Interesting, apparently there is also some unused audio as well, btw there is also mention ofGlauca and a forest boss mission.
Interesting, apparently there is also some unused audio as well, btw there is also mention ofGlauca and a forest boss mission.
Is Comrades pretty good?
Last thing I would have expected out of this game was an online expansion with a create a character.
Sounds great but wondering how much depth it actually has.
It's unclear if that is for stuff that was cut and just remains logged in the data or if it's for something that will be added, but the former is more likely.
Here's a list of changes since launch if you're interested and at the bottom there are explanations from the dev team why they're working on this game for so long.
I'd rather have a game that they take the time to improve, than have FF13 which is forever a dirty stain on the franchise.That list is insane. Open world RPG launches without even off-road driving? What.
I've played almost every FF game that came out, so it's been incredibly frustrating for me to wait this long to play the next instalment. I don't really like what's happened to the franchise. I didn't mind FFXIII but the sequels to it were trash, and now this messy release. Yeesh. Well, people seem to like the game itself, so hopefully I'm in for a decent experience whenever I get round to playing it...
To be fair, it wasn't necessary. The game has chocobos which you can take nearly anywhere.That list is insane. Open world RPG launches without even off-road driving? What.
That depends on what you mean by traditional FF RPG elements...Quick question from someone who's considering picking this up while it's on sale - all the trailers and most of the gameplay I've seen have basically involved either driving around or real-time action fights with big monsters, is that what the game's mostly about? Are there still quests and more traditional FF RPG elements? The game looks great, and I'd be willing to give it a go, but I can't tell how much of a departure from previous games this is. Is it similar to the Witcher in that there are quests and story things to do, but you also fight monsters and that along the way? Sorry if it seems like a stupid question!
I'm planning to start a clean New Game too, and not a New Game +. But honestly, I'm scared I'm going to rush through the game just to see whatever they add to ch. 14, because I'm 100% sure the spoilers will be everywhere this time, and the content they're supposedly adding seems big.Whenever I stop and think about the sheer amount of content the game has at this point with all the additions and DLC...
It makes me real excited to start a clean New Game in March and marvel at just how expansive the game is at that point. 100GB, yes, but within that size is just an extraordinary amount of content. Hats off to my friends at BD2.
Sorry, I'm probably not explaining myself well, I know there are Chocobos and Cid and little trademarks of the series, but I'm thinking more about the gameplay elements. Essentially is more of the focus on driving around and fighting monsters in the open world, or is it on talking to NPCs, investigating something, collecting items and performing tasks in locations and more story-driven?That depends on what you mean by traditional FF RPG elements...
I did write out an answer for you, but actually without knowing what you mean by this I don't know what to say.
Definitely the former I'm afraid. It's why I'm looking forward to New Game+ so much, because it'll be a much more focused, story driven experience.Sorry, I'm probably not explaining myself well, I know there are Chocobos and Cid and little trademarks of the series, but I'm thinking more about the gameplay elements. Essentially is more of the focus on driving around and fighting monsters in the open world, or is it on talking to NPCs, investigating something, collecting items and performing tasks in locations and more story-driven?
There is mention of "test" and so on in that data, so I wonder if those things are from July 2013 when they first moved to Luminous and were testing stuff/early content they had at the time but in the few months before Kingsglaive started up in late 2013, which would explain whyHere's the data for the Versus part. I took it from here
http://www.mognetcentral.com/threads/final-fantasy-xv-general-news-thread.3288/page-678#post-58420
VS1RTE_CHOCOBOFALL VS1_RTE_FOG VS1_RTE_RAIN VS1_RTE_CLOUD VS1_RTE_RAMUH VS1_RTE_SNEAKING VS1_INT_NEWSPAPER VS1_QUE_LUNCHTIME VS1_QUE_CARCHASE VS1_QUE_GARULA VS1_QUE_ADAMAN VS1_CAR_SLEEP VS1_ADV_HAMMERHEAD VS1_ADV_BOWHEAD VS1_ADV_WASTELAND VS1_ADV_NIHILBASE VS1_ADV_CHECKPOINT VS1_ADV_ADAMANTOWN VS1_ADV_SHINIGAMI VS1_ADV_CAVE VS1_ADV_JUNGLE VS1_BLU_SEEDCANNON VS1_FAS_GAR VS1_FAS_BAT VS1_FAS_MES VS1_FAS_NUT VS1_FAS_SCO VS1_FAS_CRA VS1_FAS_HYE VS1_FAS_NIH VS1_HIT_GAR VS1_HIT_BAT VS1_HIT_CRA VS1_DAM_NIH VS1_RTE_CHOCOBOSMELL VS1_RTE_DAWN VS1_RTE_NIGHTMONSTER VS1_CAR_COFFEE VS1_ADV_NIHILTOWER VS1_MET_MES VS1_MET_SCO VS1_MET_CRA VS1_MET_HYE VS1_MAS_NIH VS1_ADV_COTTAGE VS1_BLU_SUICIDE VS1_ADV_CAVEHOLE VS1_ADV_HELL VS1_RTE_PURIN VS1_RTE_TREASURE VS1_RTE_GOLD VS1_RTE_UMA VS1_RTE_SNAIL VS1_ADV_CAVEEXIT VS1_INT_CAT VS1_INT_SHOP VS1_INT_GRA01 VS1_INT_PRO01 VS1_INT_IGN01 VS1_INT_COL01 VS1_BTL_GRA01 VS1_BTL_PRO01 VS1_INT_CHAIR VS1_HIT_MANY VS1_HIT_MANYMANY VS1_KIL_MANY VS1_KIL_MANYMANY VS1_DAM_MANY VS1_DAM_MANYMANY VS1_SKL_SWO_FINISH VS1_SKL_LAR_FINISH VS1RTESTELLA VS1_RTE_LIGHTOFTHEDEADVS1CUT_NIHILARMY VS1_WIN_BEHEMOTH VS1_CUT_GLAUCA VS1_RTE_JUNKSHOP VS1_ADV_CAMPINGCAR VS1_RTE_ACORDIAPRODUCT VS1_RTE_ACORDIANEWS VS1_RTE_LEVIATHANLEGEND VS1_RTE_ACTIONSTAR VS1_RTE_CATTHERAPY VS1_RTE_STATUE VS1_RTE_NOMADSTENT VS1_RTE_GRAVEVISIT VS1_RTE_WEIRDSHOP VS1_ADV_NINJAVILLAGE VS1_BTL_GRA02 VS1_HIT_IRO VS1_CUT_FRIENDLYFIRE VS1_RTE_CARSPEED VS1_RTE_CARHORN VS1_RTE_CHOCOBOJUMP VS1_RTE_3RDDAY VS1_INT_ITEM
second one is audio data
TEST_1 music_btl_demo01 music_btl_demo00 music_fld_demo01 TEST_2 TEST_MAP music_lusis1_b music_btl_demo02 music_lusis1_f FILED_LU_HOTEL music_btl_demo03 music_lusis2_f FILED_LU_CITY FILED_LU_CASTLE MISSION_LU_STELLA MISSION_LU_LUPUS1 MISSION_LU_LUPUS2 MISSION_LU_CASTLE1 MISSION_LU_CASTLE2 MISSION_LU_BEHEMOTH1 TEST_LU_CITY TEST_EVENT music_ev_demo00 TEST_DEMO_SET1 music_fld_demo00 TEST_DEMO_SET2 FILED_LU_HOTEL_PEACE FILED_LU_INFANCY FILED_LU_GATE FILED_LT_FOREST FILED_LT_HAMMER FILED_LU_HIGHWAY MISSION_LU_ARANEA MISSION_LU_BEHEMOTH2 WORLD_LT_1ST MISSION_LU_SHIPLAUNCH MISSION_LU_SHIPLAUNCH_ZAKO TEST_EI FILED_LU_LG FILED_AC_CITY music_fld_demo03 music_btl_demo05 music_fld_demo02 MISSION_AC_LEVIATHAN FILED_LU_LG_1 music_btl_demo04 FILED_LU_LG_2 MISSION_LT_FORESTBOSS MISSION_LU_GLAUCA FILED_LU_LG_3
I wonder if VS1 stands for Versus 1. Also regarding the Versus data
That Glauca/Forest boss sounds like the part in the beginning of Kingsglaive where Regis fights with Glauca. I wonder if this was playable at one point. Also, in an early Versus trailer, there were some street and locations sights and one of them was saying Nihil-something so it may was Nihiltower, Ninjavillage sounds like the Kingsglaive that Ferrari described (more ninja like). as Koozek already said
Don't even know why i spoiler tag this since it won't be in Royal Edition but anyway.
Sorry, I'm probably not explaining myself well, I know there are Chocobos and Cid and little trademarks of the series, but I'm thinking more about the gameplay elements. Essentially is more of the focus on driving around and fighting monsters in the open world, or is it on talking to NPCs, investigating something, collecting items and performing tasks in locations and more story-driven?
I mean, how is that different from other FFs at the core though?^^ You have a linear story, but if you want you can explore the world, go into dungeons, and do sidequests. The stuff Pizza Dog listed are pretty generic things that every RPG has. You're doing all that in FFXV too and if you don't want to do hunts and quests you can focus just on the story too in FFXV.Definitely the former I'm afraid. It's why I'm looking forward to New Game+ so much, because it'll be a much more focused, story driven experience.
If you're looking for a game that feels like older FFs you'll be disappointed. If you go in with an open mind you'll have a great time. Its a really great game, but its a complete change.
There is mention of "test" and so on in that data, so I wonder if those things are from July 2013 when they first moved to Luminous and were testing stuff/early content they had at the time but in the few months before Kingsglaive started up in late 2013
Yeah which is why I had to confirm what he was saying, because what 'makes' an FF is highly subjective, and all the individual elements are there. However after hearing what he had to say, I understood the feeling behind what he meant, even if it was difficult for him to put it into words. I think the advice I gave is fair. FFXV is FFXV and its great for it. It's not FF6, 7 or 9.I mean, how is that different from other FFs at the core though?^^ You have a linear story, but if you want you can explore the world, go into dungeons, and do sidequests. The stuff Pizza Dog listed are pretty generic things that every RPG has. You're doing all that in FFXV too and if you don't want to do hunts and quests you can focus just on the story too in FFXV.
There was also some dev screens for early XV done sometime between 2013 and 2014 where it had Cor in the party, and Adamantoise looked like it was originally somewhere in a forest grass plain area like Duscae.Most likely. Nice catch on COL too, which is probably for Cor, considering he was a permanent party member in Versus.
There was also some dev screens for early XV done sometime between 2013 and 2014 where it had Cor in the party, and Adamantoise looked like it was originally somewhere in a forest grass plain area like Duscae.
The HUD looks a lot like the one from the Ebony build Tabata's team was leading back in 2013, which they started intergrating sometime July 2013 into Luminous. Maybe even remnants of that Ebony stuff is still in the data which is why there is some Versus stuff.
Yeah, it's hard to articulate what I was asking, but I'm trying to get a feel for the balance of story and action. It seems very heavily slanted towards the latter, and having been a big fan of previous FF games I was hoping there'd still be those elements of "let's infiltrate the base" or "you've got a bunch of stuff to do in this town before you move on" etc. Things like breaking into Shinra Tower, exploring the slums of Midgar, walking around the Balamb Garden and the cafeteria always being out of hot dogs. I like that world building with a bunch of NPCs in a town you have to fix things for. Having said that I'm not totally against a more action-based game, but I wanted to know what I'd be getting into if I pick this up, and whether I should grab the game while it's on sale or wait for the Royal Edition with all it's extras.Yeah which is why I had to confirm what he was saying, because what 'makes' an FF is highly subjective, and all the individual elements are there. However after hearing what he had to say, I understood the feeling behind what he meant, even if it was difficult for him to put it into words. I think the advice I gave is fair. FFXV is FFXV and its great for it. It's not FF6, 7 or 9.
I believe it was shown at a University in Japan that SE visited and was doing a presentation at in July last year. There was also some of Ferrari's storyboards of Noctis meeting Cid and Cindy, a few Kingsglaive concept art, they also had that old clay model of the world map there, and they had a Tablet there with some dev pics from 2013 on it, with a pic of 2013 Prompto design too, but with them at a rest point in what looks like Altissia but with Cor, and camping with Cor too, and also some shots of the four bros at what looks like the peace treaty party while in their suits.Where is this dev pic from? First time i am seeing it.
The battle animations from the E3 2013 gameplay demo (Ebony build Tabata's team) are exactly the same from the Versus 2011 gameplay trailer. The way Noctis walks/runs in XV is basically the same from the Versus 2011 gameplay trailer too. There are definitely remnants of some Ebony stuff in the game and some of them are being used.
I believe it was shown at a University in Japan that SE visited and was doing a presentation at in July last year. There was also some of Ferrari's storyboards of Noctis meeting Cid and Cindy, a few Kingsglaive concept art, they also had that old clay model of the world map there, and they had a Tablet there with some dev pics from 2013 on it, with a pic of 2013 Prompto design too, but with them at a rest point in what looks like Altissia but with Cor, and camping with Cor too, and also some shots of the four bros at what looks like the peace treaty party while in their suits.
A lot of the animations from 2011/2013 for Noctis are still used within the game too, mainly for his broadsword/lance attacks.
Base inflantrationYeah, it's hard to articulate what I was asking, but I'm trying to get a feel for the balance of story and action. It seems very heavily slanted towards the latter, and having been a big fan of previous FF games I was hoping there'd still be those elements of "let's infiltrate the base" or "you've got a bunch of stuff to do in this town before you move on" etc. Things like breaking into Shinra Tower, exploring the slums of Midgar, walking around the Balamb Garden and the cafeteria always being out of hot dogs. I like that world building with a bunch of NPCs in a town you have to fix things for. Having said that I'm not totally against a more action-based game, but I wanted to know what I'd be getting into if I pick this up, and whether I should grab the game while it's on sale or wait for the Royal Edition with all it's extras.
"Relics of the Empire
Though the Niflheim Empire fell more than a decade ago, remnants of its infantry have set up camp in Insomnia and stayed there to this day. With Cor's aid, Noctis and his royal retinue now aim to kick the empire out of the Crown City for good."
Well, you literally have to infiltrate military bases and capture a general in FFXV including stealth sections at some point, lol. The main story has you explore and find certain items for other characters too, e.g. in the first town an old acquaintance and his grandson tell you of old legends of a sword hidden behind a waterfall and you have to go and find that secret tomb, then you go on a short sightseeing date with your party member's sister in that town, later the mine workers of that town that generates its energy from the heat of the region's huge glowing meteor, which is held up by a summon (don't wanna spoil, but maybe you saw trailers already), ask you to help clear the power plant of monsters, then you have to find Mythril Ores in mysterious ruins to help Cid repair the boat to get to the next big city that looks like Venice, where you have to check out your soon-to-be bride's wedding dress etc... The second half of the game is more linear and story-focused - most of the footage you see in videos and stuff is from the open-world part of the game. There are some quirky NPCs around the world giving you sidequests too and side activities like fishing, betting in monster arenas, chocobo racing, and the Royal Edition apparently adds car races all over the world too etc.Yeah, it's hard to articulate what I was asking, but I'm trying to get a feel for the balance of story and action. It seems very heavily slanted towards the latter, and having been a big fan of previous FF games I was hoping there'd still be those elements of "let's infiltrate the base" or "you've got a bunch of stuff to do in this town before you move on" etc. Things like breaking into Shinra Tower, exploring the slums of Midgar, walking around the Balamb Garden and the cafeteria always being out of hot dogs. I like that world building with a bunch of NPCs in a town you have to fix things for. Having said that I'm not totally against a more action-based game, but I wanted to know what I'd be getting into if I pick this up, and whether I should grab the game while it's on sale or wait for the Royal Edition with all it's extras.
Ughhhhh, hopefully they're somewhat different than what they were in the main game.If these things in the Datamine are correct, it looks like therewill be more Niflheim base infiltrations in the world of ruin, where they are the remnants of it whoever was left in the empire that took to the Niflheim bases around Lucis.
Always had fun doing thoseIf these things in the Datamine are correct, it looks like therewill be more Niflheim base infiltrations in the world of ruin, where they are the remnants of it whoever was left in the empire that took to the Niflheim bases around Lucis.
Yeah I got to say the multiplayer mode makes the package very good value. They've put such a lot of effort into it. It's got problems, but given SE aren't exactly known for multiplayer, I was seriously impresssed.So my wife is preordering me the royal edition for my bday, I had no idea about the multiplayer mode but after watching some of the boss battles you get to do I am hella hyped.
I've been kind of side watching the game for a long time wondering when to jump in, the royal edition is a hell of a package.
Yeah, it's a good time to jump in with the Royal/Windows Edition. There are even more story updates coming throughout this year and around 3 new DLCs. Btw, the Comrades Multiplayer DLC has been known since months before FFXV's release in Dec 2016 and the first beta came out in August last year - how did you miss it completely? :DSo my wife is preordering me the royal edition for my bday, I had no idea about the multiplayer mode but after watching some of the boss battles you get to do I am hella hyped.
I've been kind of side watching the game for a long time wondering when to jump in, the royal edition is a hell of a package.
Ughhhhh, hopefully they're somewhat different than what they were in the main game.
An amendment to this, it seems as if I was mistaken and it's actually that
Relics of the Empire
Though the Niflheim Empire fell more than a decade ago, remnants of its infantry have set up camp in Insomnia and stayed there to this day. With Cor's aid, Noctis and his royal retinue now aim to kick the empire out of the Crown City for good.
Only thing is I'm worried about is it being a gateway drug back into FFXIV.Yeah I got to say the multiplayer mode makes the package very good value. They've put such a lot of effort into it. It's got problems, but given SE aren't exactly known for multiplayer, I was seriously impresssed.
btw the FFXIV collab will have new costumes and weapons (+ lore to explain the tie-in) for FFXV; apparently its one costume for each bro, and one of the past 24 messengers is related to how the universes tie-in.
Yeah, it's a good time to jump in with the Royal/Windows Edition. There are even more story updates coming throughout this year and around 3 new DLCs. Btw, the Comrades Multiplayer DLC has been known since months before FFXV's release in Dec 2016 and the first beta came out in August last year - how did you miss it completely? :D
Yep! It's got Adamantoise, and a few others. Plus Omega as of March 6th.
Would be so awesome.
Nice.Yep! It's got Adamantoise, and a few others. Plus Omega as of March 6th.
Sad to say this but end game combat is quite bad and battle system just isn't made for it. It's much more fun when just plsying normal story. Super bosses and high level hunts are just not fun.Nice.
If the combat is as good as it looks in this game, looking forward to digging into endgame content. Its something I regret not doing in more FFs.
Is it that the combat gets more awkward the bigger shit is like in Kingdom Hearts?Sad to say this but end game combat is quite bad and battle system just isn't made for it. It's much more fun when just plsying normal story. Super bosses and high level hunts are just not fun.
It's better now than at launch but there are some issues that cant really be fixed without bigger overhaul.
Every hit from bigger enemies tends to knock you down, you and your party members will constantly be in danger status or dead from only taking a couple of hits, and you'll be fighting the camera more than the actual enemies.Is it that the combat gets more awkward the bigger shit is like in Kingdom Hearts?
In those games, the best encounters were always the smaller ones.
Sad to say this but end game combat is quite bad and battle system just isn't made for it. It's much more fun when just plsying normal story. Super bosses and high level hunts are just not fun.
It's better now than at launch but there are some issues that cant really be fixed without bigger overhaul.
Yeah, it gets extremely messy; the erratic camera and target system, the huge monsters' feet and tail awkwardly pushing you away through sudden movement all the time, sudden 1-hit-kill attacks coming seemingly out of nowhere (and sometimes they're not dodgeable for whatever reason) knocking your whole party down etc. It's better the smaller the encounter - ideally one-on-ones.Is it that the combat gets more awkward the bigger shit is like in Kingdom Hearts?
In those games, the best encounters were always the smaller ones.
The trailers showed some of that sequence.But there's a cool unique sequence if you summon Titan during the fight, which I think barely anyone knows:
Adamantoise
The trailers showed some of that sequence.
The real secret is the parry QTE that no one ever does. :O
Lol exactly what I was thinking.Adamantoise
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Turf War Px30 pts
Titan
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Turf War Px30 pts