put no words in your mouth, I repeated your words back to you and explained why you were being insulting.You are putting words in my mouth as I never claimed as such. What I meant by being insulting is pressing 60fps as an accessibility standard. Epilepsy related frame time issues can range from 3 to 60 fps, and a majority of recommended solutions has to do more with avoiding strobes, high contrast and using filters.
We already have a high friction from developers(games and otherwise) to adopt current standards. It is also highly possible to see devs claiming their game is 60fps and therefore meeting epilepsy accessibility standards but still causing problems to the aforementioned elements.
Yes, like flashing images at a frequency that their brains don't read a fluid motion and it triggers their migraines. (Fun fact: I'm one of the patients you obviously don't pay attention to.)
I put no words in your mouth, I repeated your words back to you and explained why you were being insulting.
This is true if your tv is brokenthat "30 fps is fine" "I can't even see the difference from 30 to 60" etc.
Works for me and my migraines. Bad frame-paced 60fps can still be iffy, depending on how stuttery it is, but perfectly framepaced 30 is always a one way ticket to a dark room with an ice pack on my eyes and nausea for at least the next 6 to 8 hours.I apologize, it was a caustic response. Just gets me when people think that cranking it up to 60 will solve problems. Usually not that simple.
Most movies are not shot in first person view with tunnel fov. The ones that have FPV scenes with shaky cam make me throw up in 5 min.
I'll never understand the obsession for 60fps. Sure, it makes the experience better but 30fps is perfectly fine to play. IMO, only a nitpicky minority really seems to bother that much with FPS.
Strongly disagree. Playing a game at 60fps is a completely different experience to playing it at 30fps.
Strongly disagree. Playing a game at 60fps is a completely different experience than playing it at 30fps.
An experience I've never noticed.
Chalk me up as someone who doesn't care. I'm just happy if the game runs and is fun.
I did said it was a different experience. But it doesn't bother me at all playing in 30fps, anywhere the unplayable garbage as some try to paint here, actually. It'll only bother me if the fps is so low that cause severe slowdowns and compromise gameplay. Of course, I'll always prefer 60fps, no doubt about, but, if it's 30fps, I'm fine with and won't pass on playing because of that.
This. Watching movies might be excruciating for those people who hate 30fps so much, lol.
only noticeable if you play 2 games of the same genre one after another. First time I really noticed the difference, to the point that I felt like gameplay lost quality due to the difference, was playing Driveclub after playing GT Sport. That looked awful, some sort of slow mo but in real time lol. I finished and loved every second of Drivelcub a year earlier though. Making it 60fps would mean worst graphics and effects so no, I am fine with it being 30.I honestly don't get statements like these because the difference is quite obvious. I mean I get it if 30fps doesn't bother people, but I don't see how they can say they've never noticed a difference between 60fps and 30fps. 60 and 120 or 120 and 144 is more understandable, but 30 and 60 are vastly different.