Has anyone made ANY sense of the auto battle scripting commands? No explanation on what any of this stuff does, or am I missing a help prompt?
I think Suikoden fans will be kind to this game because we miss Suikoden. And its charm is working, and it's starting to grow on me.
But I also don't think this game is going to get amazing scores. It's incredibly messy in so many places. It feels like I'm playing a PS1 RPG in some of the bad ways. It feels budget and dated and desperately needs some more QoL with dialog and UI and whatnot. It just doesn't feel like any jrpg from a bigger studio or even indie dev would get away with some of the things this game is doing or lacking.
If u are playing on hard i have noticed ai does target squishier party members more often. Gotta use tank skills or ccDon't know what is it but enemies seem to always target Lian. She seems fairly fragile despite being one of the better medium range fighters. I have her decked out with the best possible equipment for a given area but she seems to always be targeted the most. I lost count the amount of Healing Herbs I used on her.
If u are playing on hard i have noticed ai does target squishier paty members more often.
I had one boss just constantly attacking my healer with all their attacks each turn lol every time i rezzed them
I think Suikoden fans will be kind to this game because we miss Suikoden. And its charm is working, and it's starting to grow on me.
But I also don't think this game is going to get amazing scores. It's incredibly messy in so many places. It feels like I'm playing a PS1 RPG in some of the bad ways. It feels budget and dated and desperately needs some more QoL with dialog and UI and whatnot. It just doesn't feel like any jrpg from a bigger studio or even indie dev would get away with some of the things this game is doing or lacking.
If u are a huge Suikoden fan, i am pretty sure you will still love it.Such a let down to hear. I was cheering hard for this game as a huge Suikoden fan.
I had the same thought with that point, but i did notice healing items are stupid cheap all things considered so i think it's intended to be restocking and actually using those instead of hoarding until you get to bosses. I keep 16 or more party healing herbs on hand constantly.One thing I don't like is the ridiculous MP costs for spells.
This is a classic JRPG pitfall of discouraging players to use what is available to them and limited options
It would be different if it implemented a more modern and sensible way to essentially REBUILD your MP pool throughout a long fight
In the end it just makes more only use spells sparingly or in boss fights only.
Aggro draw is def noticable on hard and works. Obv it's not 100% and like u said may be affected by a stat.So the thing with Iugo seems to be the counter only happens if he evades the attack, it's poorly communicated (same with You this and him protecting allies yet he never covers).
Things seem vague or poorly stated and there is probably a stat that helps but I don't know if it'd be luck or dexterity if they even help at all. I like the idea tanky characters to draw agro but it seems like they kind of don't work.
So the thing with Iugo seems to be the counter only happens if he evades the attack, it's poorly communicated (same with You this and him protecting allies yet he never covers).
Things seem vague or poorly stated and there is probably a stat that helps but I don't know if it'd be luck or dexterity if they even help at all. I like the idea tanky characters to draw agro but it seems like they kind of don't work.
His provoke does work. It's not 100%, but i can for sure tell he gets attacked more than my squishy characters when i use it. If it was 100% it would be super broken.If its Tied to Evasion then maybe there is evasion gear or runes in the game at some point? Either way he still has to draw attacks and his "provoke" is dubious. He seems like he would make for a great evasion counter tank once you can get him to actually work. Going to bench him until I can actually get him what he needs then
Yusuke... is probably the strongest first recruit you can get next to Francesca. He is an absolute monster
This wouldn't be a problem if they stuck to the way Suikoden did it.One thing I don't like is the ridiculous MP costs for spells.
This is a classic JRPG pitfall of discouraging players to use what is available to them and limited options
It would be different if it implemented a more modern and sensible way to essentially REBUILD your MP pool throughout a long fight
This wouldn't be a problem if they stuck to the way Suikoden did it.
Each spell has no resource cost but rather a set amount of uses per rest so you can't just spam or recover your strongest attack.
I feel like if theres anything Suikoden needed, it definitely wasn't a more generic MP system.
DEF don't judge Suikoden off of Tierkreis lol. That game was a messI didn't back and the only Suikoden I've played is Tierkreis (so I'm not exactly a series fan), and reading impressions is making me think maybe I want to hold off at launch for a bit in case of QoL/polish updates.
Agreed.DEF don't judge Suikoden off of Tierkreis lol. That game was a mess
Certain characters do have unique lens that do skills unique to that character which does a similar role to the 27 true runes. Story wise idk yet myself though, there's some elements of the story that might be similar as well.Does Eiyuden have anything like the 27 true runes?
They were such a fantastic concept and made you feel like a real badass/unique power player in the universe versus some scrappy humble dude.
Well, that and having command of a huge fortress but I already know they brought that back.
I didn't back and the only Suikoden I've played is Tierkreis (so I'm not exactly a series fan), and reading impressions is making me think maybe I want to hold off at launch for a bit in case of QoL/polish updates.
I've never played a Suikoden game in my life and I'm really liking it so far. *shrugs*
Cooking is bugged. The judges hate everything except for a few items that always win, like omelets. Hopefully this is fixed at launch along with the Lam recruiting bug.
His charge stacks more than twice, too.Just Had Yusuke Crit for 224 damage on a single basic attack with one charge.
My god I don't think I will ever take him off my team
Early access is tomorrow for deluxe preorders. Today it's just for backers, if they ever actually release the patch.So...is early access happening now for real? Still not seeing it as downloadable on Steam.
Yeah. You'll unlock it with a specific character in the town that starts with an H, I can't remember what it was.Is there any fast travel? All this backtracking is getting old.
Early access is tomorrow for deluxe preorders. Today it's just for backers, if they ever actually release the patch.
I didn't see it being discussed, but the Eiyuden steamDB page has a bunch of branches that were updated 17 hours ago. So something is getting ready to go live, and it's reasonable to assume it's an update at very least (if not the update, or series of patches, whatever they've called it on their end) I've played about 4 hours but I'm skittish to keep going because of Rabbit and Bear's warning to not play until the patch.
Edit: Yeah, I know people have probably figured out the bug in question, but I'm still worried I'm going to find another one, lol.
It is extremely, unabashedly Suikoden (in a good and bad way)
I honestly wish there was just a bit better communication here, I'm not expecting them to reach all these deadlines when they've seemingly had a bunch of issues with like physical distribution and stuff all pop up so I don't mind at all if the patch is late. I just wish they'd keep us up to date.
This has probably been my number 1 non-bug issue so far. I could have sworn earlier footage (or mockup footage) had this in the game. You can see glimpses of where it tries to work, like I had one character about to kill an enemy and as he jumped to do that, the camera had already zoomed in on the next enemy that was going to get hit.I like it so far but the lack of attacks playing out simultaneously is sad.
Yeah, it's definitely been a bit of a pain point, but also pretty much par for the course. At this point, I'd be more surprised to see a KS project with flawless communication throughout.
Add in the fact Rabbit and Bear is working in JST and it's like asking for miscommunication and delays to happen. Not excusing it, but that's probably the reason things are so scattershot.
This has probably been my number 1 non-bug issue so far. I could have sworn earlier footage (or mockup footage) had this in the game. You can see glimpses of where it tries to work, like I had one character about to kill an enemy and as he jumped to do that, the camera had already zoomed in on the next enemy that was going to get hit.
Awesome...thanks!Yeah. You'll unlock it with a specific character in the town that starts with an H, I can't remember what it was.
If you're talking about PC and not a Deck, you can use something like RTSS to lower the framerate just for that one game. I believe you can even use the Nvidia Control Panel.i know and its annoying to lower it everytime i launch the game and put it back when i play something
I like it so far but the lack of attacks playing out simultaneously is sad.
Yes, that's why it says bag is level 1
Conserve resources means don't use items or mp. Action limits sets the actions the ai will use. If you want them to just attack use attack only otherwise I have it set to attack until the build up 3 sp for a special. The next section gives attach priority if you don't have it restricted above. Last let's you effect enemy targeting.Will bag size get larger at some point??
Also, does anyone know what any of the auto battle stuff actually means?