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It started as the other way around then the.... sigh.... 1sters got mad because they dont like being reminded they made poor decisions i guess.
My message was unclear, it wasn't about the morality ("hero") but the game system. Tabletop RPGs offers a freedom that such books don't have, and videogame are mechanically closer to these, with the exception of MMOs or sandbox. And it's not a judgment of value, I like both, but in terms of release the balance is outrageously in favour of one category so conceptions of what RPGs are. I agree that here it's a roleplaying influenced by a real life situation (the paid access) than motivations can be confused, not like here for exemple :