https://www.eurogamer.net/articles/...tch-timings-multiplayer-and-a-whiff-of-heaven
Sounds good to me! Really looking forward to seeing how it compares in the end.
Will the game launch on Switch at the same time as PC, PS4 and Xbox One?
Marty Stratton: "That's the plan right now; we'll see. We're still a way away from launching but we have made the decision to make Switch a, what we call internally, 'first class citizen'."
So you're developing it internally?
Marty Stratton: No. We're actually working with Panic Button again, but before, we made the game and then we brought it to Switch, and now we are making the game with Switch in mind. It's nice to know the platforms we want to hit up front.
Graphically it sounds like you're doing even more with Eternal but you said it will run at 60 frames per second - on Switch as well?
Marty Stratton: We don't run at 60 on Switch. Doom 2016 didn't run at 60 on Switch, it ran at 30, and really it was no sacrifice to the experience.
But on all the other platforms it will run at 60?
Marty Stratton: Yeah - that's always the goal. The engine has an interesting way of flexing. It flexes around 60 fps. Sometimes game engines flex around other metrics but for us we try to set the line at always trying to maintain 60.
Sounds good to me! Really looking forward to seeing how it compares in the end.