Didn't we see the Chocobo Chick summon being used on a regular enemy in the last trailer?
Didn't we see the Chocobo Chick summon being used on a regular enemy in the last trailer?
No, that is Chocobo and Moogle (Choco/Mog in the OG).Didn't we see the Chocobo Chick summon being used on a regular enemy in the last trailer?
Holy shit that's so weak.
Hot take. This is a more interesting system than summons just being super powerful spells that you can use any time.
No, but I'll wait for PC.
Even the haters like myself are going to get it to see if we're (hopefully) wrong so I highly doubt it lol.
I would assume new guy is 1st because he's wearing black and the uniforms are pretty...uh...uniform across anything lower than 1st class. That being said I could be wrong. They're probably going to put him opposed to cloud to take all the subtlety out of Cloud not really being in SOLDIER away, since the other dialogue that I've seen supports such.Hopefully they've given enough time to the Turks that adding a new char is fine. But I can see the concern. My wife has mentioned "Still no Elena......" during the last two trailers.
Even if Solder 1st Class was "best of the best" I still found it odd that Zack & Sephiroth were the only named ones. Granted, I don't need an entire enlistment dossier, but it would be nice to see more of them. Have they even verified which Class this new guy even is?
I really hope they remember that WEAPON was not tied to Sephiroth in anyway. They fought for the Planet and got in the party's way because, second to Sephiroth which they couldn't reach, they targeted the biggest threat they could perceive. Mankind.
As for embellishing on Aerith, I guess I've been fine with it thus far. I felt like Aerith learned a lot so fast in the later part of the og game and then she suddenly "just knew" what she had to do involving Holy and White Materia.
Added spoilers since I'm not sure on the rules on talking about future plot points in relation to the older game and stuff not shown in the trailers thus far.
ooo, you are right.
They will almost certainly be mandatory in later games.On the subject of sidequests:
I'm really curious if Yuffie and Vincent will still be optional party members
No, but I'll wait for PC.
It won't be like that. Summons have been confirmed only for specific fights you won't be able to use them during combat with normal enemies.
Yes to be more specific they said you can only use them for boss fights.
I guess I'm just being optimistic for no particular reason, but when I see multi part rat quest, my first thought isn't "so I have to kill a couple of rats in five different spots", but further escalations of the battle with bigger and bigger rats, culminating in a boss fight.
If FFXV is any indication, I'm likely wrong on this. But on the other hand, some of the optional dungeons in FFXV (that had quests tied to them as well) were kind of amazing. "Get me this shit for your car", and you go down a complex dungeon and fight a unique cool boss to get that car part as a reward.
Hell, I had to go back to get the car part because I just did that dungeon exploring by myself earlier.
So who knows. Could go either way, or could even go both ways, like FFXV, which had both cool dungeons and shitty fetch quests.
I'm pretty sure when people talk about FFXV's shitty quests, they're not thinking of Balouve Mines, or Pitioss Ruins. They're just thinking of stuff as bad as "Cid wants you to kill some dogs while I fix your car". Which is, ironically, a main quest.
Really? Oof, not sure if I care for that. Though again, I'm not sure how feasible it would be for Ifrit to show up in some cramped space and try to find random grunts.
Hell house was shown in the leaks. It looks great.
You're right will update previous post with that additional info.To be a bit more clear, he said bosses "and powerful enemies" so it appears that it's not just bosses. Not sure what would classify a "powerful enemy" though.
Pitioss is AMAZING. A shame so many people missed it just because there's no trophy tied to it.Pitioss is one of the coolest experiences I've had in a Final Fantasy game. I hope the VII Remake incorporates something crazy like that.
Pitioss is one of the coolest experiences I've had in a Final Fantasy game. I hope the VII Remake incorporates something crazy like that.
I wish the summons in this game just worked like the ones from VII - big explosive silly cutscenes. Having summons show up in the battlefield and dick around on their own for 30 seconds is so bland to me. I want crazy planet-destroying super moves, not "Ifrit punches a guy a couple times and then throws a fireball", y'know?
It's not like the summons from the OG FFVII were that silly for the early ones.
Really? Oof, not sure if I care for that. Though again, I'm not sure how feasible it would be for Ifrit to show up in some cramped space and try to find random grunts.
lol trying to imagine KOTR all on the battlefield attacking a bossRight, but this sets a terrible precedent for shit like Bahamut Zero or KOTR.
lol trying to imagine KOTR all on the battlefield attacking a boss
Hard disagree here. This makes summons actually feel like a separate mechanic from spells, which they should be since the concept is entirely different. Summons got better once they became something more than "flashy, powerful spells". Also, from the released Aps gameplay, we can see that the cinematic element of the summons is still there once their summon time expires.I wish the summons in this game just worked like the ones from VII - big explosive silly cutscenes. Having summons show up in the battlefield and dick around on their own for 30 seconds is so bland to me. I want crazy planet-destroying super moves, not "Ifrit punches a guy a couple times and then throws a fireball", y'know?
Right, but this sets a terrible precedent for shit like Bahamut Zero or KOTR.
I don't mind they can join you in fights, but I mind how restrictive they are regarding what kinda fights they are allowed to participate in. Summons should be able to appear in ALL fights. They should also be expensive MP-wise. The choice is whether to allow a summon join you should be left up TO YOU, manually. If YOU want them to participate in a normal battle, that should be YOUR choice. By doing so, you are also fine in wasting so much MP on such a small skirmish, but still, that should be YOUR CHOICE.Hot take. This is a more interesting system than summons just being super powerful spells that you can use any time.
It BETTER be. One thing I hoped for, with a first game being solely dedicated to Midgar, is the expanding of areas to explore. If they add new areas, they could also map unique quests TO those areas. Technically, there should also be slums located all around UNDER the plate, so in the original game, we only explore a bit of the slum area and a bit of the upper plate area. If they wanted to go crazy and expand the area, story-wise and quest-wise, they could.
They should be able to appear in all fights, across all versions of the game. The fact that some summons are paywalled and then only applicable to a handful of fights is dumb, and indefensible.I don't mind they can join you in fights, but I mind how restrictive they are regarding what kinda fights they are allowed to participate in. Summons should be able to appear in ALL fights. They should also be expensive MP-wise. The choice is whether to allow a summon join you should be left up TO YOU, manually. If YOU want them to participate in a normal battle, that should be YOUR choice. By doing so, you are also fine in wasting so much MP on such a small skirmish, but still, that should be YOUR CHOICE.
lol trying to imagine KOTR all on the battlefield attacking a boss
wait.They should be able to appear in all fights, across all versions of the game. The fact that some summons are paywalled and then only applicable to a handful of fights is dumb, and indefensible.
ff15 had exclusive DLC too, but was available to purchase but at a later date i dont remember how much laterAre the preorder summons only available that way? Or does anyone if you can purchase them?
A few small summons (Carbuncle, Cactuar, and chocobo chick) are behind the special editions. If it's anything like Carbuncle for FFXV, they'll be pretty inconsequential gameplay-wise. Still lame though. I dislike gameplay exclusive gameplay content.
That hair is ridiculous lmao, looks like a super saiyan. I love it
ff15 had exclusive DLC too, but was available to purchase but at a later date i dont remember how much later
Which ones are behind the deluxe versionThe crappy little baby summons (cactuar, carbuncle and Choco/mog) are preorder and/or deluxe edition exclusive.
Haha why is that a bad thing?? FF15's cities and rando NPCs were pretty good if I recall right.
Game is supposed to be 40 hours, we're not going to be able to identify each and every place from the original. However, this is from sector 7 slums.Oh no is FF7R is now bad catching on?
I'm curious what area this even is. 😯
So that's how they expanded the midgar section to be a "full length game."I see your average fetch quests with things to collect.
Not surprised
i think chocobo chick is pre-order exclusive, so you will have to wait until the summons are available to purchase or pre-order.Still unsure on if I'm going to purchase FF VIIR, so don't want to preorder. But if I do buy the game, would like to have all the summons, even if I need to buy them.
Thanks.
Are people not allowed to critically discuss the information we currently have about gameplay design decisions? On an enthusiast forum?Y'all tripping over this summons/sidequest stuff. Everything else about the game is really good. I get why they went the route they did with the summons and it doesn't bother me at all.
Just wait til it come out THEN judge