Any good deals on this in Australia? Looks like JB is selling for $49 which isn't bad.
People make great things without getting paid all the time. Non-issue. If you are trying to go full-time, get a patreon.
Read the prior page, it's already been said why.Why? People draw, paint, make music, movies, books all the time without being in it to make money. Some people just love their craft and get enjoyment out of doing it for fun. For themselves.
If they want money, they should just have a go at Roblox (with its own share of problems), obviously Dreams is not targeted at them. And there are other rewards than money, it would be a sad world if everything was driven by it.Read the prior page, it's already been said why.
Just because some people are like what you described does not mean it's a "non issue", that is completely ignoring the people who would appreciate forms of monetising there works. Patreon donations may work for some but these kind of functions built into the game would help more.
You bet when someone creates something amazing the media will report about it. I can already see the Kotaku headline.How will the average person ever know that more and more content is being made?
The only way I see this game selling well in the long run (that don't be happening at launch) is if creations from it go viral or some big streamers get really into the game.
I expect we'll only ever see cool demos, proofs of concept, experiments, and small fan games
Read the prior page, it's already been said why.
Just because some people are like what you described does not mean it's a "non issue", that is completely ignoring the people who would appreciate forms of monetising there works. Patreon donations may work for some but these kind of functions built into the game would help more.
"Dreams is a platform that allows for complete and nearly limitless creative expression, and it's already jam-packed with games, music, and art that more than justify the asking price."Hey y'all. I wrote the review for Attack of the Fanboy (which you can read here). I absolutely adore Dreams and I can answer any questions about the game if y'all have any.
Dreams is not the best software to make a game, but that's not the point. Media Molecule's dream is to build a homeland for creators, to make the Dreamverse a self-sufficient place, where users can share their skills in the easiest way: that is the goal of the project, but the dream cannot exist without the dreamers.
Hey y'all. I wrote the review for Attack of the Fanboy (which you can read here). I absolutely adore Dreams and I can answer any questions about the game if y'all have any.
Dreams is a breath of fresh air in the world of video games. It is a huge playground and a real social network where the possibilities are unlimited. Films, music, games, everything seems at hand! Its solo campaign is funny, inspiring and smart. Nevertheless, despite the clear lessons, game's tools are difficult to master. It takes a long time and patience to achieve beautiful things.
Dreams is unique in its execution. The possibilities have never been greater and the barriers to entry have never been lower. Especially in the long run, Dreams offers enormous potential.
Well now that's just a terrible counterpoint objectively.People making great threads or posts all the time here for free, should ResetEra include a monetizing function too?
Some great OPs here will like to have a word with you. I'm sure it took them hours to make a quality OP with graphics and all that.Well now that's just a terrible counterpoint objectively.
mostly because Dreams content has inherent value and most anything people post on this forum is worthless BUH-ZIIIIIING.
I feel like Sony should just ship PS4's to schools and make some kind of competition that kids can participate in using Dreams whether its just creating art and assets or having them compete in making actual games.
You can each create portions that then link up in the same Dream. But if you're asking if the same instance of creation is available to multiple people at once I believe the answer is no. Collaborating on projects by sharing creations is a huge part of Dreams though.I have a question: is it possible for multiple people to work on a 'dream'? Like say you and a friend have this great idea, can you both work on the same project at the same time?
I'm going to try use this to make a proof of concept for this game I've been thinking of doing someday. Wish me luck! I know it'll be hard but even if it fails at least I'll learn some things.
Ignorance is bliss. ;-)
Media Molecule's philosophy of "Play, Create, Share" that began with LittleBigPlanet in 2008 has now been perfectly realized to the fullest extent. There has never before been a set of creation tools so amazingly powerful yet so incredibly accessible, and the community has already proven the game's potential throughout the year-long Early Access period. Dreams is not just some experimental follow up to a side-scrolling series with user-created levels. It's a platform that allows for complete and nearly limitless creative expression, and it's already jam-packed with games, music, and art that more than justify the asking price. It can only get better from here, and this is a phenomenal starting point.
The never-ending stream of content put out from players is ultimately what will make this product stand the test of time and with the ability to make literally anything, the future of Dreams is a very exciting prospect indeed. Whether the mainstream community will take to Dreams as enthusiastically as early adopters and critics remains to be seen but for now this software is certainly one of the best games of the year and unlike anything else on the market. The wait was absolutely worth it.
Nice, another 5/5 and 9/10.Ignorance is bliss. ;-)
Two new reviews.
Dreams Review - Attack of the Fanboy
It's difficult to pin down exactly what kind of game Dreams is, and that's what makes it so special. Equal parts game and game engine, Media Molecule'sattackofthefanboy.com
Dreams - PS4 Game Review
https://www.youtube.com/watch?v=2ltgkcoQzow Is This Your Dream Game? Back at E3 2015, Media Molecule's latest project Dreams was officially announced.www.thereviewgeek.com
Great advice. Will definitely share things with others. Maybe just friends at first and then YouTube or here. The only thing is that I feel like it's quite an out-there idea so I don't want to show it too early in case I haven't done the best job of bringing it across. I'm so excited to jump in! It's always just been so daunting using regular tools because I'm not a game designer I just work in film. All I have is an idea XDAs with most creative projects, do remember to share what you've made from time to time. Not only will it drive you forward when you know other people see what you make and provide feedback, but it also serves as a great motivator when you can look back on the progress you've made.
There is an argument that having monetisation day 1 would disrupt the collaborative, sharing culture the game tries to foster. The design brief of Dreams is not a engine for people to make and sell games in, not in its first year at least. The consumer package is to create and share all manner of art.
who knows what's in this ten year plan though
I did say "most" didn't I?Some great OPs here will like to have a word with you. I'm sure it took them hours to make a quality OP with graphics and all that.
Okay, cool! So we can all work on certain elements and then utilise them in the same project.You can each create portions that then link up in the same Dream. But if you're asking if the same instance of creation is available to multiple people at once I believe the answer is no. Collaborating on projects by sharing creations is a huge part of Dreams though.
damn, the game is already getting review bombed on MetaCritic, ugh.
Wait...is dreams free now?All I need/want to know about this is... are the controls still clunky/janky and floaty as all hell like they were in LBP and Tearaway? I'll eventually get it regardless, but this is what I'm most curious about!
Oddly enough, this is precisely what makes it attractive for me, that it can't be corrupted by "gain". "Almost no one" are precisely the ones whose work I want to check out in Dreams.
All reviews already posted above by me btw :PAttack of the Fanboy - 100
Dreams Review - Attack of the Fanboy
It's difficult to pin down exactly what kind of game Dreams is, and that's what makes it so special. Equal parts game and game engine, Media Molecule'sattackofthefanboy.com
GamePro Germany - 93
Dreams im Test für PS4 - Ein Traum für alle, die Videospiele lieben
Das erste große PS4-Exclusive des Jahres setzt auf die Kreativität der Community, um Träume wahr werden zu lassen. Und das klappt richtig gut.www.gamepro.de
IGN Italia - 90
Dreams - La recensione
Su PlayStation 4 arriva una scatola dei sogni per milioni di artisti.it.ign.com
Carole Quintaine - 85
There is an argument that having monetisation day 1 would disrupt the collaborative, sharing culture the game tries to foster. The design brief of Dreams is not a engine for people to make and sell games in, not in its first year at least. The consumer package is to create and share all manner of art.
who knows what's in this ten year plan though
For any new players today my wife and I have made an ingame collection of our 50 favourite levels. There are some duplicates, but between the collections you have almost 100 amazing Dreams to get you started:
Sams 50 Favourite Dreams
Lees 50 Favourite Dreams
Follow Ugly Sofa Gaming in-game we'll be sure to make more collections like this.
Yes you could well be correct, but I hope a youtube of games does happen one day, it could revolutionise the gaming industry and whoever makes the platform would make bank too by taking a small % of each creator content sale.