We want players for another session of the finest map painter around, Europa Universalis IV, now that the Emperor DLC has finally launched. Please post in this thread if you would be interested in joining in. Once we have a list of players, we can get to picking nations and start gaming! The base game is currently 80% off, and multiplayer games use whatever DLC the host has, so you could buy just the base game and enjoy all the DLC the host has bought. So if you're new and interested, please feel free to sign up too!
Proposed Play Times: Wednesday 20:30 - 22:00 BST, Sunday 20:00 - 22:00 BST
Proposed Rules:
Banned nations. They are unavailable to any player, due to their raw strength or potential inherent game breaking abilities.
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Previous Games
Europa Universalis IV-ERA Multiplayer Sign Up - Everybody Wants To Rule The World
Crusader Kings II-ERA Multiplayer Sign Up - I've Never Betrayed Anyone In My Entire Life, Ever
Discord Link for Organising Server (Go to the Paradox Games channel, message me here if you're not added as a member)
Proposed Play Times: Wednesday 20:30 - 22:00 BST, Sunday 20:00 - 22:00 BST
Proposed Rules:
- No declarations of war against human players before 1500 or the Age of Reformation, whichever comes first. If you declare war against an AI who is allied with a human player, you cannot co-belligerent them, and can take a maximum of 25% warscore from them.
- After 1500/Age of Reformation, you can declare war against human players. In such wars you can take 50% warscore from them, or 25% warscore against human players who are not co-belligerents.
- Once the Age of Absolutism spawns, PVP restrictions are lifted.
- No Truce Breaking, even in the Age of Absolutism.
- Player nations are open to attack once they miss three straight sessions, you can attack during that third session. If the AI attacks another player in his absence, they can demand up to 50% war score, but no more. If an AI playing for a human nation joins a war against a human player as a third party, up to 25% war score may be demanded from that country.
- Maximizing the ticking warscore means that the losing side must automatically meet the demands of the winning side. Achieving an overall warscore of 80% also means the losing side must automatically meet the demands of the winning side.
- Players may not guarantee, ally, or be guaranteed by more than 1 other player nation prior to the Age of Reformation, 2 others prior to the Age of Absolutism, or 3 others prior to the Age of Revolution. A coalition may not have more than 3 player nations prior to the Age of Reformation, 4 player nations prior to the Age of Absolutism, or 5 player nations prior to the Age of Revolution. This rule does not count for any player controlled subjects a player might have. No enforce peace in wars involving human players on either side. Indirect involvement in wars (for instance threatening someone with an attack unless they don't engage in a war against human players) counts as an alliance for the player being helped and thus is only allowed if the player being helped does not exceed its human ally limit in this fashion.
- Pausing only allowed when DoW happens to you. Then during the war it isn't acceptable. Players can pause once to make peace deals, but only for the allotted 25 seconds or so before others can unpause. PvP wars are not exempted.
- We will play on speed 2.
- If you consistently cause the game to drop below speed 2, you will be kicked for the duration of the session.
- A general anti-exploit rule. Basically, if it looks like an exploit, then don't do it. Don't try to circumvent rules through trickery. If you're unsure if something violates this rule, ask.
- Pausing only allowed when DoW happens to you. Then during the war it isn't acceptable. Players can pause once to make peace deals, but only for the allotted 25 seconds or so before others can unpause. PvP wars are not exempted.
- There will be a list of banned countries unavailable for player selection, and a list of restricted countries, not recommended for experienced players.
- Don't pick someone else's vassal/personal union partner.
- No nation switching after the first five sessions.
Banned nations. They are unavailable to any player, due to their raw strength or potential inherent game breaking abilities.
- Ottomans, Castile, France, Ming, Timurids, Ashikaga and Austria.
- Aragon, England, Poland, Lithuania, Muscovy, Burgundy, Denmark, Mamluks, Vijayanagar, Bahmanis, Bengal and Oirat.
- Geido - Provence
- Titik - Madyas
- KingSnake - Brandenburg
- Jegriva - Papal State
- Lausebub - Morocco
- Delusibeta - England
- Wanace - Livonian Order
- Messy - Fars
- Pulp - Ethiopia
- Uzzy - Munich
- sueil - Kongo
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Previous Games
Europa Universalis IV-ERA Multiplayer Sign Up - Everybody Wants To Rule The World
Crusader Kings II-ERA Multiplayer Sign Up - I've Never Betrayed Anyone In My Entire Life, Ever
Discord Link for Organising Server (Go to the Paradox Games channel, message me here if you're not added as a member)
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