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Rutger

Member
Oct 25, 2017
9,398
Aside from the name of the spell being Raise, I got everything about Ultima's plan just from what he said, I don't think you need to look at the active time lore.

But I guess if it's confusing to some, then that justifies the existence of the mechanic.

Ultima is fine in concept, it's his characterization that sinks it for me. Him and Barnabas are total snoozers

I liked them both. They're wholly selfish and cowardly and nicely contrast with the themes Clive faces.
 

Phendrift

Member
Oct 25, 2017
32,338
Wonder what people now run to with the ending as stated remaining unchanged for their cope of trying to pretend against all rhyme or reason that FF16 wasn't a complete game on release. Still the weirdest insane take I've seen pushed in some of the 16 discussions with people even throwing the "Yoshi P should apologize for lying(prematurely for the not changed ending) xD and people bitter because he was "smug" in their eyes about 16 being a complete work".
I mean games ALWAYS have cut content that we'll never find anything about, so it's understandable if they didn't have time to put Leviathan in, but the game did a pretty bad job at covering up that she was planned to be in. I can't blame people for noting the irony between the pretty blatant cut content that resurfaced as DLC and Yoshida's comment lol. Calling it an incomplete game is dumb, but it *is* a pretty funny situation imo.

I don't think it was malicious intentions or anything, in fact it's cool that they were able to bring back stuff that couldn't make it in the base game for DLC. Leaving stuff on the cutting room floor happens all the time in game development, it just usually… isn't as obvious as Leviathan in XVI lol.
 

DarthKamen

Keeper of the White Materia
Member
Jun 22, 2023
1,304
I will say that, as someone who never looked into the ATL, I also understood Ultima's plan pretty well.

My bigger issue is Barnabas' backstory being locked into the ATL...

(I also like Barnabas far more than I should, and don't hate Ultima...I just think he's done better in other FF games.)
 

MrTharne

Member
May 26, 2023
187
Goddam just saw a weapon :

Tonberry Knife. They finally added a weapon with more Stagger than Attack, why they didn't lean into that for different weapons in the base game was behond me. Can't wait to see if it speeds up the stagger bar a lot.
 

Worldshaker

Member
Oct 28, 2017
3,953
Michigan
Knocked out the DLC this morning, and all I have left to do is the Kairos Gate. Really solid DLC, and the new powers are really fun.

I read someone say it's really difficult and makes you understand and master the battle mechanics. I'm excited to jump in this weekend.
 

Lumination

Member
Oct 26, 2017
12,506
Ultima was fine. I liked having a villain that actively affected things and showed up once in a while over your typical "meet me in 60hrs" kind of thing. It's not new, just less common.

Barnabas felt like a waste. Dude got into the very first political sequence just to feel like filler by the end. I should've been excited to explore Ash. Instead, it was all mobs on a grey landscape instead of anything I loved about how the plot had been progressing.
 

Chaserjoey

Keeper of the White Materia
Member
Oct 27, 2017
8,655
GLdbVF8agAEpoQH


Goodbye Final Fantasy XVI!
 

DarthKamen

Keeper of the White Materia
Member
Jun 22, 2023
1,304
Barnabas could have been so much more, I REALLY wish he was more present (I'd have cut Kupka and had Barny be a more present rival)...but I have a stupid weakness for preachy religious type villains, so Barnabas speaks to me. He also has cool edgelord armor, and a charismatic partner in Sleipnir.

Barnabas felt like a waste. Dude got into the very first political sequence just to feel like filler by the end. I should've been excited to explore Ash. Instead, it was all mobs on a grey landscape instead of anything I loved about how the plot had been progressing.
I really wanted to talk to the people of Ash about their thoughts on their king, their religion, all of that.
 

Holundrian

Member
Oct 25, 2017
9,243
I mean games ALWAYS have cut content that we'll never find anything about, so it's understandable if they didn't have time to put Leviathan in, but the game did a pretty bad job at covering up that she was planned to be in. I can't blame people for noting the irony between the pretty blatant cut content that resurfaced as DLC and Yoshida's comment lol. Calling it an incomplete game is dumb, but it *is* a pretty funny situation imo.

I don't think it was malicious intentions or anything, in fact it's cool that they were able to bring back stuff that couldn't make it in the base game for DLC. Leaving stuff on the cutting room floor happens all the time in game development, it just usually… isn't as obvious as Leviathan in XVI lol.
I mean that's not the argument people have been making which they hinged on the ending changing being the proof that the game was incomplete.

Very blatant DLC hooks that can turn into something later though aren't really anything new, like we all are expecting ER DLC to give us something on Miquella and that's been the first assumption of where it would go for people that finished ER. That's basically the same as Leviathan obviousness. Sometimes nothing happens with these things too like with Tomoe in Sekiro.

DLC just has many different shapes and forms and I'm not really gonna try argue against whatever everyone's personal value evaluation is for any given DLC.
But I dunno I think there is a very clear difference the dlc in this game was not used to patch up a game that needed it. It is extra for people that wanted more.
Vs games where many parts don't even make any real sense because of the omission and then having the gal of selling you the thing that fills the gap.
 

Chaserjoey

Keeper of the White Materia
Member
Oct 27, 2017
8,655
You're a beast!! Congrats! How hard was the Kairos Gate?
I used the timely accessories to make it a bit easier, but it provided a decent challenge. Worst bit was trying to regain health.

I mainly just kept all of the healing stuff going between circles and focused on upgrading it's potential and increasing my defence and eikon stats with the "permanent" enhancements.
 

BladeX

Member
Oct 30, 2017
1,120
I used the timely accessories to make it a bit easier, but it provided a decent challenge. Worst bit was trying to regain health.

I mainly just kept all of the healing stuff going between circles and focused on upgrading it's potential and increasing my defence and eikon stats with the "permanent" enhancements.
What difficulty did you play it at?
Also can it be done on easier difficulties if it becomes a hassle for someone with limited time and such?
 

Hasney

One Winged Slayer
The Fallen
Oct 25, 2017
18,687
How am I supposed to beat the time when I have to press the attack? I'm not getting hit, using all my cooldowns and even shooting when I'm running back, but I'm not doing enough damage quick enough.
 

Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,310
Midgar, With Love
After spending so much time with the characters, I want to know what happens.

I agree with everything you said. But this hits on my thoughts most of all. Just wanted to shine a brighter light on the sentence. I'm with you on your rankings of VII and XVI, too! (Though I did put IX above VII in a list somewhat recently. Look, it's complicated...)
 

Worldshaker

Member
Oct 28, 2017
3,953
Michigan
I used the timely accessories to make it a bit easier, but it provided a decent challenge. Worst bit was trying to regain health.

I mainly just kept all of the healing stuff going between circles and focused on upgrading it's potential and increasing my defence and eikon stats with the "permanent" enhancements.

Oh cool!
I used the timely accessories to make it a bit easier, but it provided a decent challenge. Worst bit was trying to regain health.

I mainly just kept all of the healing stuff going between circles and focused on upgrading it's potential and increasing my defence and eikon stats with the "permanent" enhancements.

Good to know! I used the Timely accessories on a few fights so it's good to know they're accessable in the Gate. I thought they looked you out of everything, but I guess not.
 

Lil Bee

Member
Feb 13, 2024
176
Do both dlcs slot in nicely with a first playthrough? I think I got halfway in the base game and stopped.

The first DLC I know requires completing (character spoilers) Joshua and Jill's questlines and being right before the point of no return. Unsure about the second DLC. But, yes, I think they would slot in nicely as pre-point of no return content.
 

Hasney

One Winged Slayer
The Fallen
Oct 25, 2017
18,687
How am I supposed to beat the time when I have to press the attack? I'm not getting hit, using all my cooldowns and even shooting when I'm running back, but I'm not doing enough damage quick enough.

Done it. I think I might just be underlevelled at 92 in Final Fantasy difficulty. But I got through it, just got the countdown to One
 

Kazhar

Member
Feb 20, 2024
151
So, does Jill get some screentime in this? During the pre-release period Yoshi-P said her fans would be pleased but I've not read anything mentioning her so far. (outside of added party banter)
 

Socivol

Member
Oct 25, 2017
6,691
Do both dlcs slot in nicely with a first playthrough? I think I got halfway in the base game and stopped.
They really do and I kind of wish I got to experience the entire package. The Echoes Dungeon is kind of like the final dungeon of the game. I haven't finished Rising Tide yet but it seems to slot in after Echoes with some of the reference Clive has made.
 

DinkyBox

Member
Feb 21, 2021
699
Do both dlcs slot in nicely with a first playthrough? I think I got halfway in the base game and stopped.

You have to unlocked the last minute mission in the base game and completed a small series of side quests to get access to the DLC segments. I think it works both before and after the completion of the last base mission
 

Hero

One Winged Slayer
Member
Oct 25, 2017
6,834
Wound up watching Audrey's stream of the DLC. Leviathan fight looked great and the Eikon for Clive is fun and inventive, definitely feel like every one was supposed to have a unique weapon for Clive originally that got scrapped at some point.

So, does Jill get some screentime in this? During the pre-release period Yoshi-P said her fans would be pleased but I've not read anything mentioning her so far. (outside of added party banter)

Minimal, sadly.
 

Linus815

Member
Oct 29, 2017
19,863
How am I supposed to beat the time when I have to press the attack? I'm not getting hit, using all my cooldowns and even shooting when I'm running back, but I'm not doing enough damage quick enough.

im so fucking confused, im playing on normal, level 53 and im struggling lol, even with perfect combos
 

Brodo Baggins

Member
Oct 27, 2017
4,018
Wonder what people now run to with the ending as stated remaining unchanged for their cope of trying to pretend against all rhyme or reason that FF16 wasn't a complete game on release. Still the weirdest insane take I've seen pushed in some of the 16 discussions with people even throwing the "Yoshi P should apologize for lying(prematurely for the not changed ending) xD and people bitter because he was "smug" in their eyes about 16 being a complete work".

I mean... Leviathan being missing with a very distinct landmass on the map was enough for the game to have obvious major cuts to the main story. That they could bring these two DLCs within a year of launch clearly shows they were being worked on before the game launched.

I am overall fine with it and still think it's a good game, but I think for me this game was still too unambitious and disjointed in many respects for the devs to be tooting their own horn on how scoped and complete it is multiple times.
 

Holundrian

Member
Oct 25, 2017
9,243
I mean... Leviathan being missing with a very distinct landmass on the map was enough for the game to have obvious major cuts to the main story. That they could bring these two DLCs within a year of launch clearly shows they were being worked on before the game launched.

I am overall fine with it and still think it's a good game, but I think for me this game was still too unambitious and disjointed in many respects for the devs to be tooting their own horn on how scoped and complete it is multiple times.
Well I guess here I have it answered now that the ending has not changed guess the new argument is DLC content adding meaningful stuff shows it was all cut in the first place xD. Hysterical. Very clearly this all only applies to 16 as well vs other games that have done the exact same.
The amount of goalpost moving just so some people can tell themselves 16 wasn't a complete game on release *shrug*.
 

Rod

Member
Oct 25, 2017
1,754
I gotta say, Clive is one of the coolest character designs I've ever seen. It just hit the perfect spot, not over or underdone.

It's noticeable how it prolly went like 4 or 5 polishing/refining/augmenting phases until the team was 100% satisfied with the design, and it shows.

I get it why people would be frustrated with the ending, maybe it's not even about the world, alot want to see more from Clive.
 

Brodo Baggins

Member
Oct 27, 2017
4,018
Well I guess here I have it answered now that the ending has not changed guess the new argument is DLC content adding meaningful stuff shows it was all cut in the first place xD. Hysterical. Very clearly this all only applies to 16 as well vs other games that have done the exact same.

I don't think this is a "new argument" I never really thought the ending would change. It's not moving the goalposts you're talking to multiple people on the internet who have differing opinions. For me it's more about how they pitched their marketing around the game being totally done, they don't plan to do DLC, etc. It's just a straight up fabrication of the truth. They were ALWAYS going to DLC unless the game bombed hard.

Again it's whatever the game wasn't incomplete or anything I just dislike that marketing bend, and yeah I don't like it when other games do the same thing.

www.gameinformer.com

Final Fantasy 16: There Are Currently No Plans For DLC

But the team is interested in returning to Valisthea.
 

Hero

One Winged Slayer
Member
Oct 25, 2017
6,834
I don't think this is a "new argument" I never really thought the ending would change. It's not moving the goalposts you're talking to multiple people on the internet who have differing opinions. For me it's more about how they pitched their marketing around the game being totally done, they don't plan to do DLC, etc. It's just a straight up fabrication of the truth. They were ALWAYS going to DLC unless the game bombed hard.

Again it's whatever the game wasn't incomplete or anything I just dislike that marketing bend, and yeah I don't like it when other games do the same thing.

www.gameinformer.com

Final Fantasy 16: There Are Currently No Plans For DLC

But the team is interested in returning to Valisthea.

DLC is almost always planned ahead of time, just like how Takahashi was originally going to have Torna in base XC2 but relegated it to be its own stand alone DLC to do it justice. I like Yoshi P but some of his public comments/interviews were really weird surrounding XVI like dunking on XV when he nows fully well the history of that game and most of the series in that era.
 

ChocoBuddy

Member
Apr 9, 2024
145
I don't think this is a "new argument" I never really thought the ending would change. It's not moving the goalposts you're talking to multiple people on the internet who have differing opinions. For me it's more about how they pitched their marketing around the game being totally done, they don't plan to do DLC, etc. It's just a straight up fabrication of the truth. They were ALWAYS going to DLC unless the game bombed hard.

Again it's whatever the game wasn't incomplete or anything I just dislike that marketing bend, and yeah I don't like it when other games do the same thing.

www.gameinformer.com

Final Fantasy 16: There Are Currently No Plans For DLC

But the team is interested in returning to Valisthea.

The article you mentioned even says itself what you mentioned, from YoshiP's mouth. I don't think it's unreasonable that maybe they floated ideas in pre-production for DLC, but didn't want to confirm anything unless there was demand.

QByBzyf.png


I just don't see why it needs to be a fabrication at all, it seems par for the course for what any developer says pre launch. What would be the benefit of them lying about this?
 

MrTharne

Member
May 26, 2023
187
Leviathan fight :
I don't understand how to win, I reach him as fast as possible after getting blown away, I don't miss any cancel into magic, I use the two abilities on cooldown and I still can't kill the shield...
 

Brodo Baggins

Member
Oct 27, 2017
4,018
The article you mentioned even says itself what you mentioned, from YoshiP's mouth. I don't think it's unreasonable that maybe they floated ideas in pre-production for DLC, but didn't want to confirm anything unless there was demand.

QByBzyf.png


I just don't see why it needs to be a fabrication at all, it seems par for the course for what any developer says pre launch. What would be the benefit of them lying about this?

The benefit of them lying about it is that they get people to buy in day 1. There was a clear negative sentiment around how FFXV handled their DLC both externally (for good reason) and internally (this is pure speculation based on Tabata leaving, and the DLC being ingloriously cancelled), so it was pretty obvious from how they were marketing the game they were trying to avoid this perception repeatedly saying it was scoped years ahead of launch, playable end to end a full year ahead of launch, no day 1 patch that they were trying to put on airs of the game being so complete and so ready.

I still bought, played and enjoyed the game, and am also playing this DLC, but I just find those developer comments to be lame.
 

Hero

One Winged Slayer
Member
Oct 25, 2017
6,834
The article you mentioned even says itself what you mentioned, from YoshiP's mouth. I don't think it's unreasonable that maybe they floated ideas in pre-production for DLC, but didn't want to confirm anything unless there was demand.

QByBzyf.png


I just don't see why it needs to be a fabrication at all, it seems par for the course for what any developer says pre launch. What would be the benefit of them lying about this?

Do you think they didn't work on the DLC at all until after XVI shipped?
 

Linus815

Member
Oct 29, 2017
19,863
Leviathan fight :
I don't understand how to win, I reach him as fast as possible after getting blown away, I don't miss any cancel into magic, I use the two abilities on cooldown and I still can't kill the shield...

Honestly it feels bugged for some of us? I just passed it but I literally had to play PERFECTLY. immediately used triangle skill, use perfect windups on the square skill, and keep hitting the magic burst combos.
 

MrTharne

Member
May 26, 2023
187
Hit Spitfitre as soon as it starts, then rush in by holding circle, hit the other cooldown and combo, then just repeat.
Thanks, I didn't use Spitflare at the start since I thought that it wouldn't reach him, the CD came back at "One" and I activated ZA WARUDO and won. (I also think the shield ability need to be used for the 4 Orbs to remove the charge time and still get the max damage from it to gain uptime on melee combo.)
Had no heal left and 5% HP, feels good.
 

Lant_War

Classic Anus Game
Banned
Jul 14, 2018
23,601
The reason I say it ruins the story is because Ultima's entire plan is "get Mythos to absorb all the Eikons" and then Clive doesn't absorb all the Eikons. And the game never addresses or even points this out. Clive literally does not have all of Ultima's powers at the end of the story. It's a genuine plot hole, not a CinemaSins-level plot hole.

And now this DLC lets Clive get that missing piece of power and the game doesn't address that change at all either.
When you unfreeze Leviathan, Ultima says its power wasn't needed for his objective. So the plan wasn't "absorb all the Eikons", just absorb enough to cast the spell
 

Astral

Member
Oct 27, 2017
28,207
Even in the main story, Ultima never says he needs to absorb every single Eikon I'm pretty sure. It's just an easy assumption to make.
 

Linus815

Member
Oct 29, 2017
19,863
Hot take, but leviathan was probably the weakest eikon fight of them all. Still fun, but that first phase in particular was actually pretty bad. Got better after.
 

ChocoBuddy

Member
Apr 9, 2024
145
The benefit of them lying about it is that they get people to buy in day 1. There was a clear negative sentiment around how FFXV handled their DLC both externally (for good reason) and internally (this is pure speculation based on Tabata leaving, and the DLC being ingloriously cancelled), so it was pretty obvious from how they were marketing the game they were trying to avoid this perception repeatedly saying it was scoped years ahead of launch, playable end to end a full year ahead of launch, no day 1 patch that they were trying to put on airs of the game being so complete and so ready.

I still bought, played and enjoyed the game, and am also playing this DLC, but I just find those developer comments to be lame.

So they lied about waiting to see if there was an interest in DLC before announcing they were making it, in order to not scare off people who would potentially be turned off by the idea of Final Fantasy DLC after XV? This implies a level of post XV paranoia that I just don't think I'm willing to buy into, especially considering how well it did.

I think its more likely they didn't want to announce DLC prematurely because they weren't sure if the game was going to be successful since its already a risky venture as an FF game.

Do you think they didn't work on the DLC at all until after XVI shipped?

This isn't how it works anywhere, for the most part, so I don't get your point.

Leviathan, specifically, likely already had some dev time allocated to it anyway since they couldn't include it in the base game due to time constraints.